                                   Baldur's Gate II
                                 MOD Rolles Version 2
                           Serdrick  ( serdrick@yandex.ru )


1. Introduction

This MOD has two components.

The first component puts in game a new character - Rolles, which can make new items similarly to all known Kromwell, and he sells ready things. To find him is possible in a smithy ( coordinates of entrance =1800 =1255), located on Waukeen's Promenade above entrance in the Adventurer's Mart. Now Rolles makes upgrade items only in SoA.

The second component will allow to find in Irenicus Dungeonon Bag of Holding containing 18 items.

2. Installation 

Standard for WeiDU mods. Unpack contents of archive in a directory with game, and start Setup-Rolles.exe.

3. The list of improved items
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Sling +4: "Arla's Dragonbane"

does not require bullets
+1 additional attack per round
THACO:  +4
Damage: 1D4 + 4 plus Strength bonus

Requires:
Sling +3:'Arla's Dragonbane'
Sling of Seeking +2
5000 gold
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Enhanced Shield of Balduran

Reflects beholder rays
Reflects missile weapons back to their user
+10% magical resistance
+20% fire, cold, acid & electrical resistance
Armor Class Bonus:+4

Requires:
Shield of Balduran
Reflection Shield +1
Shield of the Lost +2
Protection Scrolls from Fire, Cold, Electricity and Acid
Potion of Magic Protection
Potion of Fire Giant Strength
15000 gold
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Gauntlets of Grandmastery

THACO:  +2 bonus
Damage:  +2 bonus
Armor Class Bonus:+1
Strength:  +1 bonus
Improved Haste, 2 time per day for 5 rounds

Requires:
Gauntlets of Weapon Skill
Gauntlets of Weapon Expertise
Bracers of Blinding Strike
Bracers of Defense AC 6
Scroll Improved Haste
Potion of Storm Giant Strength
two Potions of Fire Giant Strength
Potion of Defense
10000 gold
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Necklace of Time Stability

Immunity to Time Stop
Magic Resistance: +10% Bonus
Armor Class: +2 Bonus
Saving Throws: +2 Bonus

Requires:
Amulet of Spell Warding
Kaligun's Amulet of Magic Resistance
two Amulets of Protection +1
two Diamonds
Scroll Time Stop
Potion of Magic Protection
10000 gold

Not Usable By:
 Wizardslayer
 Mage (single, dual and multiclass)
 Sorcerer
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Enhanced Amulet of Power

Armor Class: +1 Bonus
Saving Throws: +1 Bonus
Magic Resistance: +10%
Vocalize
Decrease Spell Casting Speed by 1
Immunity to Level Drain
Wisdom and Intelligence:  +2 Bonus
Lore: +30 Bonus

Requires:
Amulet of Power
Amulet of 5 % Magic Resistance
Amulet of Protection +1
Potion of Genius
Potion of Insight
5000 gold.
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Restored Mask of King Strohm III

Armor Class: +1 Bonus
THACO:  +1 bonus
+10 % bonus to hit points
Immunity to Blindness
True Sight
Summon Efreeti 1 times per day

Requires:
Mask of King Strohm III
Dusty Rose Ioun Stone
Pale Green Ioun Stone
Scroll True Sight
Scroll Summon Efreet
10000 gold
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Battle Axe +4 "Ice and Fire"

+ 2 points of fire damage
+ 2 points of cold damage
+ 2 points of acid damage
Axe returns to the wielder's hand instantly after an attack is made

THACO:  +4 (+5 enchanted) 
Damage (melee): 1d8 + 4
Damage (thrown): 1D6 + 4

Requires:
Battle Axe Stonefire
Battle Axe Frostreaver
Hangard's Axe +2
Demon Heart
Wand of Frost
two Scrolls Melf's Acid Arrow
10000 gold
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Sacred Justice - on your choice long, or two-handed sword

