APPEND ~SHARTJ~
IF WEIGHT #-2
 ~Global("X#SharMirianneLetter","GLOBAL",1)~ THEN BEGIN SharMirianne
SAY ~*reads from the letter* '...I trust this letter reaches you. The halfling I hired to carry it struck me as an honest enough chap. Always and forever...'  Blah-blah-blah...~
= ~So, honest enough chap, while the fat merchant waits out in Waterdeep, you are here watering the dust of the road with your blood... HA! Honesty never saved anyone yet. The swordhand did.~
IF ~~ THEN DO ~SetGlobal("X#SharMirianneLetter","GLOBAL",2)~ EXIT
END

IF WEIGHT #-2
 ~Global("X#SharMale","GLOBAL",1)~ THEN BEGIN SharMale
SAY ~Hmm... so that's how it feels to think with hair on your chest. Paaathetic. Now, if you don't take the bloody thing off me in a hurry, I'll let my sword do the talking. And wipe this bloody grin right off your face.~
IF ~~ THEN DO ~SetGlobal("X#SharMale","GLOBAL",2)~ EXIT
END

END

I_C_T2 ~LARYSS~ 2 X#SharLaryss1
==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN ~Now you are talking, woman! Ha, sometimes I even feel regret that I have to kill them the moment I start respecting them!~
END

//Vax

I_C_T2 ~VAX~ 0 X#SharVax1
==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN ~If you have forgotten how to kill morons, <CHARNAME>, I'd gladly remind you....~
END

I_C_T2 ~VAX~ 2 X#SharVax2
==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN ~You gave away our loot to these... these... men? You... idiot!~
DO ~ActionOverride("sharteel",LeaveParty()) ActionOverride("sharteel",Enemy())~
END

//Beregost courtesan

I_C_T ~PROST1~ 5 X#SharCourtesan1
==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN ~Want to bet on it hussy? Let's see who'd come on top after I swing my sowrd, and you - your curves...~
==~PROST1~IF~Gender(Player1,MALE) Class(Player1,FIGHTER_ALL)~THEN ~ Ooo... I know who'd end up on top, dear. And I do not mind it a single bit. I love a fighter in full plate. They just look so... hard.~ 
==~PROST1~IF~OR(2) Gender(Player1,FEMALE) !Class(Player1,FIGHTER_ALL) OR(5) Gender(Player2,MALE) Gender(Player3,MALE) Gender(Player4,MALE) Gender(Player5,MALE) Gender(Player6,MALE)~THEN ~ Ooo... I know who'd end up on top, dear. I can see it in his eyes....~
END

//Interjections for males joining

//Xzar and Montaron
I_C_T2 ~XZAR~ 21 X#SharXzarMontJoin1
==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING) !Dead("montaron") See("montaron")~THEN ~Ha! A halfman and a mage... Together they would do for a quarter of a valuable companion!~
END

I_C_T2 ~MONTAR~ 7 X#SharMontarJoin2
==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~ THEN ~Well, we'd pay you your weight in gold or half-a-copper. If I were you, I'd take the copper, puny man.~
END

I_C_T2 ~MONTAR~ 10 X#SharMontarJoin3
==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~ THEN ~Travel in peace? You aren't only half-man, you are also a half-wit! In peace... Bah! Are you done recruiting pathetic males yet, <CHARNAME>?~
END

//Coran
I_C_T2 ~CORAN~ 4 X#SharCoranJoin
==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~ THEN ~You sound glad to discover that your adversary is the weaker critter. Hells and demons, but you are a pathetic one, even for a male! <CHARNAME>, this idiot would be of no use for us. We can kill the wyverns without having to share the reward with him.~
END

//Edwin

I_C_T2 ~EDWIN~ 8 X#SharEdwinJoin
==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~ THEN ~Not only have you agreed to kill a woman, but you insist on bringing this burdensome... weakling along! Look at him! He bends nigh in two under the weight of his staff! Are you blind or stupid, <CHARNAME>?~
END

