I_C_T2 ~ABELA~ 0  X#VicAbela
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~Destiny or no, as you put it, why should we care?~ END

I_C_T2 ~ACHEN~ 3 X#VicAch
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~Another fool freed. Oh, <CHARNAME>, what are hero you truly are.~ END

I_C_T2 ~ALANBL~ 2 X#VicAla
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~Ha! The short lifespan of humans is in itself a wasting disease!~ END

I_C_T2 ~ALATOS~ 8  X#VicAlat
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~Then you should not have even let us enter! Die, rivvil!~ END

I_C_T2 ~ALBERT~ 3  X#VicAlb
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~This one is not even worth the time to kill, <CHARNAME>. Let us be off.~ END

I_C_T2 ~ALDETH~ 5 X#VicAld
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~And you consider yourself ‘cultured’, iblith? Don’t make me laugh.~ END

I_C_T2 ~AMARAN~ 1 X#VicAma
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~Oh, do shut up. I’ve met kobolds more ‘enlightened’ than you.~
== ~AMARAN~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~What? Who dares defy my rule! Explain yourselves!~ END

I_C_T2 ~AMNIS~ 4 X#VicAmni
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~And evil magic thrives against weak will; something you humans have in abundance.~ END

I_C_T2 ~ANDARS~ 1 X#VicAnd
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~Spare us the melodrama, why don’t you, and go cry in a corner somewhere...~ END

I_C_T2 ~ANGELO~ 0 X#VicAng
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~Gloat now, iblith, but soon I shall carve those smiling lips from your face!~ END

I_C_T2 ~AOLN~ 1 X#VicAoln
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~In the Underdark, drow children hunt worse than ogre magi daily... Come, <CHARNAME>, there is nothing for us to fear here.~ END

I_C_T2 ~ARCAND~ 1 X#VicArcand
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~A typical specimen of surfacer intellect. How droll.~ END

I_C_T2 ~ARDENO~ 1 X#VicArd
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~I tell you this for free, hobgoblin. Among the world of the truly civilised, humankind are far from the top... As are your kin.~ END

I_C_T2 ~ARDROU~ 0 X#VicArd
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~<CHARNAME>, if we do errands for every old lady along the way then even I shall die of old age, having accomplished naught but tasks better suited to slaves!~
== ~ARDROU~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~Have you no heart, dark witch? Tis my child trapped there!~
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~Oh, I have a heart. But it beats only for me, and not for those too feeble to take care of themselves. Come, <CHARNAME>, I no longer wish to speak to this wretch.~ END

I_C_T2 ~ARDROU~ 2 X#VicArd2
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~Hmmmph... At least the rivvil had money, though ‘twas surely not enough to compensate for the waste of time.~ END

I_C_T2 ~ARGHAI~ 0 X#VicArg
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~Ah, look. More typical surface scum out to play. It is a strain to listen to their dull-witted tongues.~ END

I_C_T2 ~ARKANI3~ 1 X#VicArk
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~Indeed, there is little you can do to assist us but ensure that any foe meets those four strong arms before their weapons meet me.~ END

I_C_T2 ~ARKION~ 1 X#VicArkion
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~A most unpalatable task.~
== ~ARKION~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~Beggin’ ye’re pardon, dark lady, if ye find it morally objec-~
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~Morally objectionable, were you going to say? By the Nine Hells, no. I simply despise the stench of your sewers more than I do the stench of your surfacer cities.~END

I_C_T2 ~ARKUSH~ 0 X#VicArku
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~<CHARNAME>, why must we stop and talk to each piece of filth we meet in the street?~ END

I_C_T2 ~ASHEN~ 1 X#VicAshen
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~Finally, a surfacer who agrees with me.~ END

I_C_T2 ~BANDCR~ 5 X#VicBandCR
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~Outnumbered, but looking at the sorry state of you surely not outclassed.~ END

