@01 = ~Armors and robes for PST~

//Leather Armor
@1001 = ~Leather Armor~
@1002 = ~Basic armor made of thick, wax or water-hardened leather.  It is sturdy protection, not supple like boots or a cloak.  Soft garment leathers like that would offer no more protection than common clothing.

STATISTICS:

Spell failure: +15%
Armor Class: 8
Weight: 8
Requires: 4 Strength 2 Dexterity

Not Usable By:
Mage
Fall-From-Grace
Vhailor
Morte
Nordom~

//Leather Armor +1
@1003 = ~Leather Armor +1~
@1004 = ~Basic armor made of thick, wax or water-hardened leather.  It is sturdy protection, not supple like boots or a cloak.  Soft garment leathers like that would offer no more protection than common clothing. Magical enchantments have improved the protective abilities of this particular suit.

STATISTICS:

Resistance to slashing damage: +5%
Spell failure: +10%
Armor Class: 7
Weight: 7
Requires: 4 Strength 2 Dexterity

Not Usable By:
Mage
Fall-From-Grace
Vhailor
Morte
Nordom~

//Studded Leather
@1007 = ~Studded Leather~
@1008 = ~Studded leather armor has little in common with normal leather armor.  Instead of a hardened shell, studded leather offers hundreds of metal rivets affixed to a supple backing.  The numerous studs form a flexible coat of metal that helps to turn aside slashing and cutting attacks, while the leather is little more than a means of securing the rivets in place.

STATISTICS:

Resistance to slashing damage: +5%
Dexterity: -2
Spell failure: +20%
Pick Pockets: -15%
Lock Picking: -10%
Find/Remove Traps: -10%
Hide in Shadows: -10%
Armor Class: 7
Weight: 16
Requires: 6 Strength 4 Dexterity

Not Usable By:
Mage
Fall-From-Grace
Vhailor
Morte
Nordom~

//Studded Leather +1
@1009 = ~Studded Leather +1~
@1010 = ~Studded leather armor has little in common with normal leather armor.  Instead of a hardened shell, studded leather offers hundreds of metal rivets affixed to a supple backing.  The numerous studs form a flexible coat of metal that helps to turn aside slashing and cutting attacks, while the leather is little more than a means of securing the rivets in place. Magical enchantments have improved the protective abilities of this particular suit.

STATISTICS:

Resistance to slashing damage: +5%
Resistance to piercing damage: +5%
Dexterity: -1
Spell failure: +15%
Pick Pockets: -15%
Lock Picking: -10%
Find/Remove Traps: -10%
Hide in Shadows: -5%
Armor Class: 6
Weight: 15
Requires: 6 Strength 4 Dexterity

Not Usable By:
Mage
Fall-From-Grace
Vhailor
Morte
Nordom~

//Chain Mail
@1013 = ~Chain Mail~
@1014 = ~Chain mail is made of interlocking metal rings.  It is always worn over a layer of padded fabric or soft leather to prevent chafing and lessen the impact of blows.

STATISTICS:

Resistance to slashing damage: +10%
Resistance to piercing damage: +10%
Resistance to missile damage: +5%
Dexterity: -3
Spell failure: +35%
Pick Pockets: -35%
Lock Picking: -20%
Find/Remove Traps: -20%
Hide in Shadows: -30%
Armor Class: 5
Weight: 26
Requires: 8 Strength 5 Dexterity

Not Usable By:
Mage
Fall-From-Grace
Vhailor
Morte
Nordom~

//Chain Mail +1
@1015 = ~Chain Mail +1~
@1016 = ~Chain mail is made of interlocking metal rings.  It is always worn over a layer of padded fabric or soft leather to prevent chafing and lessen the impact of blows. Extra protection is given by magical enchantments placed on this armor.

STATISTICS:

Resistance to slashing damage: +15%
Resistance to piercing damage: +10%
Resistance to missile damage: +5%
Dexterity: -2
Spell failure: +30%
Pick Pockets: -35%
Lock Picking: -15%
Find/Remove Traps: -20%
Hide in Shadows: -30%
Armor Class: 4
Weight: 25
Requires: 8 Strength 5 Dexterity

Not Usable By:
Mage
Fall-From-Grace
Vhailor
Morte
Nordom~

//Splint Mail
@1019 = ~Splint Mail~
@1020 = ~Splint Mail is a variant of banded mail in which the metal strips are applied vertically to the backing of chain, leather, or cloth rather than horizontally as in banded mail.  Since the human body does not swivel in mid-torso as much as it flexes back to front, splint mail is more restrictive in battle.