//Garrick
I_C_T2 ~GARRIC~ 6 X#SharGarrickJoin
==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~ THEN ~You, Garrick, an ASSET?! Even a bard should not exaggerate so shamelessly! You who had to hire help to fight three peasants?~
= ~Look at your narrow chest! Look at your slumped shoulders! Look at your skinny legs! I bet you'd be whining for a rest after a half-day's march!~
==~SHARTJ~IF~!Class(Player1,BARD)~ THEN ~<CHARNAME>, a bard in a party is not a good thing. Especially a *male* bard!~
==~SHARTJ~IF~Class(Player1,BARD) Gender(Player1,FEMALE)~ THEN ~<CHARNAME>, *another* bard in a party is not a good thing. Especially a *male* bard!~
==~SHARTJ~IF~Class(Player1,BARD) Gender(Player1,MALE)~ THEN ~<CHARNAME>, *another* bard in a party is not a good thing. Not to mention another *male* bard!~
==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING) Gender(Player1,FEMALE)~ THEN ~Or do you like them... scrawny?~
END

//Kivan
I_C_T2 ~KIVAN~ 3 X#SharKivanJoin
==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~ THEN ~Grasshopper, we do not need a man in the party. Moreover an elf, who looks like he has not eaten a decent meal in days, but presumes that nobleness shines out of his ass!~
==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING) Gender(Player1,FEMALE) OR(2) InParty("Kivan") InParty("Coran")~ THEN ~<CHARNAME>! Do you hear what I am saying? Stop oogling him... Demons and devils of the Abyss! Do you have a 'thing' for male elves?  Must be the pointed ears;  Woman, we need to talk.~
END

//Minsc
I_C_T2 ~MINSC~ 5 X#SharMinscJoin
==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~ THEN ~I don't know who is more stupid - this man who speaks to his hamster or you for inviting him along. Minsc is strong though and knows his place. Hmmm... that Dynaheir has the same taste in men as I do.~
END

//Xan
I_C_T2 ~XAN~ 5 X#SharXanJoin
==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~ THEN ~No! NO! Not this bleating coward. I swear I heard the walls shake while we did battle because of him trembling. And that voice! Xan sounds like a wailing wolf with a severe cold!~
END

//Yeslick
I_C_T2 ~YESLIC~ 3 X#SharYeslickJoin
==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~ THEN ~This Yeslick character, he what... Reminds you of your great-great-great grandfather or something?  <CHARNAME>, might I remind you that we are here to 'adventure', not to look after senile dwarves?~
END

//Eldoth
I_C_T2 ~ELDOTH~ 5 X#SharEldothJoin
==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~ THEN ~To name this one a slime would be an offense to slimes! <CHARNAME>, the only way I would agree to have this creep Eldoth around, is if I can beat him bloody when times are too quiet for my taste.~
END

//Quayle
I_C_T2 ~QUAYLE~ 4 X#SharQuayleJoin
==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~ THEN ~Let me guess... you took this Quayle along because you are planning on showing him a basilisk and then selling him as a lawn ornament?~
END

//Tiax
I_C_T2 ~TIAX~ 5 X#SharTiaxJoin
==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~ THEN ~What is this supposed to be?  A scaled down model of mankind? As in lots of wind, arrogance, self-righteousness, grand purposes, boasting and and zilch in common sense, let alone usefulness. ~
= ~<CHARNAME>, have you lost your ever-lovin' mind? No? Well, you are likely in *this* company.~
END

//Ajantis
I_C_T2 ~AJANTI~ 5 X#SharAjantisJoin1
==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~ THEN ~What forces do I ask? He only looks big. Strip him of his armor... and there'd be nothing left.  It's like a wet cat, you know.~
END

I_C_T2 ~AJANTI~ 6 X#SharAjantisJoin2
==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~ THEN ~Unless you are starting a collection of toy knights or need an anchor for a boat, <CHARNAME>, I would not bother with 'joining forces' with this pompous bastard.~
END

//Kagain

I_C_T2 ~KAGAIN~ 7 X#SharKagainJoin
==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~ THEN ~Look at you! Strong, sturdy and with a money sense. If only dwarves were taller!~
==~KAGAIN~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~ THEN ~Lass, listen here - if we both lay down, I'd be taller than ye. Bed and battlefield are two places where tall and short makes no difference. Skill does.~
==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~ THEN ~Now, keep talking like that, and I'd be tempted to check the truth of this maxima for myself.~
END

