IF
InParty(Myself) CombatCounter(0) !See([ENEMY])
Global("DreamTimerStarted","GLOBAL",0)
THEN
RESPONSE #100
RealSetGlobalTimer("DreamTalk","GLOBAL",180)
SetGlobal("DreamTimerStarted","GLOBAL",1)
END

IF
InParty(Myself) CombatCounter(0) !See([ENEMY])
!ActuallyInCombat()
See(Player1)
AreaCheck("FW0112")
Global("ELPC1","LOCALS",0)
OR(2)
Dead("SLYTHE")
Dead("KRYSTIN")
InParty("SKIE")
Dead("SKIE")
THEN
RESPONSE #100
SetGlobal("ELPC1","LOCALS",1)
RealSetGlobalTimer("ElFriendlyTalkTime","GLOBAL",10)
StartDialogueNoSet(Player1)
END

IF
InParty(Myself) CombatCounter(0) !See([ENEMY])
RealGlobalTimerExpired("ElFriendlyTalkTime","GLOBAL")
Global("ELPC1","LOCALS",1)
THEN
RESPONSE #100
IncrementGlobal("ELPC1","LOCALS",1)
RealSetGlobalTimer("ElFriendTalkTime","GLOBAL",18000)
END

IF
InParty(Myself) CombatCounter(0) !See([ENEMY])
!ActuallyInCombat()
See(Player1)
Global("ELPC2","LOCALS",0)
AreaCheck("FW0112")
Dead("KRYSTIN")
InParty("SKIE")
!Dead("SKIE")
THEN
RESPONSE #100
SetGlobal("ELPC2","LOCALS",1)
RealSetGlobalTimer("ElFriendlyTalkTime","GLOBAL",10)
StartDialogueNoSet(Player1)
END

IF
InParty(Myself) CombatCounter(0) !See([ENEMY])
RealGlobalTimerExpired("ElFriendlyTalkTime","GLOBAL")
Global("ELPC2","LOCALS",1)
THEN
RESPONSE #100
IncrementGlobal("ELPC2","LOCALS",1)
RealSetGlobalTimer("ElFriendTalkTime","GLOBAL",18000)
END
