APPEND ~XANJ~

IF WEIGHT #-2
 ~Global("X#XanMoonblade","GLOBAL",1)~ THEN BEGIN XanMoonblade
SAY ~At long last I see again my enchanted sword. Do not delude yourself into thinking that it makes me invulnverable, <CHARNAME>.  In this place and age, a Moonblade creates more problems for his wielder than it solves *sigh*. ~
= ~Are we waiting for more of Mulahey's cronies to come along? Let us be away from these gruesome caves... ~
IF ~~ THEN DO ~SetGlobal("X#XanMoonblade","GLOBAL",2)~ EXIT
END

END

I_C_T2 ~MULAHE~ 0 X#XanMulahey1
== ~XANJ~ IF ~InParty("xan") !Dead("xan") !StateCheck("xan",STATE_SLEEPING)~ THEN ~Peculiar, that I can almost empathize with my captor now, that I am not in chains. Almost, but not quite, for if we will not overwhelm him quickly, he would not doubt summon hordes of kobolds. They infest this warren, like maggots infest moldy bread. We do not stand a chance against such odds.  ~
END

I_C_T2 ~MULAHE~ 1 X#XanMulahey2
== ~XANJ~ IF ~InParty("xan") !Dead("xan") !StateCheck("xan",STATE_SLEEPING)~ THEN ~Tazok? If we shall get out of here alive, you would do well to remember this name, <CHARNAME>. Our chance for success is miniscule, but we must seek him out if we are to continue this misfortunate investigation.~
END

I_C_T2 ~MULAHE~ 2 X#XanMulahey3
== ~XANJ~ IF ~InParty("xan") !Dead("xan") !StateCheck("xan",STATE_SLEEPING)~ THEN ~O, Seldarine….~
END

I_C_T2 ~MULAHE~ 3 X#XanMulahey4
== ~XANJ~ IF ~InParty("xan") !Dead("xan") !StateCheck("xan",STATE_SLEEPING)~ THEN ~It is a trap… mark my words, the fiend is luring us into some devious trap….~
END

I_C_T2 ~MULAHE~ 6 X#XanMulahey5
== ~XANJ~ IF ~InParty("xan") !Dead("xan") !StateCheck("xan",STATE_SLEEPING)~ THEN ~*Sigh* Saying "Have I not warned you?" is such a meager consolation when one faces death.~
END

I_C_T2 ~CENTEO~ 2 X#XanCenteol2
== ~XANJ~ IF ~InParty("xan") !Dead("xan") !StateCheck("xan",STATE_SLEEPING)~ THEN ~It is a wonder that this creature is interested in talking… I grow curious of what it might say; besides it does delay our imminent death... somewhat.~
END

I_C_T ~CENTEO~ 0 X#XanCenteol1
== ~XANJ~ IF ~InParty("xan") !Dead("xan") !StateCheck("xan",STATE_SLEEPING)~ THEN ~From the look of the surrounding area, a deadly spider attack is no surprise… Why did we venture into this ghastly cave?~
END

I_C_T2 ~NADARI~ 1 X#XanNadarin1
== ~XANJ~ IF ~InParty("xan") !Dead("xan") !StateCheck("xan",STATE_SLEEPING)~ THEN ~*Sighs* At least we are likely to get a gravestone monument out of this one in addition to the grave itself...~
END

I_C_T2 ~SAREVO~ 11 X#XanSarevok1
== ~XANJ~ IF ~InParty("xan") !Dead("xan") !StateCheck("xan",STATE_SLEEPING)~ THEN ~Exhilirating! Finally, instead of 'you all going to die' a villain gives us a choice: to kill or be killed. Wait! Have not we had it all along?~
END

I_C_T2 ~TENYA2~ 3 X#XanTenya2
== ~XANJ~ IF ~InParty("xan") !Dead("xan") !StateCheck("xan",STATE_SLEEPING)~ THEN ~Why everything we do turns out to be the same chase with death?~
END

I_C_T2 ~TENYA2~ 2 X#XanTenya1
== ~XANJ~ IF ~InParty("xan") !Dead("xan") !StateCheck("xan",STATE_SLEEPING)~ THEN ~Ressurection and undeath are the two trapped doors that those who sought immortality had stumbled upon and hailed them as hiding an escape route from death. One should never open those doors.~
END