//jaheira and khalid
I_C_T2 ~JAHEIR~ 6 X#SharJaheirJoin1
==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~ THEN ~So the total is - one no-nonsense woman and a dead weight - her husband. *snorts*~
= ~If I were her, I'd hide that weakling somewhere safe, if I really wanted him...~
==~SHARTJ~IF~OR(2) Gender(Player1,MALE) !Class(Player1,DRUID_ALL)~ THEN ~Must be a druid thing... No woman I know, with half a brain, would waste her time on him.~
END

I_C_T2 ~JAHEIR~ 8 X#SharJaheirJoin1
==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~ THEN ~So the total is - one no-nonsense woman and a dead weight - her husband. *snorts*~
= ~If I were her, I'd hide that weakling somewhere safe, if I really wanted him...~
==~SHARTJ~IF~OR(2) Gender(Player1,MALE) !Class(Player1,DRUID_ALL)~ THEN ~Must be a druid thing... No woman I know, with half a brain, would waste her time on him.~
END

I_C_T2 ~JAHEIR~ 14 X#SharJaheirJoin1
==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~ THEN ~So the total is - one no-nonsense woman and a dead weight - her husband. *snorts*~
= ~If I were her, I'd hide that weakling somewhere safe, if I really wanted him...~
==~SHARTJ~IF~OR(2) Gender(Player1,MALE) !Class(Player1,DRUID_ALL)~ THEN ~Must be a druid thing... No woman I know, with half a brain, would waste her time on him.~
END


//end of interjections for males joining

I_C_T ~CHLOE~ 1 X#SharTeelChloe
==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN ~Flaming Fist officer looking for us? And NICE? I'd say we have to worry - those weaklings might well stoop so low as to ambush us.~
= ~Ah, well, it's all for the best: we'd kill the whole lot without having to chase them one by one.~
END

INTERJECT ~TAUGOS~ 0 X#SharTaugos
==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN ~Who's small, TenBUMMER? Who's weak? My name is Shar-Teel, and I am thinking of taking up a new hobby: clipping talons.  Sloooowly. ~
END ~TAUGOS~ 3

I_C_T ~KNOTT~ 1 X#SharKnott
==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN ~Look, his knees turned to jelly. Squeeze this male slug harder and he'd cough out anything you want to know <CHARNAME>.~
END

I_C_T ~RAIKEN~ 0 X#SharRaiken
==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN ~Women do not grow wise by losing their swords, you brain-dead fool. It's men who do. Manhood for wits - I say it's a bargain!~
END

I_C_T2 ~DAERRAGH~ 1 X#SharDaer
==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN ~This is so tempting… <CHARNAME>, I want to see this mageling's wrath! And kill him, for threatening me, of course.~
END

I_C_T2 ~BARDOL~ 4 X#SharBardol1
==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN ~Oh these tender males of Nashkel! One's gone off his rocker, and another weeps over his fate! I hope that nobody *here* dares to tell me that men are the stronger sex!~
END

I_C_T ~BERRUN~ 19 X#SharBerrun1
==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN ~It's sure nice to be appreciated. Mayor, I can clear the mines of your 'demons' with my right hand tied behind my back.~
END

I_C_T ~LIIA~ 5 X#SharLiia
==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN ~I'd missed openning that black lobster's shell with my sword by a hairbreadth! I'm growing hungry for that dish, <CHARNAME>. And these good Dukes would pay top coin for Sarevok's head, no doubt.~
END

I_C_T ~GALLOR~ 5 X#SharGallor
==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN ~Nine hundred gold sounds like a fair price for the job. Don't be a pansy, <CHARNAME>, accept the offer!~
= ~These diggers have no life to speak of anyways. What with this drooling over some long-dead housewife's garbage?~
END

I_C_T2 ~TOWNCR~ 2 X#SharTownCryerBereg2
==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN ~Now, that's a bounty to my liking! A smart coin for a pleasurable task!~
END

I_C_T2 ~TOWNCR~ 0 X#SharTownCryerBereg1
==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN ~Now, that's a bounty to my liking! A smart coin for a pleasurable task!~
END

I_C_T ~CYTHAN~ 5 X#SharCythandria3
==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN ~So you should be, whore!~
END