I_C_T2 ~BANDCT~ 5 X#VicBandCT
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~Outnumbered, but looking at the sorry state of you surely not outclassed.~ END

I_C_T2 ~BASSIL~ 1 X#VicBassilus
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~This one seems even more out of touch with the world than the rest of your pitiable kind.~ END

I_C_T2 ~BAYARD~ 1 X#VicBayard
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~Foolish human, I could have told you that for nothing.~ END

I_C_T2 ~BEGGBA~ 0 X#VicBeggBA1
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~I think not, wretch. Begone! Unless <CHARNAME> takes pity on you.~ END

I_C_T2 ~BEGGBA~ 1 X#VicBeggBA2
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~I think not, wretch. Begone! Unless <CHARNAME> takes pity on you.~ END

I_C_T2 ~BEGGBA~ 2 X#VicBeggBA3
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~I think not, wretch. Begone! Unless <CHARNAME> takes pity on you.~ END

I_C_T2 ~BEGGBA~ 3 X#VicBeggBA4
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~I think not, wretch. Begone! Unless <CHARNAME> takes pity on you.~ END

I_C_T2 ~BELAND~ 0 X#VicBel1
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~Bah! Doubtless nothing here could compare to the wonders of drow craftsmanship.~ END

I_C_T2 ~BELAND~ 1 X#VicBel2
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~Bah! Doubtless nothing here could compare to the wonders of drow craftsmanship.~ END

I_C_T2 ~BELAND~ 2 X#VicBel3
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~Bah! Doubtless nothing here could compare to the wonders of drow craftsmanship.~ END

I_C_T2 ~BELLAM~ 4 X#VicBell
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~Thanks for the tip, diminutive one. I think I’d quite enjoy paying this Phandalyn a visit, <CHARNAME>. To teach him the futility of his life, perhaps?~ END

I_C_T2 ~BELT~ 9 X#VicBelt
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~Bah... We have the might to do whatever we wish! For some reason we find ourselves heling these rivvil; yet still they throw accusations at us!~ END

I_C_T2 ~BENTAN~ 0 X#VicBentan
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~Stand back and listen, <CHARNAME>. I feel this one will likely provide ample evidence of why I detest surfacer iblith so.~ END

I_C_T2 ~BHEREN~ 5 X#VicBher
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~And such is the nature of loss. These are Shar’s teachings, though this dullard is doubtless too foolish to understand them.~ END

I_C_T2 ~BORIN~ 6 X#VicBorin
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~There is a kernel of truth in that statement, if lost in a mire of stupidity.~ END

I_C_T2 ~BRAGE~ 0 X#VicBrage
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~Must we endure this one’s ravings? I say just kill him and be done with it!~ END

I_C_T2 ~BREVLI~ 12 X#VicBrev
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~The sum is good, and judging by the state of this one’s mentality surely the task he asks cannot be too taxing. I say we listen.~ END

I_C_T2 ~CAEDMO~ 0 X#VicCaed
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~Exactly the tale I would expect an enemy in disguise to spin. ‘Ware, <CHARNAME>.~ END

I_C_T2 ~CANTIC~ 0 X#VicCantic
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~Life is cruel to the weak, get over it.~ END

I_C_T2 ~CANTO~ 0 X#VicCanto
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~It seems to me that they will soon be paying their own toll... <CHARNAME>?~ END

I_C_T2 ~CENTEO~ 0 X#VicCent
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~Hmmm. Does the Spider Queen have servants even here? ‘Ware, <CHARNAME>, for if so those spiders could be lethal indeed.~ END

I_C_T2 ~COKSMTH~ 1 X#VicCok
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~Subterranean trees? Ha! Any fool could have thought of a better lie than that, iblith.~
== ~COKSMTH~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~Um... No, really, it’s a little known, uh, field of study... Been kept mostly hush-hush for, ah, conservation purposes.~ END

