// Minsc, When first entering the Candlekeep catacombs
IF
InParty(Myself) CombatCounter(0) !See([ENEMY])
AreaCheck("AR6515")
Global("MWFETCC","GLOBAL",0)
THEN
RESPONSE #100
SetGlobal("MWFETCC","GLOBAL",1)
Dialog(Myself)
END

// Minsc, When Entering The First Level Of The Low Lantern (gambling ship)
IF
InParty(Myself) CombatCounter(0) !See([ENEMY])
AreaCheck("AR7233")
Global("MWETFLOTLL","GLOBAL",0)
THEN
RESPONSE #100
SetGlobal("MWETFLOTLL","GLOBAL",1)
Dialog(Myself)
END

// Minsc, Upon Entering The Area Where Cloackwood Mines Are Located
IF
InParty(Myself) CombatCounter(0) !See([ENEMY])
AreaCheck("AR8609")
Global("MUETAWCMAL","GLOBAL",0)
THEN
RESPONSE #100
SetGlobal("MUETAWCMAL","GLOBAL",1)
Dialog(Myself)
END

// Minsc, Upon entering the Lost City:
IF
InParty(Myself) CombatCounter(0) !See([ENEMY])
AreaCheck("AR7223")
Global("MUETLC","GLOBAL",0)
THEN
RESPONSE #100
SetGlobal("MUETLC","GLOBAL",1)
Dialog(Myself)
END

//Vitiare
IF
InParty(Myself) CombatCounter(0) !See([ENEMY])
AreaCheck("AR3803")
OR(2)
Global("X#MinscVitiare","GLOBAL",1)
Global("X#MinscVitiare","GLOBAL",4)
THEN
RESPONSE #100
IncrementGlobal("X#MinscVitiare","GLOBAL",1)
Dialog(Player1)
END

//Gnoll's Stronghold, Khalid NIP
//Vitiare
IF
InParty(Myself) CombatCounter(0) !See([ENEMY])
!InParty("Khalid")
AreaCheck("AR4100")
Global("X#MinscStronghold","GLOBAL",0)
THEN
RESPONSE #100
SetGlobal("X#MinscStronghold","GLOBAL",1)
Dialog(Player1)
END

//BG Sewers
IF
InParty(Myself) CombatCounter(0) !See([ENEMY])
OR(4)
AreaCheck("AR7212")
AreaCheck("AR7324")
AreaCheck("AR7325")
AreaCheck("AR7326")
GlobalGT("MUETAWCMAL","GLOBAL",1)
Global("X#MinscSewer","GLOBAL",0)
THEN
RESPONSE #100
SetGlobal("X#MinscSewer","GLOBAL",1)
Dialog(Player1)
END

//Minsc attacks party if joined Edwin
IF
InParty(Myself) CombatCounter(0) !See([ENEMY])
Global("X#MinscProtestsEdwin","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("X#MinscProtestsEdwin","GLOBAL",2)
Dialog(Player1)
END

//Ankhegs
IF
InParty(Myself) CombatCounter(0) !See([ENEMY])
AreaCheck("AR8300")
Global("X#MinscAnkhegs","GLOBAL",0)
THEN
RESPONSE #100
SetGlobal("X#MinscAnkhegs","GLOBAL",1)
Dialog(Player1)
END

//Lighthouse
IF
InParty(Myself) CombatCounter(0) !See([ENEMY])
AreaCheck("AR9500")
Global("X#Minsc3600","GLOBAL",0)
THEN
RESPONSE #100
SetGlobal("X#Minsc3600","GLOBAL",1)
Dialog(Player1)
END

//Cloackwood Nest
IF
InParty(Myself) CombatCounter(0) !See([ENEMY])
AreaCheck("AR8800")
Global("X#Minsc2100","GLOBAL",0)
THEN
RESPONSE #100
SetGlobal("X#Minsc2100","GLOBAL",1)
Dialog(Player1)
END

//CK Catacombs
IF
InParty(Myself) CombatCounter(0) !See([ENEMY])
AreaCheck("AR6515")
Dead("x#phlydi")
Global("X#MinscPhlydia","GLOBAL",0)
THEN
RESPONSE #100
SetGlobal("X#MinscPhlydia","GLOBAL",1)
Dialog(Player1)
END
