EXTEND_BOTTOM  ~HAIRTO~ 0
IF ~InParty("edwin") !Dead("edwin") !StateCheck("edwin",STATE_SLEEPING) Global("X#EdwinHairtooth","GLOBAL",0)~ THEN DO ~SetGlobal("X#EdwinHairtooth","GLOBAL",1)~ EXTERN EDWINJ EDWINFOOLSHAIR
END

CHAIN IF ~Global("X#EdwinHairtooth","GLOBAL",1)~ THEN EDWINJ EDWINFOOLSHAIR
~Tell me creature, who taught you the words 'two hundred'? For I am entirely sure that you can not count it out. If you wish to prove me wrong, please do so out loud and we should pay you the whole thousand for your efforts. But under one condition: you and your companions should all close your eyes while you counting.~
== HAIRTO ~O… yeah. Close your eyes!~
= ~One…~
= ~Two...~
== EDWINJ ~And what are you waiting for, <CHARNAME>? The countdown?~
== HAIRTO ~Four….~
END HAIRTO 5


INTERJECT_COPY_TRANS ~BGWILLIA~ 10 ManyInt12
== ~EDWINJ~ IF ~InParty("edwin") !Dead("edwin") !StateCheck("edwin",STATE_SLEEPING) Gender(Player1,FEMALE) Alignment(Player1,MASK_EVIL)~ THEN ~So utterly naive... and not quite so bad looking... (A deadly combination indeed. For a simian that is.)~
== ~BGWILLIA~ IF ~InParty("edwin") !Dead("edwin") !StateCheck("edwin",STATE_SLEEPING) Gender(Player1,FEMALE) Alignment(Player1,MASK_EVIL)~ THEN ~Beg your pardon sir, but there is nothing evil 'bout this littl' cherry?~
END

I_C_T FCOOK2 0 X#EdwinCook
== ~EDWINJ~ IF ~InParty("edwin") !Dead("edwin") !StateCheck("edwin",STATE_SLEEPING)~ THEN ~Wench, the aging concubines of Thay cover the lamps with pink shades to create a lighting effect more favorable to their failing charms. I see… or rather I guess that you have done the same, choosing a mine as habitat. Surely, in the darkness even you might pass as a woman for a local baboon.~
END

I_C_T2 DESRET 0 X#EdwinDeserta
== ~EDWINJ~ IF ~InParty("edwin") !Dead("edwin") !StateCheck("edwin",STATE_SLEEPING)~ THEN ~My lady, it is my understanding that entropy is the degradation of matter and energy in the universe to an ultimate state of inert uniformity. If that is what your soul sister and you are prepared to exemplify with your heavenly bodies, I am quite intrigued and willing to lend mine for such experimentation… (Yes, yes, I have achieved a delightful proportion of philosophy and risqué, but why did I even bother? I am sure that simple 'yes' was sufficient - they are not accustomed to my level of sophistication in this barbaric land)~
END

I_C_T2 CORDYR 1 X#EdwinCordyr
== ~EDWINJ~ IF ~InParty("edwin") !Dead("edwin") !StateCheck("edwin",STATE_SLEEPING)~ THEN ~<CHARNAME>, it will surely break my heart to kill these beautiful, innocent creatures… (That should be enough to dissuade <PRO_HIMHER> : all the two-penny heroes are forever fools for gooey whining of the sort … and supplying exotic concubines is a profitable business. All that is needed now is a ship and a couple of sturdy nets.)~
END

I_C_T2 LUCKY 0 X#EdwinLucky
== ~EDWINJ~ IF ~InParty("edwin") !Dead("edwin") !StateCheck("edwin",STATE_SLEEPING)~ THEN ~Your pickled brain, if you please, and a thousand gold as reward for removing the worst merchandize in your store for you. ~
END

I_C_T2 NEMPHR 5 X#EdwinNemphra
== ~EDWINJ~ IF ~InParty("edwin") !Dead("edwin") !StateCheck("edwin",STATE_SLEEPING)~ THEN ~I shall not leave without teaching you two lessons: firstly, do not hire a Red Wizard of Thay for a petty murder, and secondly - if you made the huge mistake of doing so, you should never call him a fool afterwards.~
DO ~ReallyForceSpellRES("SPWI106","nemphre")~
END