I_C_T2 ~TENYA~ 20 X#XanTenya2
== ~XANJ~ IF ~InParty("xan") !Dead("xan") !StateCheck("xan",STATE_SLEEPING)~ THEN ~Why everything we do turns out to be the same chase with death?~
END

I_C_T2 ~TENYA~ 19 X#XanTenya1
== ~XANJ~ IF ~InParty("xan") !Dead("xan") !StateCheck("xan",STATE_SLEEPING)~ THEN ~Ressurection and undeath are the two trapped doors that those who sought immortality had stumbled upon and hailed them as hiding an escape route from death. One should never open those doors.~
END

I_C_T2 ~OGRMBA~ 0 X#XanOgreSewer1
== ~XANJ~ IF ~InParty("xan") !Dead("xan") !StateCheck("xan",STATE_SLEEPING)~ THEN ~I would have loved his description of us, if foreboding had not gripped my heart... I foresee that his next step would be to summon these flesh-loving pets of his.~
END

I_C_T2 ~OGRMBA~ 1 X#XanOgreSewer2
== ~XANJ~ IF ~InParty("xan") !Dead("xan") !StateCheck("xan",STATE_SLEEPING)~ THEN ~There is a satisfaction of sorts in saying 'I told you so!' Unfortunately, I do not have long to enjoy it: from what I have heard, monsters even on the surface have revolting table manners; how could one expect the ones of the sewers to engage into a pleasent prolonged conversation before sitting to dinner?~
END

I_C_T2 ~MAREK~ 4 X#XanMarek1
== ~XANJ~ IF ~InParty("xan") !Dead("xan") !StateCheck("xan",STATE_SLEEPING)~ THEN ~In the years past I often tried to find out what is mine foremost worry. You made it easier for me - I worry now most of all that when you fall dead you should break the vial with the antidote, and thus our efforts would end up vain.~
END

I_C_T2 ~BRAGE~ 2 X#XanBrage
== ~XANJ~ IF ~InParty("xan") !Dead("xan") !StateCheck("xan",STATE_SLEEPING)~ THEN ~The mention of it gave him back his reason; immediately he demanded it to be dealt out to him in a lawful fashion for the reason that he had caused it...  This man is almost as entangled with Death as we are, <CHARNAME>.~
END

I_C_T ~MINSC~ 0 X#XanMinsc
== ~XANJ~ IF ~InParty("xan") !Dead("xan") !StateCheck("xan",STATE_SLEEPING)~ THEN ~Had you heard the tale about a rescued Djinni, <CHARNAME>? After a thousand years in his bottle the Djinni vowed to serve whoever would release him for three and thirty years; but none came.  After ten thousand years he vowed to fulfill three wishes of his rescuer. And after fifty thousand years he vowed to kill whoever would uncork the bottle.~
= ~I am leaving it to you to guess what his perplexed would-be savoir got as a reward… and why I was reminded of this very story just now.~
END

I_C_T2 ~FTOWN2~ 6 X#XanJoseph
== ~XANJ~ IF ~InParty("xan") !Dead("xan") !StateCheck("xan",STATE_SLEEPING)~ THEN ~This poor woman's tears make me think that nobody would mourn my passing. A wanderer, misunderstood by all and alien to all, I shall be cut down by a cruel blade while the passionless world looks the other way.~
END

I_C_T2 ~DAERRAGH~ 1 X#XanDaerragh
== ~XANJ~ IF ~InParty("xan") !Dead("xan") !StateCheck("xan",STATE_SLEEPING)~ THEN ~<CHARNAME>, this sounds exactly like one of those stories where unwise and incapable adventurers summon great evil out of bravado. Usually a company of well-known heroes just happens nearby to subdue the unleashed demons and rescue the pathetic miscreants. Since I have no luck to speak of, I do not experience a burning desire to trust it and let such a tale to unfold before my very eyes. Besides, in the godsforsaken town *we* respresent the 'well-known' heroes.  Even the most optimistic moron can appreciate that we are not up to fighting ancient evils of even local importance. Let us be away.~
END

I_C_T2 ~VOLO~ 10 X#XanVoloNashkel
== ~XANJ~ IF ~InParty("xan") !Dead("xan") !StateCheck("xan",STATE_SLEEPING)~ THEN ~*Sigh* I wish that all those fools who dream of glory the adventures bring stood right here. This is the reward for the blood, gore and wounds - and it is a measly one.~
END