Dispel magic 3 times per day
Sunray 2 times per day
Immunity to Level Drain 
+50% Magic Resistance
Dispels magic whenever the sword strikes an opponent
THAC0: +5 (+6 enchanted), +7 vs. evil creatures
Damage:  1D12 +5 - two-handed sword
Damage:  1D8 +5 - long sword
double damage against undead
Additional Damage: +4 vs. evil creatures, +5 damage to chaotic evil opponents in addition to other bonuses

Requires:
The Holy Avenger: Carsomyr
Sword Daystar
two Scroll Protection from Undead
5000 gold

Usable By:
 Paladins
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Enhanced Girdle of Fortitude

Constitution: set to 18
Wearer regenerates 1 hit point every 3 seconds
Immunity to Disease

Requires:
Girdle of Fortitude
Potion of Regeneration
Potion of Fortitude
5000 gold
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Enhanced Staff of Curing

Cure (one charge): 4 - 24 +4 hit points, Disease, Blindness, Hold and Poison - 5 times per day
Raise Dead - 1 time per day
Armor Class: +2 Bonus
THAC0: +4 bonus
Damage:  1D6 +4

Requires:
Staff of Curing
Cleric's Staff +3
Scroll Raise Dead
10000 gold
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Gauntlets of Crushing 'Hand of Vampire'

Immunity to Feer, Hold and Morale Failur
Immunity to Level Drain
Wearer regenerates 1 hit point every 3 seconds
+30% cold resistance
+30% electrical resistance
THAC0: +4 bonus when attacking with fists
Damage: +4 bonus when attacking with fists


Requires:
Gauntlets of Crushing
The Hand of Dace
Potion of Regeneration
Potion of Insulation
Potion of Cold Resistance
15000 gold

Usable By:
 Monk~
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Destroyer +4 - heavy two-handed sword
Requires: 19 Strength!!!

Enrage 3 times per day
Immunity to Charm
Immunity to Confusion
 Each hit drains 2 hit points from the target and transfers it to the wielder.  This will not heal beyond the wielder's maximum
 10 % chance each hit that target will be throw away without consciousness on 1 round, having received in addition 1d6 points of crushing damage
THAC0: +4 (+5 enchanted)
Damage: 2D6 +4, +1D4 points an additional crushing damage

Requires:
Sword of Chaos +2
Lilarcor
Cursed Berserking Sword +3
two Scroll Remove Curse
Scroll Vampiric Touch
15000 gold
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Destroyer +5 - heavy two-handed sword
Requires: 21 Strength!!!

Enrage 3 times per day
Magic Resistance: +10% 
Immunity to Charm
Immunity to Confusion
 Each hit drains 2 hit points from the target and transfers it to the wielder.  This will not heal beyond the wielder's maximum
 15% chance each hit that target will be throw away without consciousness on 1 round, having received in addition 1d8 points of crushing damage 
 10% chance each hit that target must make a saving throw vs death (-2 penalty) or die.
 Each hit makes the target receive a cumulative 2 point penalty to their THAC0 for 10 rounds
THAC0: +5 (+6 enchanted)
Damage: 2D8 +5, +1D6 points an additional crushing damage

Requires:
Destroyer +4
Silver Sword
Soul Reaver +4
Flame Of The North
Scroll Finger of Death
Potion of Magic Protection
20000 gold
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Cloak of Perfection

Armor Class: +2 Bonus
Saving Throws: +2 Bonus
Immunity to backstab
Protects from all types of mind-affecting spells - charm, confusion, fear etc.