I_C_T2 TAMOKO 2 X#EdwinTamoko
== ~EDWINJ~ IF ~InParty("edwin") !Dead("edwin") !StateCheck("edwin",STATE_SLEEPING)~ THEN ~Surely, if Fate itself brought you before <CHARNAME>, only <PRO_HISHER> untimely death shall prevent <PRO_HIMHER> from hearing you out. (Is not it amusing how women would invent most anything to justify their desire to gossip?)~
END

I_C_T2 BERRUN 7 X#EdwinBerun1
== ~EDWINJ~ IF ~InParty("edwin") !Dead("edwin") !StateCheck("edwin",STATE_SLEEPING)~ THEN ~My dear Mayor, from the looks of you, your idea of a handsome reward is a couple of chickens… or is it a pound of butter? ~
END

I_C_T2 BERRUN 19 X#EdwinBerun2
== ~EDWINJ~ IF ~InParty("edwin") !Dead("edwin") !StateCheck("edwin",STATE_SLEEPING)~ THEN ~My dear Mayor, from the looks of you, your idea of a handsome reward is a couple of chickens… or is it a pound of butter? ~
END

I_C_T2 ARDROU 0 X#EdwinArdroune
== ~EDWINJ~ IF ~InParty("edwin") !Dead("edwin") !StateCheck("edwin",STATE_SLEEPING)~ THEN ~Au contraire, there is plenty of time. I would say about fifteen years until the boy matures without interference from his empty-headed squawking mother. If I were him, I would have chosen worgs' company over yours as well. ~
END

I_C_T2 ARKION 0 X#EdwinArkion
== ~EDWINJ~ IF ~InParty("edwin") !Dead("edwin") !StateCheck("edwin",STATE_SLEEPING)~ THEN ~No matter how deeply flattered I am by being entrusted with such a blessed assignment, I feel that any benefit that we could possibly rip from performing this mission is not worthy of risking staining my robes with refuse.~
END

I_C_T2 ARKUSH 0 X#EdwinArkushule
== ~EDWINJ~ IF ~InParty("edwin") !Dead("edwin") !StateCheck("edwin",STATE_SLEEPING)~ THEN ~(If I became desperate enough in this unenlightened land to reduce myself to discussing magic with hedge witches, I might have noted that casting spells is not making a stew. Magic components don't stain the hand which touched them.)~
== ~EDWINJ~ IF ~OR(3) Class(Player1, SORCERER) Class(Player1,BARD_ALL) Class(Player1,MAGE_ALL) InParty("edwin") !Dead("edwin") !StateCheck("edwin",STATE_SLEEPING)~ THEN ~*Throws a meaningfull look <CHARNAME>'s way* (Unless, of course it is a highly inexperienced hand…)~
END

I_C_T2 BASSIL 0 X#EdwinBassilius
== ~EDWINJ~ IF ~InParty("edwin") !Dead("edwin") !StateCheck("edwin",STATE_SLEEPING)~ THEN ~Brilliant. Brother Thurm's performance was just the thing I was longing for the entire day… <CHARNAME>, I urge you to execute this lot before we have the chance to enjoy the sounds produced by the vocal cords of the undead.~
END

I_C_T2 BELAND 0 X#EdwinBeland1
== ~EDWINJ~ IF ~InParty("edwin") !Dead("edwin") !StateCheck("edwin",STATE_SLEEPING)~ THEN ~I would not waste money on this pathetic mausoleum. In this barbaric land a flint is regarded as the latest invention. (Besides - the brazen boldness, impudent assurance and insolence of praising machinery in my presence! As if gadgets could even be compared with the elegance or efficiency of magic.)~
END