I_C_T2 ~CORDYR~ 1 X#VicCordyr
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~Comelyl only by magic; for I know no creature in nature is more beautiful than the drow. I have no qualms disposing of these creatures, though I don’t see why we should make the effort. Still, as usual, I suspect our actions won’t be entirely my decision...~ END

I_C_T2 ~DAVAEO~ 0 X#VicDavaeorn
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~For Shar!~ END

I_C_T2 ~DEGROD~ 0 X#VicDegro
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~I... An interesting reception. A powerful mage may give powerful rewards, <CHARNAME>.~ END

I_C_T2 ~DELTAN~ 1 X#VicEltan
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~Bah! Though I would take pleasure in destroying the Flaming Fist and all to do with it, I fear we must comply with this rivvil.~ END

I_C_T2 ~DENAK~ 1 X#VicDenak
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~Pitiful fops dressed in red do not scare me!~ END

I_C_T2 ~DETRAN~ 3 X#VicDet
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~I would sooner drink urine than the swill you surfacers call ale...~
== ~DETRAN~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~Is that so, missy? Perhaps others you travel with have more rounded tastes.~ END

I_C_T2 ~DILLAR~ 0 X#VicDillar
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~Ah, underground at last. I think I will like this place.~ END

I_C_T2 ~DOPMER~ 8 X#VicDop
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~Pauper? Impertinent? What?!? <CHARNAME>, we must teach these fools a lesson!~ END

I_C_T2 ~DRIENN~ 1 X#VicDri
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~And scenes like this, <CHARNAME>, are why I think surfacers weak.~ END

I_C_T2 ~DROTH~ 2 X#VicDroth
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~Another lumbering oaf who shall swiftly meet his end!~ END

I_C_T2 ~DRYAD~ 0 X#VicDryad
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~Do not let yourself become bewitched by this one, <CHARNAME>. Begone, spirit! We have no time for you!~
== ~DRYAD~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~Oh, please, I am in peril and need the help of brave adventurers like yourselves!~ END

I_C_T2 ~DUN~ 1 X#VicDun
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~Ha! I like this one.~ END

I_C_T2 ~ENTILL~ 0 X#VicEntill
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~Look, another cur come to die at our hands. Your following of your father’s ways is made all the easier by the number of fools throwing themselves against us.~ 
== ~ENTILL~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~A drow travels with you? You have made allies in darker places than I imagined...~ END

I_C_T2 ~FAIZAH~ 0 X#VicFai
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~At least this surfacer knows the reality of the world.~ END

I_C_T2 ~FIREBE~ 2 X#VicFirebeard
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~A strange choice of book; my guess is the old fool couldn’t stomach the reading for himself.~ END

I_C_T2 ~GALLOR~ 3 X#VicGallor
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~Surely it would not be too much work for us to dispose of the old fool, and if the price is right...~ END

I_C_T2 ~GALTOK~ 2 X#VicGal
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~That sounds like a good enough reason for torture to me. If you can’t fend off a few kobolds yourself, why presume we would bother to help you?~
== ~GALTOK~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~You...You black-hearted fiend!~ END

I_C_T2 ~GARDEN~ 0 X#VicGard
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~I care not for the feelings of your petty surface liege. I walk where I wish.~
== ~GARDEN~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~Gah! Cads and bounders! Have ye no appreciation for how much toil a garden can be?!~ END

I_C_T2 ~GAZIB~ 2 X#VicGaz
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~And so the weak always fall, in the end.~ END

I_C_T2 ~GRETEK~ 1 X#VicGret
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~If you walk away *now* then one of you may be lucky luck enough to remain a man!~
== ~GRETEK~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~No woman threatens the Maulers of Undermountain! Have at them!~ END

I_C_T2 ~HANNAH~ 1 X#VicHannah
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~If he can bind the creature to him, let him keep the slave.~
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~You! You think like one of the men!~ END