Requires:
Greenstone Amulet
two Cloak of Protection +1
Potion of Clarity
Control Circlet
Brine Potion
Ankheg Shell
15000 gold
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Tansheron's Bow +4

This powerful bow requires no ammunition
3 shots per round
25% chance each hit do additional 1d6 points of piercing damage
THACO: +4 bonus
Damage: 1D6

Requires:
Tansheron's Bow +3
Tuigan Bow +1
5000 gold
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Dream of the Thief

Invisibil 3 times per day
Saving Throws: +1 Bonus
Immunity to backstab
Immunity to poison
Non-Detection 
Armor Class: 0

Requires:
Skin of the Ghoul +4
Armor of the Viper +5
Cloak of Protection +1
Ankheg Shell
two Scroll Non-Detection
two Scroll Invisibilty
two Scroll Protection from Poison
two pile Adamantine Dust
20000 gold
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Dwarven Thrower +4

Hammer returns to the wielder's hand instantly after an attack is made
THAC0: +4 bonus
Damage:  2D4 + 4, + 12 damage to giants and ogres

Requires:
War Hammer Dwarven Thrower +3
War Hammer +1, +4 vs. Giantkin
5000 gold
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Universal Thrower +5

Hammer returns to the wielder's hand instantly after an attack is made
THAC0: +5 bonus
Damage:  2D4 + 5, +2D2 electrical damage, + 12 damage to giants and ogres

Requires:
War Hammer Dwarven Thrower +3
War Hammer +1, +4 vs. Giantkin
War Hammer +2: 'Ashideena'
Wand of Lightning
15000 gold
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Enhanced Staff of the Magi

Armor Class: +2 bonus
Saving Throws: +2 bonus
Invisibility
Immunity to Charm
Protection From Evil
Fireball-Chain Lightning 5 times per day
Trap Spell once per day
Combat Ability (each hit): Dispel Magic  
THAC0: +5 bonus
Damage: 1D6 +5

Requires:
Staff of the Magi
Staff of Rynn +4
two Scroll Chain Lightning
10000 gold
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Throwing Dagger "Silent Death"

Dagger returns to the wielder's hand instantly after an attack is made
20% chance each hit that the victim must save vs. poison or fall asleep for two rounds
20% chance each hit that the victim must save vs. death or be held for two rounds
Target must make a saving throw vs. poison or having received 12 points Poison Damage per 2 rounds
THAC0: +4 bonus
Damage: 2D4 +4
Requires:
Stiletto of Demarchess +2
Boomerang Dagger +2
Pixie Prick +3
Neb's Nasty Cutter
two Scroll Hold Monster
two Scroll Sleep
10000 gold
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Sword of Freedom +5 - on your choice long, or short sword

Immunity to Charm, Domination and Confusion
Immunity to Hold and Stun
+1 additional attack per round
Improved critical hit (a throw 19 and 20 instead of usual 20)
Mirror Image 2 times per day
Improved Haste 2 times per day for 5 rounds
Target must make a saving throw vs. magic (-2 penalty), or will be silenced for 2 rounds            
Drains 2 hit points from the target and transfers it to the wielder.  This will not heal beyond the wielder's maximum

THAC0: +5 bonus
Damage: 1D6 +5

Requires:
Namarra +2
Scimitar of Speed +2: Belm
Arbane's Sword +2
Ilbratha +1
two Oil of Speed (white)
Potion of Freedom
two Scroll Vampiric Touch
15000 gold
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Scaly Armour 'Two Dragons'

+50% fire, acid & magic damage resistance
+3 to saves vs. breath weapons
Armor Class: 0

Requires:
Red dragon scales
Shadow dragon scales
Belt of Inertial Barrier
Potion of Magic Shielding
10000 gold

Not Usable By:
 Mage (single class)
 Monk
 Kensai
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Full Plate +4

Immunity to Level Drain
Immunity to first level spells
Armor Class: -3

Requires:
Chunk of Illithium Alloy
three piles of Adamantine Dust
scroll Protection from Magic
20000 gold
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Improved Gloves of Healing

Armor Class: +2 Bonus
Saving Throws: +1 Bonus
Wearer regenerates 1 hit point every 6 seconds
Immunity to poison

Requires:
Gloves of Healing
Bracers of Defense AC 6
Ring of Protection +1
two Potion of Regeneration
four Antidote
two scroll Protection from Poison
10000 gold
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Mace of Disruption +3

