IF
InParty(Myself) CombatCounter(0) !See([ENEMY])
RealGlobalTimerExpired("DreamTalk","GLOBAL")
Global("KAFA1","LOCALS",0)
AreaType(FOREST)
InParty("FALDORN")
See("FALDORN")
THEN
RESPONSE #100
SetGlobal("KAFA1","LOCALS",1)
RealSetGlobalTimer("DreamTalk","GLOBAL",180)
RealSetGlobalTimer("KaBackUpTimer","GLOBAL",18)
Interact("FALDORN")
END