I_C_T2 BELAND 1 X#EdwinBeland2
== ~EDWINJ~ IF ~InParty("edwin") !Dead("edwin") !StateCheck("edwin",STATE_SLEEPING)~ THEN ~I would not waste money on this pathetic mausoleum. In this barbaric land a flint is regarded as the latest invention. (Besides - the brazen boldness, impudent assurance and insolence of praising machinery in my presence! As if gadgets could even be compared with the elegance or efficiency of magic.)~
END

I_C_T2 BELAND 2 X#EdwinBeland3
== ~EDWINJ~ IF ~InParty("edwin") !Dead("edwin") !StateCheck("edwin",STATE_SLEEPING)~ THEN ~I would not waste money on this pathetic mausoleum. In this barbaric land a flint is regarded as the latest invention. (Besides - the brazen boldness, impudent assurance and insolence of praising machinery in my presence! As if gadgets could even be compared with the elegance or efficiency of magic.)~
END

I_C_T2 BORK 0 X#EdwinBork
== ~BORK~ IF ~InParty("edwin") !Dead("edwin") !StateCheck("edwin",STATE_SLEEPING)~ THEN ~O, my lord Odessieron… how have you been? The girls were asking after you.~
== ~EDWINJ~ IF ~InParty("edwin") !Dead("edwin") !StateCheck("edwin",STATE_SLEEPING)~ THEN ~I shall renew some acquaintances with delight. (Does he expect me to be surprised by the fact that my exceptional persona had been forever imprinted in their memory?)~
END

I_C_T2 BRILLA 3 X#EdwinBrilla1
== ~EDWINJ~ IF ~InParty("edwin") !Dead("edwin") !StateCheck("edwin",STATE_SLEEPING)~ THEN ~Why, thank you kindly, Madame. (Their noblewomen are even stupider than their tavern maids.)~
END

I_C_T2 BRILLA 7 X#EdwinBrilla2
== ~EDWINJ~ IF ~InParty("edwin") !Dead("edwin") !StateCheck("edwin",STATE_SLEEPING)~ THEN ~O, the gory details of the conquest of this insurmountable fortress… Truly, my head is spinning with excitement.~
END

I_C_T2 CALDO 0 X#EdwinCaldo
== ~EDWINJ~ IF ~InParty("edwin") !Dead("edwin") !StateCheck("edwin",STATE_SLEEPING)~ THEN ~*Edwin is filing his nails* A large tree standing on its own must be full of gold… I can only envy your perception, gentlemen. Or perhaps it is made entirely of gold under that deceiving layer of bark? ~
== ~KRUMM~ IF ~InParty("edwin") !Dead("edwin") !StateCheck("edwin",STATE_SLEEPING)~ THEN ~Uh-huh, that may be.~
== ~CALDO~ IF ~InParty("edwin") !Dead("edwin") !StateCheck("edwin",STATE_SLEEPING)~ THEN ~That'd be lotsa gold… the tree is big. Even if roots 're silvar.~
== ~EDWINJ~ IF ~InParty("edwin") !Dead("edwin") !StateCheck("edwin",STATE_SLEEPING)~ THEN ~Well, do not just stand there - keep chopping and you are bound to find out. ~
== ~CALDO~ IF ~InParty("edwin") !Dead("edwin") !StateCheck("edwin",STATE_SLEEPING)~ THEN ~Ya hear that Krumm? We got helpers.. Ya do wanna in, aren't ya?~
END

I_C_T2 DRIZZT 0 X#EdwinDrizzt1
== ~EDWINJ~ IF ~InParty("edwin") !Dead("edwin") !StateCheck("edwin",STATE_SLEEPING)~ THEN ~You power of observation is stunning, drow. ~
END

I_C_T2 DRIZZT 5 X#EdwinDrizzt2
== ~EDWINJ~ IF ~InParty("edwin") !Dead("edwin") !StateCheck("edwin",STATE_SLEEPING)~ THEN ~Should I weep now? (Such suffering, such unease…) ~
END

