//Kagain LVL 1 of
IF
InParty(Myself) CombatCounter(0) !See([ENEMY]) CombatCounter(0) !See([ENEMY])
AreaCheck("AR4401")
Global("X#KagainKobold","GLOBAL",0)
Global("X#KagainDink","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("X#KagainKobold","GLOBAL",1)
StartDialogueNoSet(Player1)
END

// Kagain, Bridge To Baldur’s Gate
IF
AreaCheck("AR7900")
Global("KBTBG","GLOBAL",0)
OR(2)
Global("ScarMission","GLOBAL",8)
Global("ScarMission","GLOBAL",1)
See("Scar")
THEN
RESPONSE #100
SetGlobal("KBTBG","GLOBAL",1)
Dialogue(Myself)
END

// Kagain, Entry to Baldur’s Gate
IF
InParty(Myself) CombatCounter(0) !See([ENEMY])
AreaCheck("AR7800")
Global("KagainBaldur","GLOBAL",0)
THEN
RESPONSE #100
SetGlobal("KagainBaldur","GLOBAL",1)
StartDialogueNoSet(Player1)
END

//KagainCandlekeep
IF
InParty(Myself) CombatCounter(0) !See([ENEMY])
AreaCheck("AR6526")
Global("KAGCandlekeep","GLOBAL",0)
THEN
RESPONSE #100
SetGlobal("KAGCandlekeep","GLOBAL",1)
StartDialogueNoSet(Myself)
END

//Oublek
IF
InParty(Myself) CombatCounter(0) !See([ENEMY])
AreaCheck("AR3700")
Global("OublekBounty2","GLOBAL",1)
Global("KagainOublek","GLOBAL",0)
THEN
RESPONSE #100
SetGlobal("KagainOublek","GLOBAL",1)
StartDialogueNoSet(Myself)
END

//Kagain entry to 0123
IF
InParty(Myself) CombatCounter(0) !See([ENEMY]) CombatCounter(0) !See([ENEMY])
AreaCheck("AR7223")
Global("KagainMaze","GLOBAL",0)
Dead("rahvin")
THEN
RESPONSE #100
SetGlobal("KagainMaze","GLOBAL",1)
StartDialogueNoSet(Player1)
END