STATISTICS:

Resistance to slashing damage: +15%
Resistance to piercing damage: +10%
Resistance to missile damage: +5%
Dexterity: -4
Spell failure: +40%
Pick Pockets: -50%
Lock Picking: -20%
Find/Remove Traps: -20%
Hide in Shadows: -40%
Armor Class: 4
Weight: 34
Requires: 8 Strength 6 Dexterity

Not Usable By:
Mage
Fall-From-Grace
Vhailor
Morte
Nordom~

//Splint Mail +1
@1021 = ~Splint Mail +1~
@1022 = ~Splint Mail is a variant of banded mail in which the metal strips are applied vertically to the backing of chain, leather, or cloth rather than horizontally as in banded mail.  Since the human body does not swivel in mid-torso as much as it flexes back to front, splint mail is more restrictive in battle. This suit of armor is enchanted, granting the wearer a bonus of +1 to their armor class.

STATISTICS:

Resistance to slashing damage: +15%
Resistance to piercing damage: +10%
Resistance to missile damage: +10%
Dexterity: -3
Spell failure: +35%
Pick Pockets: -50%
Lock Picking: -20%
Find/Remove Traps: -20%
Hide in Shadows: -40%
Armor Class: 3
Weight: 32
Requires: 8 Strength 6 Dexterity

Not Usable By:
Mage
Fall-From-Grace
Vhailor
Morte
Nordom~

//Mage Robe
@1023 = ~Mage Robe~
@1024 = ~Since the age of Netheril, mages have learned to bestow a wide variety of magical properties upon the everyday objects that surround them. A favorite item of such enchantment is the common robe. It is lightweight, affordable, and holds its enchantment well, thereby making it ideal equipment for a mage. Due to their magical heritage, however, only single-, dual-, and multi-class mages may wear these enchanted robes.

Not Usable By:
Fighter
Priest
Thief
Ignus~

//Mage Robe of Cold Resistance
@1025 = ~Mage Robe of Cold Resistance~
@1026 = ~Mage Robes of Cold Resistance are a common sight in the Sword Coast region, especially as one travels north towards Neverwinter and the Icewind Dales. Many young mages receive it as a gift from their instructors upon successfully completing their first five years of study. As with other such robes, they can only be worn by those of the wizardly profession.

STATISTICS:
Cold Resistance:  +20% bonus
Weight:  3

Not Usable By:
Fighter
Priest
Thief
Ignus~

//Mage Robe of Fire Resistance
@1027 = ~Mage Robe of Fire Resistance~
@1028 = ~Due to the extremely volatile nature of most magics, Mage Robes of Fire Resistance are not uncommon among young acolytes and their wizardly tutors.  As with other such robes, they can be worn by mages only.

STATISTICS:

Fire Resistance: +20%
Weight: 3

Not Usable By:
Fighter
Priest
Thief
Ignus~

//Mage Robe of Electric Resistance
@1029 = ~Mage Robe of Electric Resistance~
@1030 = ~While seen with less frequency than some other Mage Robes, those of Electrical Resistance can hardly be considered a rarity. Some are worn by paranoiacs seeking protection from a ragged mountain storm but many more are worn by mages seeking to protect themselves from the intrigues of others of their kind. As with all such robes, a Mage Robe of Electrical Resistance can only be worn by those of the wizardly profession.

STATISTICS:

Electricity Resistance:  +20% bonus
Weight:  3

Not Usable By:
Fighter
Priest
Thief
Ignus~

//Knave's Robe
@1031 = ~Knave's Robe~
@1032 = ~A favorite among thief-mages, the Knave's Robe has been enchanted to shield its wearer from the blades and poisons of any darkened alley. As with others of its type, however, its use is restricted to students of the arcane.

STATISTICS:

Armor Class:  +1 vs. slashing weapons
Save vs. death:  +1 bonus
Weight:  4

Not Usable By:
Fighter
Priest
Thief
Ignus~

//Traveler's Robe
@1033 = ~Traveler's Robe~
@1034 = ~This mage robe has been designed for use by any rambling, itinerant mage that travels from town to town.  Its enchantments provide protection from the bandit's arrow and from the jealous thief-mage who lies in ambush with his Stinking Cloud.  As with other robes of its kind, the Traveler's Robe can only be worn by mages. 

STATISTICS:

Armor Class: +1 bonus vs. missile weapons
Saving Throw: +1 bonus vs. breath
Weight: 4

Not Usable By:
Fighter
Priest
Thief
Ignus~