I_C_T2 DRIZZT 7 X#EdwinDrizzt3
== ~EDWINJ~ IF ~InParty("edwin") !Dead("edwin") !StateCheck("edwin",STATE_SLEEPING)~ THEN ~Surely, the simple appearance of Drizzt Do'Urden should have sent every bandit flying by now. Or do the bards' tales exaggerate your deadliness, drow? Ah, it is of little importance; it is quite possible that the bandits around here have had no chance of hearing the exhilarating tales about the fires burning in your lavender eyes, the mesmerizing dance of death that your little swords do or the accursed crossdown parry. (Or the back-flip of instant doom, or the diary pages of instant nosebleed…)~
END

I_C_T2 DRIZZT 8 X#EdwinDrizzt4
== ~EDWINJ~ IF ~InParty("edwin") !Dead("edwin") !StateCheck("edwin",STATE_SLEEPING)~ THEN ~I am genuinely awed by your powers of reasoning … why, we would have had such a hard time understanding that the bounty grows proportionally to the difficulty of the task.~
END

I_C_T2 DRIZZT 9 X#EdwinDrizzt5
== ~EDWINJ~ IF ~InParty("edwin") !Dead("edwin") !StateCheck("edwin",STATE_SLEEPING)~ THEN ~Why, if one must chose between practicing wit or blade, I say that you have made the right choice, Drizzt Do'Urden by becoming a swordsman. Ah, wait, I am forgetting that it was your father who made that choice for you… ~
END

I_C_T2 DRIZZT 12 X#EdwinDrizzt6
== ~EDWINJ~ IF ~InParty("edwin") !Dead("edwin") !StateCheck("edwin",STATE_SLEEPING)~ THEN ~A plea if I may - please, please, do not mention this meeting in your diaries. My name could not stand…er, the honor.~
END

I_C_T2 ELMIN3 0 X#EdwinElminster1
== ~EDWINJ~ IF ~InParty("edwin") !Dead("edwin") !StateCheck("edwin",STATE_SLEEPING)~ THEN ~The pleasure is all yours, I am most assured.~
END

I_C_T2 ELMIN5 0 X#EdwinElminster2
== ~EDWINJ~ IF ~InParty("edwin") !Dead("edwin") !StateCheck("edwin",STATE_SLEEPING)~ THEN ~This grand city is but a multitude of crooked alleys where one can chance upon the most idiotic characters. But what are the chances of running into the very same idiot twice, and in such close timing? <CHARNAME>, you attract fools like rotting flesh attracts flies.~
END

I_C_T2 SHARTE 1 X#EdwinShar
== ~EDWINJ~ IF ~InParty("edwin") !Dead("edwin") !StateCheck("edwin",STATE_SLEEPING)~ THEN ~If you ask me, <CHARNAME>, we'd better avoid the fight and just give her twenty gold. It would be a small sum to pay for the privilege of not having to drag around this stupid cow and her rusty sword.~
END

I_C_T2 ELDOTH 5 X#EdwinEldoth
== ~EDWINJ~ IF ~InParty("edwin") !Dead("edwin") !StateCheck("edwin",STATE_SLEEPING)~ THEN ~Amazing. I dare anyone to believe in the purity of love after hearing this particular statement of intent.~
END

I_C_T2 FERGUS 1 X#EdwinFergus
== ~EDWINJ~ IF ~InParty("edwin") !Dead("edwin") !StateCheck("edwin",STATE_SLEEPING)~ THEN ~For a love-blinded fool, he sees well enough how to profit from a stranger's stupidity. Angel skins are dear this year, <CHARNAME>… ~
END

I_C_T2 INGOT 1 X#EdwinIngot
== ~EDWINJ~ IF ~InParty("edwin") !Dead("edwin") !StateCheck("edwin",STATE_SLEEPING)~ THEN ~So, she is still alive… Hurry, <CHARNAME> before I have my prize barbequed courtesy of these unwashed wildlings. ~
END

I_C_T2 KOVERA 6 X#EdwinKoveras
== ~EDWINJ~ IF ~InParty("edwin") !Dead("edwin") !StateCheck("edwin",STATE_SLEEPING)~ THEN ~I have yet to decide what amused me more: the level of precaution equal to that of a drunken duergar trying to court a Matron Mother that this man exhibited while setting up a trap for you, or the wit which almost caught up to speed of a magically slowed zombie that you exercised while hanging onto his ever word. Are the two of you related perchance? ~
END

