////Viconia banters w safana in an inn
//////
IF
 InParty(Myself)
 CombatCounter(0)
 !See([ENEMY])
 RealGlobalTimerExpired("DreamTalk","GLOBAL")
 InParty("SAFANA")
 Global("SAVI1","LOCALS",1)
 Global("VISA1","LOCALS",0)
 See("SAFANA")
OR(19)
AreaCheck("AR3701")
AreaCheck("AR6751")
AreaCheck("AR6704")
AreaCheck("AR6757")
AreaCheck("AR6707")
AreaCheck("AR6801")
AreaCheck("AR7203")
AreaCheck("AR7205")
AreaCheck("AR7214")
AreaCheck("AR7216")
AreaCheck("AR7219")
AreaCheck("AR7254")
AreaCheck("AR7265")
AreaCheck("AR7705")
AreaCheck("AR7807")
AreaCheck("AR8009")
AreaCheck("AR8013")
AreaCheck("AR8115")
AreaCheck("AR8206")
THEN
RESPONSE #100
SetGlobal("VISA1","LOCALS",1)
RealSetGlobalTimer("DreamTalk","GLOBAL",180)
RealSetGlobalTimer("Vi3BackUpTimer","GLOBAL",18)
Interact("SAFANA")
END

IF
 InParty(Myself)
 CombatCounter(0)
 !See([ENEMY])
 RealGlobalTimerExpired("DreamTalk","GLOBAL")
 Global("VIPC3","LOCALS",0)
 See(Player1)
THEN
RESPONSE #100
SetGlobal("VIPC3","LOCALS",1)
RealSetGlobalTimer("DreamTalk","GLOBAL",180)
RealSetGlobalTimer("Vi2BackUpTimer","GLOBAL",18)
Interact(Player1)
END

IF
 CombatCounter(0)
 !See([ENEMY])
 InParty("ELDOTH")
 See("ELDOTH")
 !StateCheck("ELDOTH",STATE_SLEEPING)
 RealGlobalTimerExpired("DreamTalk","GLOBAL")
 Global("VIEL1","LOCALS",0)
 See("ELDOTH")
THEN
RESPONSE #100
SetGlobal("VIEL1","LOCALS",1)
RealSetGlobalTimer("DreamTalk","GLOBAL",180)
RealSetGlobalTimer("Vi1BackUpTimer","GLOBAL",18)
Interact("ELDOTH")
END
