IF
Global("X#KivanSea","GLOBAL",5)
Dead("X#saha01")
Global("SPRITE_IS_DEADX#SAHA02","GLOBAL",2)
THEN
RESPONSE #100
SetGlobal("X#KivanSea","GLOBAL",6)
ActionOverride("kivan",MoveGlobalObject("kivan","x#keth"))
StartDialogueNoSet(Player1)
END