Immunity to Level Drain
50% chance each hit that target must make a saving throw vs magic, or will be slowed for 15 sec.
2D6 +4 damage to Undead, plus they must make a saving throw vs. death (-4 penalty) or be utterly destroyed
    
THAC0: +3 (+5 enchanted)
Damage: 1D6 +4

Requires:
Mace of Disruption +1
Mace Ardulia's Fall +1
Illithium Ore *
three scroll Slow
10000 gold

* Illithium Ore will be returned to you
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On your choice:
Ring of Free Action +1, or +2

 Free Action
 Armor Class: +1, or +2 Bonus
 Saving Throws: +1, or +2 Bonus
 
Requires:
Ring of Free Action
Ring of Protection +1, or +2
Potion of Defense
two Emeralds
10000 gold 
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Improved Ring of Gaxx 

 Armor Class: +2 Bonus
 Saving Throws: +2 Bonus
 Magic Resistance:  +10% Bonus
 Regeneration 1 per second
 Immunity to Disease and Poison
 Improved Invisibility, once per day, for 10 rounds
 Improved Haste 3 times per day for 5 rounds
 
Requires:
Ring of Gaxx
four Potions of Regeneration
Scroll of Improved Invisibility
Scroll of Improved Haste
10000 gold 
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4. Known problems
Necklace of Time Stability can crash game, if at you is not installed ToB.

Remarks, problems & wishes e-mail to me - serdrick@yandex.ru

5. THANKS

Westley Weimer - for his excellent WeiDU program.
Igi - for IESDP, a great site for IE file formats
Avenger - for his first-rate DLTCEP game file editor/checker/browser for IE games.
Aaron O'Neil, for ShadowKeeper.

Alina (aerie.ru) - great thanks for the English texts editing!

6.  LEGAL

BALDUR'S GATE II: SHADOWS OF AMN, BALDUR'S GATE II: THRONE OF BHAAL:  2000, 2001 Bioware Corp. All Rights Reserved.

ICEWIND DALE, ICEWIND DALE: HEART OF WINTER, TRIALS OF THE LUREMASTER:  2000, 2000, 2001 Interplay Productions. All Rights Reserved.

PLANESCAPE: TORMENT & DESIGN:  1999 Interplay Productions. All Rights Reserved.

Bioware Infinity Engine:  1998 Bioware Corp. All Rights Reserved.

BALDUR'S GATE, TALES OF THE SWORD COAST:  1998, 1999 BioWare Corp. All Rights Reserved.

Baldur's Gate, Icewind Dale, Torment, Planescape, the Planescape logo, Forgotten Realms, the Forgotten Realms logo, Advanced Dungeons & Dragons, the AD&D logo, and the TSR logo are trademarks of TSR, Inc., a subsidiary of Wizards of the Coast, Inc, and are used by Interplay under license. All Rights Reserved. Interplay, the Interplay logo, Black Isle Studios, the Black Isle Studios logo, and "By Gamers, For Gamers." are trademarks of Interplay Productions. All Rights Reserved.

The BioWare logo is the trademark of BioWare Corp. All Rights Reserved.

All other trademarks and copyrights are the property of their respective owners.

7. Version History:

v2: 
Required components for some items were changed - see this document.
Restrictions on use were added for some items - see this document . 
Enhanced Amulet of Power is changed - now it gives +2 to wisdom and intelligence, and +30 to Lore.
Added: Scaly Armour 'Two Dragons'; Full Plate +4; Improved Gloves of Healing; Mace of Disruption +3; Ring of Free Action +1, or +2; Improved Ring of Gaxx.  
Corrected: when  is not installed some items were not displayed in inventory.
Corrected some minor mistakes.
Added: new component, which will allow to find a Bag of Holding containing 18 items in Irenicus' Dungeon.

v1: Initial public release of the mod.