I_C_T ~CYTHAN~ 1 X#SharCythandria2
==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN ~Now, I can understand the desire to kill, but other than that, you sicken me, woman. Not only are you a consort, but you are *proud* of this! You call a male your Lord and vie for his favor! *Spit* I much prefer killing men, but in this case, I would take great pleasure in slaying you!~
END

I_C_T ~CYTHAN~ 0 X#SharCythandria1
==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN ~Not for the pleasure of conversing with whores, that's for sure.~
END

I_C_T ~MARL~ 2 X#SharMARL1
==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN ~As they say - a corpse a night keeps your spirits high!~
END

I_C_T ~MARL~ 1 X#SharMARL2
==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN ~And if I won't get lost, then what? I hope that you got the guts to attack us, so I can spill them.~
END

I_C_T ~KARLAT~ 0 SharKarlat
==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN ~I respect your attitude, dwarf, which is more than I can say for other males. Now let's see how well you can dance to my blade's whistling a bloody nocturne?~
END

I_C_T ~PERDUE~ 0 SharPerdue
==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN ~It's a slam dunk that we did! Every man on Faerun fits this description! *laughs*~
END

I_C_T ~SILKE~ 4 SharSilke
==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN ~I don't care a fig for what they did to you, actress, but I am always ready to bash men's heads.~
END

I_C_T ~HANNAH~ 0 SharHannah
==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN ~Law? Laws are for weaklings. Just kill the lecher. Who'd cry for a man anyway?~
END

I_C_T ~HANNAH~ 1 SharHannah1
==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN ~You got that last bit right, sister! Only they are no callous brutes; more like vapid maggots, dirty pigs, loud-mouthed weaklings, feces of a diarrheatic monkey...~
END

I_C_T2 ~HANNAH~ 2 SharHannah2
==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN ~Hey, too bad. You talk business!~
END

I_C_T ~TRANZI~ 7 SharTranzigChicken
==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN ~Look, he soiled himself! Let's kill him, so there is no chance that this weakling procreates. That's unless his manhood forever remains stuck between his own buttocks, like a mongrel dog's tail, from the fright we'd given him today. *Laughs*~
END

INTERJECT_COPY_TRANS ~LENA~ 0 SHARTEELENA1
==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN~*Laughs* Heewwwlp mwweee kind sirs! What a milksop! Go help him yourself! After all, you're as able-bodied as we are... and you look like trash, but that's nothing that a shiny chain and a smear of foe's blood can't fix.~
END

INTERJECT_COPY_TRANS ~DRIENN~ 4 SHARTEELDRIENNE1
==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN~Daddy? You call your father 'daddy' and run to him to heal your stupid cat?  *Stares at the nodding girl for a moment*  Beat it, brat!  Your dead cat's hair irritates my eyes.~
END
 
INTERJECT_COPY_TRANS ~DRIENN~ 6 SHARTEELDRIENNE2
==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN~Oh, right!  Here comes the 'daddy'!  *Now* the fun starts.  And you, <CHARNAME>, are a freak - picking fights with girls that are no taller than your knee!~
END
 
INTERJECT_COPY_TRANS ~FLAM5~ 1 SHARTEELFFMER51
==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN~Ha-ha-ha! That's talking business! <CHARNAME>, if you run from this fight I'll lose the last of my respect for you. Watch as I drain all the piss from this one... because I swear by the Hells, that's what passes for blood in the Flaming Fist.~
END
 
INTERJECT_COPY_TRANS ~VICONI~ 0 SHARTEELVICONI1
==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN~I grew up on the tales of mighty drow women.  And now this... *spits* wailing hussy.  I guess I should learn to live with disappointment.~
=~Perhaps, the drow exile the weak-spirited to the surface.  *That* would explain a lot.~
== ~VICONI~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN~Rivvin, in the Underdark a weak-spirited drow dies.  The strong one lives, and I am not yet a rotting corpse.~
END
 
INTERJECT_COPY_TRANS ~TAMOKO~ 16 SHARTEELTAMOKO1
==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN~He's left you and you still beg for him?  I cannot figure out if that is a sign of your strength or your weakness.  Stupidity, most likely.  Mysterious Kara-Turian soul, my ass.~
END
 
