IF
InParty(Myself) CombatCounter(0) !See([ENEMY])
RealGlobalTimerExpired("DreamTalk","GLOBAL")
Global("MIDY1","LOCALS",0)
InParty("Dynaheir")
See("Dynaheir")
THEN
RESPONSE #100
SetGlobal("MIDY1","LOCALS",1)
RealSetGlobalTimer("DreamTalk","GLOBAL",180)
RealSetGlobalTimer("BackUpTimer","GLOBAL",18)
Interact("Dynaheir")
END

IF
InParty(Myself) CombatCounter(0) !See([ENEMY])
RealGlobalTimerExpired("DreamTalk","GLOBAL")
Global("MIDY1","LOCALS",2)
Global("MIDY2","LOCALS",0)
See("Dynaheir")
InParty("Dynaheir")
THEN
RESPONSE #100
SetGlobal("MIDY2","LOCALS",1)
RealSetGlobalTimer("BackUpTimer","GLOBAL",18)
RealSetGlobalTimer("DreamTalk","GLOBAL",180)
Interact("Dynaheir")
END

IF
InParty(Myself) CombatCounter(0) !See([ENEMY])
RealGlobalTimerExpired("DreamTalk","GLOBAL")
Global("MIEL1","LOCALS",0)
See("Eldoth")
InParty("SKIE")
See("SKIE")
!StateCheck("SKIE",STATE_SLEEPING)
AreaType(FOREST)
THEN
RESPONSE #100
SetGlobal("MIEL1","LOCALS",1)
RealSetGlobalTimer("BackUpTimer","GLOBAL",18)
RealSetGlobalTimer("DreamTalk","GLOBAL",180)
Interact("Eldoth")
END


