This version of Kido is based on the WeiDu version 166 and is meant as an component of a larger mod I'm working on.
This is 3.3 version. Why is this still an Alpha you ask me? He still hasn't got a quest (did you ever wanted to destroy a temple in order to create another?) and a challenge, that is why.

One major annoying thing of version 3 (if you had a v.2 or v.1 installation) is that you have to pick up Kido once more in the playhouse in order for everything to work. If you don't, you will miss out on the new item, some interjections won't start or at least improper and his conversations with the PC won't happen.

Though Kido has been bug-tested already for quite a bit in SoA he might still contain bugs and he has been (almost) completly untested in ToB. I should put more times in to tests, but I'm quite impatient. So that is why it is already out. Please report any bugs to his forum called Darkness in Light (which is the bigger mod he is part of)

VERSION 3.1 till version 3.3

By accident added an old dagger. This has been undone
Some bugs removed and refinements made (3.2 and 3.3)

VERSION 3.0

Interjections (In SoA and ToB)
A brand new item obtained at very high level 
Some extra banter (Mazzy, Jaheira, Sarevok, Edwin and Anomen)
Extra sounds
Voiceset redone due to the bad quality of the former
Kido's Dagger downgraded to 4 rounds of stunning and number of attacks corrected (upgraded Dagger is now stronger)
Due to grammar checks, Korgan talks now in a correct way in the 'Dwarven Common' and other grammar mistakes fixed.
Some minor corrections not made in version 2.1
Big mistake corrected causing Kido never to talk to the PC (strange that I never heard comments on it)
Two custom portraits, though you can still opt for his old one
Ascension (a must-have mod) specific dialogue

VERSION 2.1

banter problems corrected
NPC combat problem corrected
typos corrected

VERSION 2.0 (old version 1.3)

ToB summonable
ToB banter
Corruption of a Bioware NPC (this only works if you had Kido from the beginning and he had all banters with that person)

VERSION 1.0

SoA Banters
Unique voiceset
Unique itmes (weapon and hood)
Kido joinable NPC


Kido requires ToB to work!


I'm Dutch so I might make some mistakes with my english. And it is, like I said, an alpha version so there might be mistakes.
If you find something wrong mail me at thedeathsangel@hotmail.com (real name = Guido Voets (if ya wanna know))


I did all the writting and the coding myself. However, without the help of some friends I could not have made this mod. To them I want to give my thanks.

My special thanks go to:

Diana (Grammar checking everything, debugging and even a few small scripts)

Keryvian (for debugging)

Plasmocat (for Kido's portrait. She is a member of an artist group called Sol Ek Sa. You can find them at http://sol-ek-sa.forgottenwars.net)

Gonchi (for his Alternative Kido portrait)


I also have to thank:

Nico Kuijer (a friend from home, for keeping my spirit up & refining my ideas)

Rastor (for a lot of technical help & checking banter the very first time)

SConrad (for his patience :) and a lot of very good advice on technical stuff)

Idobek, Kismeth and Stone Wolf (for some very good advice on technical stuff) 

Ghreyfain (his rudimentary NPC guide)

TheWizard (for providing the mirror sites for Kido)


Kido banters 3 to 4 times with every Bioware NPC throughout SoA and ToB. Only Yoshimo and Sarevok have only two banters.


Next time I come with an update I hope to bring out:

The Alpha version of Ariena (Half-Orc pit fighter)



The next block contains some *spoilers* and an easter-egg.

If you want to find Kido quick in SoA, go to the playhouse in the bridge district, he will be applauding for Biff the Understudy.

To know where all the interjections are or if you wish to talk about Kido go to http://forums.forgottenwars.net. Search for the Room (under Mods under Construction) called The Mod for the Wicked (the bigger mod Kido is part of).

In my eyes if you really want Kido at his best, you ought to take him into a Neutral party containing some good guys and
some evil do-ers. As Kido is at best at nagging good persons (Well, there are some persons that don't take it well and either fight or leave)

Kido tries to romance another NPC, makes another leave the party and (as stated before) fights with another one

If you have several lives in the game (like I do) and you play good; kill Kido as he is worth some xp.

Kido works well with the following people: Minsc, Nalia (yes he is evil, but he likes nagging these guys without them having problems with it, because they don't understand it quit well (Minsc even loves it))
Kido works reasonable with Imoen, Yoshimo, Viconia, Jan, Haer'Dalis, Cernd, Valygar, Sarevok, Edwin
Kido works bad with Jaheira, Aerie, Korgan, Mazzy, Anomen, Keldorn

If you like to translate the mod, go ahead, mail me the new version and I'll put it on the website & off course giving you
the credit for the translation and the pleasure of giving a whole new group of people the fun of Kido.

You can not get Kido's improved dagger yet due to playing the game (this will be the reward of his personal quest). However, you can CLUA it into the game. The item is known as 'ikdagg'. However, do this at around level 14 or the dagger is surely overpowered.

Kido is Copyright © 2004 Guido Voets :)