I_C_T2 LAMALH 0 X#EdwinLamalhale
== ~EDWINJ~ IF ~InParty("edwin") !Dead("edwin") !StateCheck("edwin",STATE_SLEEPING)~ THEN ~It has been my experience, that in the matters of life and death it is always beneficial to lie. But you can be truthful with these goons if you wish - they have this particular look about them… how should I call it? Ah, 'pawns doomed to be slaughtered momentarily'~
END

I_C_T2 MEILUM 0 X#EdwinMeilum
== ~EDWINJ~ IF ~InParty("edwin") !Dead("edwin") !StateCheck("edwin",STATE_SLEEPING)~ THEN ~Even if I have heard your name it would have escaped me, fledgling swordsman… It does not hold sufficient sonority. As compared to say, Edwin Odesseiron…. (Now, there is true magnificence!)~
END

I_C_T2 MELICA 2 X#EdwinMelicamp
== ~EDWINJ~ IF ~InParty("edwin") !Dead("edwin") !StateCheck("edwin",STATE_SLEEPING)~ THEN ~How lovely. Now we are saving chickens from big bad wolves. I hear that your earliest heroic deed was bringing an antidote for a cow that was sick on her stomach. Perhaps farming would be a more suitable occupation than adventuring for you, <CHARNAME>. Just think of the many mighty vegetables you'd be able to produce, wielding your magical pitchfork! (I suffer so!) ~
END

I_C_T2 MULAHE 2 X#EdwinMulahey
== ~EDWINJ~ IF ~InParty("edwin") !Dead("edwin") !StateCheck("edwin",STATE_SLEEPING)~ THEN ~You have minions? And I all but taken you for one…~
END

I_C_T2 NOOBER 3 X#EdwinNoob
== ~EDWINJ~ IF ~InParty("edwin") !Dead("edwin") !StateCheck("edwin",STATE_SLEEPING)~ THEN ~It was only your brains, peasant.~
END

I_C_T2 PALLON 2 X#EdwinPallonia1
== ~EDWINJ~ IF ~InParty("edwin") !Dead("edwin") !StateCheck("edwin",STATE_SLEEPING)~ THEN ~The oldest trick of the incompetent is to cover their impotency up with a show of righteous outrage. More common amongst paladins, though, than among the students of arcane. ~
END

I_C_T2 PALLON 3 X#EdwinPallonia2
== ~EDWINJ~ IF ~InParty("edwin") !Dead("edwin") !StateCheck("edwin",STATE_SLEEPING)~ THEN ~I have to agree, for I do come from Glorious Thay which is only a few years away from proving to the rest of Faerun that it is indeed the center of the universe.~
END

I_C_T2 POE 15 X#EdwinPoe
== ~EDWINJ~ IF ~InParty("edwin") !Dead("edwin") !StateCheck("edwin",STATE_SLEEPING)~ THEN ~Gods save us from plague and poets. (I should have fled when I had the time. Into the hills, the hills I say!)~
END

I_C_T2 RIELTA 1 X#EdwinRieltar
== ~EDWINJ~ IF ~InParty("edwin") !Dead("edwin") !StateCheck("edwin",STATE_SLEEPING)~ THEN ~I suspect that between both of you there is perhaps a flea's bellyful of reason. ~
END

I_C_T2 SAFANA 4 X#EdwinSafana
== ~EDWINJ~ IF ~InParty("edwin") !Dead("edwin") !StateCheck("edwin",STATE_SLEEPING)~ THEN ~<CHARNAME>, this woman's offer sounds quite… intriguing. Surely you cannot pass the opportunity of rescuing a damsel in distress? (Yes, that ought to give them a small push in the right direction... They'll do most of the work, and, knowing the effect that I have on women, I should reap all of the pleasure. Finally, something worthy of my attention!)~
END