INTERJECT_COPY_TRANS ~VAI~ 6 SHARTEELJVAI1
==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN~Accounts?  Reports?  Bah!  Woman, you don't look like a worm.  Why would you entangle yourself with a band of feeble goons?~
== ~VAI~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN~Well... mostly favorable... reports.~
==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN~Go scribble then.  But the fighting is outside and you're missing out on all the fun in this rotten inn.~
== ~VAI~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN~*Dryly* <CHARNAME>, I really must attend to my contingent's transfer.~
END
 
INTERJECT_COPY_TRANS ~MEILUM~ 1 SHARTEELMEILUM1
==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN~Throwing underpants?  Pfaugh!  How about throwing up?!  I'll hand you your ass on a silver plate with one hand tied behind my back and another...~
== ~MEILUM~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN~Holding a knitting crochet?  Woman, I said *people* making challenges, *women* throwing underpants.~
==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN~<CHARNAME>, let's show this little pissant who's boss!~
END
 
INTERJECT_COPY_TRANS ~MEILUM~ 2 SHARTEELMEILUM2
==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN~Personally I do not bother myself with memorizing male names.  A whistle will do...~
END
 
INTERJECT_COPY_TRANS ~MEILUM~ 3 SHARTEELMEILUM3
==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN~I do not fight with scum for free.~
== ~MEILUM~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN~Oh, not another one who covers up the fears of being defeated with philosophical nonsense.~
==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN~No, I do not fight them for free:  I kill them.~
END
 
INTERJECT_COPY_TRANS ~MUTAMI~ 0 SHARTEELMUTAMIN1
==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN~Do you expect me to start screaming at the top of my lungs because of your stupid lizards?  I killed two yesterday; See this belt?  Bring them on;  I can use more!  And I'll let you keep the eyes, heh.~
END
 
 
INTERJECT_COPY_TRANS ~RIELTA~ 0 SHARTEELRieltar
==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN ~*Spits* I for one have no desire to prove myself a gentle MAN! I'm one tough woman and if you won't shut up and fight, I'll push your manners down your throat with me boots!~
END

INTERJECT_COPY_TRANS ~DENAK~ 0 SHARTEELDENAK1
==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN~Look at this!  Men in skirts on a perch!  Woo-hoo!  Sc-a-a-a-ry!~
END
 
INTERJECT_COPY_TRANS ~DENAK~ 3 SHARTEELDENAK2
==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN~So, Edwin, looks like you are not the only man to wear red skirts in the wild!  Oooo, do not go, my pretties.  Once your fearsome friend has taken the podium you could start a real beauty contest there!  *makes a smooching sound*  C'mon, Edwin, shake it, baaaby!~
END
 
INTERJECT_COPY_TRANS ~MELICA~ 1 SHARTEELMELICAMP1
==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN~Saving talking chickens from big bad wolves!  Bah!  It'd be much merrier if those were Flaming Fists that accosted you.~
END
 
INTERJECT_COPY_TRANS ~IRON3~ 0 SHARTEELIRON31
==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN~*Under her breath*  Huh, your gut feeling about us is right, iron moron.  We have no explanation that you'd consider *good*.  Now, speaking about feelings, how about gutting this stinking fish, <CHARNAME>?~
END

I_C_T ~BGTAZOK~ 8 SHARTEELTAZOK1
==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN~The bigger they are, the harder they fall, and I always wanted a pouch made out of ogre ears.~
==~BGTAZOK~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN~Heh, maybe you are bandits after all!  Let's see if you can fight!~
END
 
I_C_T ~BGTAZOK~ 13 SHARTEELTAZOK2
==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN~The bigger they are, the harder they fall, and I always wanted a pouch made out of ogre ears.~
==~BGTAZOK~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN~Heh, maybe you are bandits after all!  Let's see if you can fight!~
END
 
I_C_T ~BGTAZOK~ 14 SHARTEELTAZOK3
==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN~The bigger they are, the harder they fall, and I always wanted a pouch made out of ogre ears.~
==~BGTAZOK~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN~Heh, maybe you are bandits after all!  Let's see if you can fight!~
END
 
I_C_T ~BGTAZOK~ 17 SHARTEELTAZOK4
==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN~The bigger they are, the harder they fall, and I always wanted a pouch made out of ogre ears.~
==~BGTAZOK~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN~Heh, maybe you are bandits after all!  Let's see if you can fight!~
END

