IF
Global("P#Rain","GLOBAL",0)
HPPercentLT("centeol",99)
THEN
RESPONSE #100
	SetGlobal("P#Rain","GLOBAL",1)
	ChangeEnemyAlly("centeol",NEUTRAL)
	ClearAllActions()
	StartDialogueNoSet([PC])
END

//Intro of Cutscene
IF
Global("P#SpeakUp","GLOBAL",1)
THEN
RESPONSE #100
ClearAllActions()
SetGlobal("P#SpeakUp","GLOBAL",1)
StartCutSceneMode()
StartCutScene("P#CECUT")
END