I_C_T2 ~BERRUN~ 15 X#XanBerrun1
== ~XANJ~ IF ~InParty("xan") !Dead("xan") !StateCheck("xan",STATE_SLEEPING)~ THEN ~Allow me to introduce myself, Mayor. I would have done so earlier, but alas, I was rudely diverted from visiting your town by the kobolds. I am Xan of Everskian Greycloaks, sent by my people to investigate the iron shortage. ~
== ~BERRUN~ IF ~InParty("xan") !Dead("xan") !StateCheck("xan",STATE_SLEEPING)~ THEN ~We welcome Evereska's help, Xan. Thank you for lending <CHARNAME> a hand with the re-openning of the mines.~
END

I_C_T ~BERRUN~ 16 X#XanBerrun2
== ~XANJ~ IF ~InParty("xan") !Dead("xan") !StateCheck("xan",STATE_SLEEPING)~ THEN ~Allow me to introduce myself, Mayor. I would have done so earlier, but alas, I was rudely diverted from visiting your town by the kobolds. I am Xan of Everskian Greycloaks, sent by my people to investigate the iron shortage. ~
== ~BERRUN~ IF ~InParty("xan") !Dead("xan") !StateCheck("xan",STATE_SLEEPING)~ THEN ~We welcome Evereska's help, Xan. Thank you for lending <CHARNAME> a hand with the re-openning of the mines.~
END

I_C_T ~BERRUN~ 17 X#XanBerrun3
== ~XANJ~ IF ~InParty("xan") !Dead("xan") !StateCheck("xan",STATE_SLEEPING)~ THEN ~Allow me to introduce myself, Mayor. I would have done so earlier, but alas, I was rudely diverted from visiting your town by the kobolds. I am Xan of Everskian Greycloaks, sent by my people to investigate the iron shortage. ~
== ~BERRUN~ IF ~InParty("xan") !Dead("xan") !StateCheck("xan",STATE_SLEEPING)~ THEN ~We welcome Evereska's help, Xan. Thank you for lending <CHARNAME> a hand with the re-openning of the mines.~
END

I_C_T2 ~NARCIL~ 4 X#XanNarcilius2
== ~XANJ~ IF ~InParty("xan") !Dead("xan") !StateCheck("xan",STATE_SLEEPING)~ THEN ~This... this does not fill me with confidence, au contraire… O, Corellon, but the stench of it… and the appearance…~
= ~I think I am going to be sick.~
END

I_C_T2 ~NARCIL~ 3 X#XanNarcilius2
== ~XANJ~ IF ~InParty("xan") !Dead("xan") !StateCheck("xan",STATE_SLEEPING)~ THEN ~This... this does not fill me with confidence, au contraire… O, Corellon, but the stench of it… and the appearance…~
= ~I think I am going to be sick.~
END

I_C_T ~NARCIL~ 0 X#XanNarcilius1
== ~XANJ~ IF ~InParty("xan") !Dead("xan") !StateCheck("xan",STATE_SLEEPING)~ THEN ~I like the sound of it not at all! <CHARNAME>, if I were a leader of this tragically weak company, I would have quoted a previous engagement to get us out of witnessing and Corellon forbid, participating in any kind of experiments set by mad mages.~
END

I_C_T2 ~LAMALH~ 3 X#XanLamalha
== ~XANJ~ IF ~InParty("xan") !Dead("xan") !StateCheck("xan",STATE_SLEEPING)~ THEN ~Cyricist? From all mad religious fanatics those are the worst kind… Fancy meeting them here... in the middle of nowhere. Just my ill luck, I suppose.~
END

I_C_T ~LAMALH~ 0 X#XanLamalha
== ~XANJ~ IF ~InParty("xan") !Dead("xan") !StateCheck("xan",STATE_SLEEPING)~ THEN ~*Sigh* What kind of land is this where your name alone can cause you to be slaughtered by brutes?~
= ~At least these particular ones do not look all that bright.~
= ~My under-qualified leader, why won't you give this mob the sweet-sounding name of Gevalenties Mordabintius Celebrantus?~
END