//I_C_T ~BGTAZOK~ 19 SHARTEELTAZOK5
//==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN~The bigger they are, the harder they fall, and I always wanted a pouch made out of ogre ears.~
//==~BGTAZOK~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN~Heh, maybe you are bandits after all!  Let's see if you can fight!~
//END

//I_C_T ~BGTAZOK~ 21 SHARTEELTAZOK6
//==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN~The bigger they are, the harder they fall, and I always wanted a pouch made out of ogre ears.~
//==~BGTAZOK~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN~Heh, maybe you are bandits after all!  Let's see if you can fight!~
//END
 
//I_C_T ~BGTAZOK~ 22 SHARTEELTAZOK7
//==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN~The bigger they are, the harder they fall, and I always wanted a pouch made out of ogre ears.~
//==~BGTAZOK~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN~Heh, maybe you are bandits after all!  Let's see if you can fight!~
//END
 
//I_C_T ~BGTAZOK~ 27 SHARTEELTAZOK8
//==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN~The bigger they are, the harder they fall, and I always wanted a pouch made out of ogre ears.~
//==~BGTAZOK~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN~Heh, maybe you are bandits after all!  Let's see if you can fight!~
//END
 
//I_C_T ~BGTAZOK~ 28 SHARTEELTAZOK9
//==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN~The bigger they are, the harder they fall, and I always wanted a pouch made out of ogre ears.~
//==~BGTAZOK~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN~Heh, maybe you are bandits after all!  Let's see if you can fight!~
//END
 
//I_C_T ~BGTAZOK~ 31 SHARTEELTAZOK10
//==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN~The bigger they are, the harder they fall, and I always wanted a pouch made out of ogre ears.~
//==~BGTAZOK~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN~Heh, maybe you are bandits after all!  Let's see if you can fight!~
//END
 
//I_C_T ~BGTAZOK~ 33 SHARTEELTAZOK11
//==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN~The bigger they are, the harder they fall, and I always wanted a pouch made out of ogre ears.~
//==~BGTAZOK~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN~Heh, maybe you are bandits after all!  Let's see if you can fight!~
//END
 
//I_C_T ~BGTAZOK~ 35 SHARTEELTAZOK12
//==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN~The bigger they are, the harder they fall, and I always wanted a pouch made out of ogre ears.~
//==~BGTAZOK~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN~Heh, maybe you are bandits after all!  Let's see if you can fight!~
//END
 
//I_C_T ~BGTAZOK~ 41 SHARTEELTAZOK13
//==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN~The bigger they are, the harder they fall, and I always wanted a pouch made out of ogre ears.~
//==~BGTAZOK~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN~Heh, maybe you are bandits after all!  Let's see if you can fight!~
//END

//I_C_T ~BGTAZOK~ 42 SHARTEELTAZOK14
//==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN~The bigger they are, the harder they fall, and I always wanted a pouch made out of ogre ears.~
//==~BGTAZOK~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN~Heh, maybe you are bandits after all!  Let's see if you can fight!~
//END

I_C_T ~GREYWO~ 3 SHARTEELGRYWLF1
==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN~I've heard of you... You are Greywolf and you will be making your apologies to Ysena in Hades to<DAYNIGHT> or my name is not Shar-Teel!~
== ~GREYWO~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN~Shar-Teel?  You must be the ridiculous brat Ysena scooped out of the gutter!~
==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN~The one and only, though you'll find me a little more than just a brat.  You betrayed Ysena to the Fists because of a quarrel over the reward for a run-away slave.  I've been wanting to meet you for a long time, Greywolf - do you know why?~
== ~GREYWO~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN~*Grins* Do enlighten me.~
==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN~So I can skewer your guts through with the point of my sword.~
== ~GREYWO~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN~Wrong!~
END
 