I_C_T2 SONNER 4 X#EdwinSonner
== ~EDWINJ~ IF ~InParty("edwin") !Dead("edwin") !StateCheck("edwin",STATE_SLEEPING)~ THEN ~(Fishermen ask me to help them to go out to sea… next the farmers will plead for me to help them to sow. I am becoming truly indispensable for the agriculture of this region. ) Please, <CHARNAME>, just say…NO!~
END

I_C_T2 FARMBR 0 X#EdwinFarmerBrun1
== ~EDWINJ~ IF ~Global("X#EdwinSonner","GLOBAL",1) InParty("edwin") !Dead("edwin") !StateCheck("edwin",STATE_SLEEPING)~ THEN ~ *Edwin sighs* What did I say about farmers being next in line after fishermen? I hold my breath, O glorious leader…  Could it be sheep-shearers laying in wait to beg our assistance behind that hip of manure? ~
END

I_C_T2 FARMBR 1 X#EdwinFarmerBrun2
== ~EDWINJ~ IF ~Global("X#EdwinSonner","GLOBAL",1) InParty("edwin") !Dead("edwin") !StateCheck("edwin",STATE_SLEEPING)~ THEN ~ *Edwin sighs* What did I say about farmers being next in line after fishermen? I hold my breath, O glorious leader…  Could it be sheep-shearers laying in wait to beg our assistance behind that hip of manure? ~
END

I_C_T2 FARMBR 2 X#EdwinFarmerBrun3
== ~EDWINJ~ IF ~Global("X#EdwinSonner","GLOBAL",1) InParty("edwin") !Dead("edwin") !StateCheck("edwin",STATE_SLEEPING)~ THEN ~ *Edwin sighs* What did I say about farmers being next in line after fishermen? I hold my breath, O glorious leader…  Could it be sheep-shearers laying in wait to beg our assistance behind that hip of manure? ~
END

I_C_T2 TENYA 2 X#EdwinTenya0
== ~EDWINJ~ IF ~InParty("edwin") !Dead("edwin") !StateCheck("edwin",STATE_SLEEPING)~ THEN ~Her unmerited arrogance bores me, <CHARNAME>. Shall we finish this now, before our lunch grows cold?~
END

I_C_T2 TENYA 3 X#EdwinTenya1
== ~EDWINJ~ IF ~InParty("edwin") !Dead("edwin") !StateCheck("edwin",STATE_SLEEPING)~ THEN ~Her unmerited arrogance bores me, <CHARNAME>. Shall we finish this now, before our lunch grows cold?~
END

I_C_T2 TENYA 4 X#EdwinTenya2
== ~EDWINJ~ IF ~InParty("edwin") !Dead("edwin") !StateCheck("edwin",STATE_SLEEPING)~ THEN ~Her unmerited arrogance bores me, <CHARNAME>. Shall we finish this now, before our lunch grows cold?~
END

I_C_T2 TENYA 0 X#EdwinTenya3
== ~EDWINJ~ IF ~InParty("edwin") !Dead("edwin") !StateCheck("edwin",STATE_SLEEPING)~ THEN ~Notice that she has acknowledged the presence of our weapons, yet still addresses us in an arrogant manner; childhood is a time when logic and self-preservation are alien concepts. This one will not grow to find out just how valuable the skills she never acquired were.~
END

I_C_T2 SLAVLEAD 2 X#EdwinRill
== ~EDWINJ~ IF ~InParty("edwin") !Dead("edwin") !StateCheck("edwin",STATE_SLEEPING)~ THEN ~<CHARNAME>, the one who mingles into slaves' affairs is lowering <PRO_HIMHER>self to their shameful station.~
END

APPEND EDWINJ

IF WEIGHT #-2 ~Global("X#EdwinFemale","GLOBAL",1)~ THEN BEGIN X#EdwinFemale
SAY ~How? Why? Whyyyy? Such a loss to the world it is!
<CHARNAME> we must go to a temple immediately, else many tears will fall! (and they won't be all mine, I assure you!)~
IF ~~ THEN DO ~SetGlobal("X#EdwinFemale","GLOBAL",2)~ EXIT
END
END