I_C_T ~HENTOL~ 1 X#XanHentold
== ~XANJ~ IF ~InParty("xan") !Dead("xan") !StateCheck("xan",STATE_SLEEPING)~ THEN ~If I am not mistaken, we are about to be burdened with the accursed bloodied dagger this maniac has in his hands. Take it, <CHARNAME>, if you wish to seal our doom. Otherwise let us... just slowly back away from this man.~
END

I_C_T ~NIMBUL~ 0 XanNimbul
== ~XANJ~ IF ~InParty("xan") !Dead("xan") !StateCheck("xan",STATE_SLEEPING)~ THEN ~My Death? You are late, then. I have been expecting our meeting every moment of every day since I have left my beautiful Evereska for these barbaric lands. But I suppose my expectations in this matter never counted....~
END

INTERJECT_COPY_TRANS ~BGWILLIA~ 10 ManyInt13
== ~XANJ~ IF ~InParty("xan") !Dead("xan") !StateCheck("xan",STATE_SLEEPING) Gender(Player1,FEMALE)~ THEN ~<CHARNAME> in the buff, on a bearskin rug... Even with the look she is giving me now, which is foreboding my imminent death, that is still a tantalizing thought.~
== ~BGWILLIA~ IF ~InParty("xan") !Dead("xan") !StateCheck("xan",STATE_SLEEPING) Gender(Player1,FEMALE)~ THEN ~Ah, the carefree youth, how I envy you...~
END

INTERJECT_COPY_TRANS ~SHVERT~ 0 XANSHVRTZCHE1
== ~XANJ~ IF ~InParty("xan") !Dead("xan") !StateCheck("xan",STATE_SLEEPING)~ THEN ~That’s what they call a good-looking corpse, I presume. <CHARNAME>, do pay attention - that’s what comes out of living fast and dying young.~
END
 
INTERJECT_COPY_TRANS ~LIIA~ 8 XANLIIA1
==~XANJ~IF~InParty("xan") !Dead("xan") !StateCheck("xan",STATE_SLEEPING)~THEN ~Ma’am, if you knew <CHARNAME> but a little longer, you would not even bother to ask... This robust champion has made it <PRO_HISHER> trade to challenge death.  Do not doubt that <PRO_HESHE> would grab for this unique opportunity to finally be done with our lives... Ah, I am getting a sick feeling that I am going into the last fateful battle to sacrifice myself for the sake of killing a madman.~
END
 
INTERJECT_COPY_TRANS ~ELMIN3~ 0 XANELMIN1
==~XANJ~IF~InParty("xan") !Dead("xan") !StateCheck("xan",STATE_SLEEPING)~THEN ~Art we well, O Chosen one?  As usual, our lives hang by a thread pulled out of a cloak that Shaundakul tossed away because it would not hold together any longer.  We have not felt hope in so many days that yestereve I had to inquire of <CHARNAME> if <PRO_HESHE> could remind me of its proper spelling.~
END
 
INTERJECT_COPY_TRANS ~ELMIN5~ 0 XANELMIN2
==~XANJ~IF~InParty("xan") !Dead("xan") !StateCheck("xan",STATE_SLEEPING)~THEN~*Sighs* Pleasure or surprise? Whatever might be the case.  Everyone who meets <CHARNAME> nowadays needs to look at <PRO_HIMHER> for a while... for it is most likely the very last time <PRO_HESHE> will be seen alive...~
END
 
INTERJECT_COPY_TRANS ~CHASE~ 0 XANCHASE1
==~XANJ~IF~InParty("xan") !Dead("xan") !StateCheck("xan",STATE_SLEEPING)~THEN~Peculiar. You are going to end your life because you think it is pointless and I think life is pointless, because it is going to end...~
END
 
INTERJECT_COPY_TRANS ~ENDER~ 5 XANENDERK1
==~XANJ~IF~InParty("xan") !Dead("xan") !StateCheck("xan",STATE_SLEEPING)~THEN~*Sigh* Another case of misguided optimism.  Look closely at this man, <CHARNAME>.  Note, that he thinks he is playing it safe since he only has one enemy who is powerful enough to swallow him whole without chewing.  Note this very well.~
== ~ENDER~IF~InParty("xan") !Dead("xan") !StateCheck("xan",STATE_SLEEPING)~THEN~Ah, but I have skill and natural talent to stick between their teeth... or in their throat if I have to.~
==~XANJ~IF~InParty("xan") !Dead("xan") !StateCheck("xan",STATE_SLEEPING)~THEN~So gifted you are that you nigh were executed?~
END
 