I_C_T ~GREYWO~ 5 SHARTEELGRYWLF2
==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN~I've heard of you... You are Greywolf and you will be making your apologies to Ysena in Hades to<DAYNIGHT> or my name is not Shar-Teel!~
== ~GREYWO~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN~Shar-Teel?  You must be the ridiculous brat Ysena scooped out of the gutter!~
==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN~The one and only, though you'll find me a little more than just a brat.  You betrayed Ysena to the Fists because of a quarrel over the reward for a run-away slave.  I've been wanting to meet you for a long time, Greywolf - do you know why?~
== ~GREYWO~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN~*Grins* Do enlighten me.~
==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN~So I can skewer your guts through with the point of my sword.~
== ~GREYWO~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN~Wrong!~
END
 
I_C_T ~GREYWO~ 6 SHARTEELGRYWLF3
==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN~I've heard of you... You are Greywolf and you will be making your apologies to Ysena in Hades to<DAYNIGHT> or my name is not Shar-Teel!~
== ~GREYWO~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN~Shar-Teel?  You must be the ridiculous brat Ysena scooped out of the gutter!~
==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN~The one and only, though you'll find me a little more than just a brat.  You betrayed Ysena to the Fists because of a quarrel over the reward for a run-away slave.  I've been wanting to meet you for a long time, Greywolf - do you know why?~
== ~GREYWO~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN~*Grins* Do enlighten me.~
==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN~So I can skewer your guts through with the point of my sword.~
== ~GREYWO~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN~Wrong!~
END
 
INTERJECT ~BHEREN~ 0 SHARTEELBHEREN1
==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN~The girl Petrine says that you were *not* kind to her.  To cut it short, she wants that cat.  Hand it over, you bastard, or I will bring your head over to her!~
END
IF ~~ THEN DO ~ActionOverride("Sharteel", Kill("BHEREN"))~
EXIT
 
INTERJECT ~BHEREN~ 1 SHARTEELBHEREN2
==~SHARTJ~IF~InParty("sharteel") !Dead("sharteel") !StateCheck("sharteel",STATE_SLEEPING)~THEN~Kill the *pesky* thing?  With pleasure!~
END
IF ~~ THEN DO ~ActionOverride("Sharteel", Kill("BHEREN"))~
EXIT


EXTEND_BOTTOM ~PETRIN~ 3
IF ~!Dead("petrinescat") Dead("_BHEREN")~ THEN REPLY ~Petrine, your uncle wanted us to kill Angel. I reasoned that if we refused, tomorrow he’d find someone else. And I can not stand idle when people go around killing poor orphan girls’ cats! I... I killed him.~ DO ~TakePartyItem("_RING16") AddExperienceParty(1000) ~ EXIT
IF ~!Dead("petrinescat") Dead("_BHEREN")~ THEN REPLY ~I am going to make sure that you are transferred into the care of someone kinder than your rude uncle, Petrine. Trust me.~ DO ~ReputationInc(1) TakePartyItem("_RING16") AddExperienceParty(1000) ~ EXIT
END

EXTEND_BOTTOM ~LIIA~ 8
IF ~Dead("_BHEREN")~ THEN REPLY ~I will hunt Sarevok down, ma’am, but seeing that I could lose my life, I plead your Grace for one favour before I go. There is some unfinished business... a trivial thing. An orphan girl, Petrine and her cat, Angel need a proper guardian. I... I killed her uncle – a mean man who mistreated her, and yet she was left with no soul in the world to protect her. ‘Tis a blood debt.~ DO ~SetGlobal("DukeThanks","GLOBAL",1)
~ GOTO LiiaPetrine
END

EXTEND_BOTTOM ~LIIA~ 9
IF ~Dead("BHEREN")~ THEN REPLY ~I will hunt Sarevok down, ma’am, but seeing that I could lose my life, I plead your Grace for one favour before I go. There is some unfinished business... a trivial thing. An orphan girl, Petrine and her cat, Angel need a proper guardian. I... I killed her uncle – a mean man who mistreated her, and yet she was left with no soul in the world to protect her. ‘Tis a blood debt.~ DO ~SetGlobal("DukeThanks","GLOBAL",1)
~ GOTO LiiaPetrine
END

APPEND ~LIIA~
IF ~~ LiiaPetrine
SAY ~Rise, my good <PRO_LADYLORD>. You have my word that as long as I command power and authority in this city, the girl Petrine should be raised as my own... and Angel the Cat will find welcome in the palace as well. Now, do not tarry, Sarevok has to be destroyed for his crimes!~
IF ~~ THEN GOTO 11
END
END