INTERJECT_COPY_TRANS ~KIVAN~ 10 XANKIVANIJ1
==~XANJ~IF~InParty("xan") !Dead("xan") !StateCheck("xan",STATE_SLEEPING)~THEN~Yet another one of my kin who is wasting his days in adventures on these wild roads, as if he is a near-sighted human.  Is death so sweet, Kivan?~
== ~KIVANJ~IF~InParty("xan") !Dead("xan") !StateCheck("xan",STATE_SLEEPING)~THEN~Death is horrible, Quessir.~
==~XANJ~IF~InParty("xan") !Dead("xan") !StateCheck("xan",STATE_SLEEPING)~THEN~Then why are you inviting it by trying to measure yourself up against the scum that pollutes these forests?~
== ~KIVANJ~IF~InParty("xan") !Dead("xan") !StateCheck("xan",STATE_SLEEPING)~THEN~Because I must.~
END
 

INTERJECT_COPY_TRANS ~CORAN~4  XANCORANIJ1
==~XANJ~IF ~InParty("xan") !Dead("xan") !StateCheck("xan",STATE_SLEEPING)~THEN~An ancient red will not burn us into a crisp, but we’d die of poison instead.  <CHARNAME>, have mercy on us, walk wide around this suicidal maniac... though then we risk forging this mighty stream.  Under current weather conditions it can only lead to influenza.  Why, oh why did you choose this bridge?~
== ~CORAN~IF ~InParty("xan") !Dead("xan") !StateCheck("xan",STATE_SLEEPING)~THEN~The scenery, mellonamin, the scenery...~
=~So, are you as jittery as this cold-footed, long-faced fellow?~
= ~Do we hunt together?~
END
 
INTERJECT_COPY_TRANS ~SHARTE~1 XANSHARTEEL1
==~XANJ~IF~InParty("xan") !Dead("xan") !StateCheck("xan",STATE_SLEEPING)~THEN~How charming.  Either be sliced into leather bands by this... harpy, or suffer her company forever.  Truly, the madness fills the Sword Coast to the brim and spills over from its peoples.  And I am almost sure that some of the suicide mongers who accompany me are ready to jump at the offer...~
END
 
INTERJECT_COPY_TRANS ~KNIGHT~ 0 XANFWGNITE1
==~XANJ~IF~InParty("xan") !Dead("xan") !StateCheck("xan",STATE_SLEEPING)~THEN~Is it too much to hope for that curses are not virulent?  Or is this an omen of how we are bound to end up?  I do not cherish the thought of forever wandering the defiled places of my kin’s past glory seeking out the rest of you...~
END

INTERJECT_COPY_TRANS ~NEB~ 6 XANNEB
==~XANJ~IF~InParty("xan") !Dead("xan") !StateCheck("xan",STATE_SLEEPING)~THEN~Escaping imprisonment and certain death by a narrow margin is becoming repetitive. Perhaps, I will stay here, though I loath to be locked away from the sun and the stars. This is not *too* bad, as far as prisons go. I have a foreboding feeling that the next one will be much worse, and permanent indeed, since nobody in his right mind can hope for *three* miraculous deliveries in a row.~
END

INTERJECT_COPY_TRANS ~LOTHAN~ 1 XANPOISON
==~XANJ~IF~InParty("xan") !Dead("xan") !StateCheck("xan",STATE_SLEEPING)~THEN~*Sighs* And you have told me that it was my tender elven stomach. Oh, do not apologize for your mockery. Our deaths will wash away all the petty differences soon enough.~
END

INTERJECT_COPY_TRANS ~KEEPER~ 0 XANCANDLEKEEP
==~XANJ~IF~InParty("xan") !Dead("xan") !StateCheck("xan",STATE_SLEEPING)~THEN ~Less civilized then the inhabitants of this Keep? 'Tis a madmen's place, for how can one be called sane when he engages in a folly of preserving what is doomed to perish?~
END

INTERJECT_COPY_TRANS ~LANTAN~ 0 XANLANTAN
==~XANJ~IF~InParty("xan") !Dead("xan") !StateCheck("xan",STATE_SLEEPING)~THEN ~A complete stranger dreaming of you can only forebode ill. Whether you chose to listen to the girl or not, you are doomed, <CHARNAME>, and so are we all with you.~
END