I_C_T2 ~JALANT~ 4 X#VicJalant
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~Be cautious, for Umberlee is a capricious and evil deity- much like Lolth. I would expect nothing less from her followers.~ END

I_C_T2 ~JAMIE~ 0 X#VicJamie
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~Two years? Bah, the mere blink of an eye. And soon your eyes will blink no more.~ END

I_C_T2 ~KESTOR~ 0 X#VicKestor
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~Very brash, for a weakling.~ END

I_C_T2 ~KIRIAN~ 4 X#VicKirian
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~You insult us, whelp, yet you would not last an hour in the Underdark!~
== ~KIRIAN~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~Ha! Listen to this, guys! The dark-skinned one actually believes in the Underdark!~ END

I_C_T2 ~LARYSS~ 0 X#VicLary
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~Madness? This could be amusing. Let’s go watch.~ END

I_C_T2 ~LAUREL~ 0 X#VicLau
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~And so another pious iblith meets her doom!~ END

I_C_T2 ~SLAVLEAD~ 2 X#VicSlav
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~Money-grabbing urchins! Helping slaves will only slow us down, something I see no need for us to do.~
== ~SLAVLEAD~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~Please, <PRO_SIRMAAM>... This is our best chance for freedom, we just need your help!~ END

I_C_T2 ~LENA~ 1 X#VicLena
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~Sounds like a trap- and we owe this woman nothing, after all. Ignore her pleas.~ END

I_C_T2 ~LIIA~ 2 X#VicLiia
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~An obvious ploy; I’m surprised they are still debating it.~ END

I_C_T2 ~LOTHAN~ 1 X#VicLoth
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~Worry not, <CHARNAME>. Shar will grant me the secrets to overcome the curse.~
== ~LOTHAN~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~I’m afraid not, drow. The poison was ensorcelled to ensure no magics would work against it... The Iron Throne really does want you dead.~ END

I_C_T2 ~MEILUM~ 0 X#VicMeil
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~A mere babe, just out of swaddling clothes.~ 
== ~MEILUM~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~Dismissing my skill as such just shows you to be the ignorant one, drow.~ END

I_C_T2 ~MELICA~ 5 X#VicMeli
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~What bizzare types of animal you have on the surface!~ END

I_C_T2 ~MULAHE~ 3 X#VicMulahey
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~Compassion is a weakness. Kill him, <CHARNAME>.~ END

I_C_T2 ~NEB~ 2 X#VicNeb
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~The noise can be most infuriating indeed.~
== ~NEB~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~Me own thoughts exactly. I’m doing this city a service, really.~ END

I_C_T2 ~NEXLIT~ 0 X#VicNex
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~You will die, iblith.~ END

I_C_T2 ~NORALE~ 1 X#VicNora1
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~Ugh. More fetch-and-carry tasks. Can we not leave just one undone?~ END

I_C_T2 ~NORALE~ 3 X#VicNora2
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~I value my time higher than that.~
== ~NORALE~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~Well, I have no more. Farewell and thank ye all, though my thanks seem inadequate to *you*.~ END

I_C_T2 ~NORALE~ 4 X#VicNora3
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~Potions of infravision! Oh my, how useful!.~
== ~NORALE~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~Save your sarcasm, for most folk they are indeed! ‘Tis miraculous to see in the dark. Farewell and thank ye all, though my thanks seem inadequate to *you*.~ END

I_C_T2 ~OOGIEW~ 2 X#VicOog
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~I completely agree. Self-righteous iblith... Worse than swine.~ END

I_C_T2 ~PERDUE~ 1 X#VicPerdue
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~Sounds like any number of the loutish peasantry around these parts.~ END

I_C_T2 ~PHANDA~ 0 X#VicPhand
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~I think we will start by threatening you!~ END

I_C_T2 ~PRIILMU~ 6 X#VicPriI
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~Well spoken.~ END

I_C_T2 ~PRISM~ 0 X#VicPrism1
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~It is a sculpture of a darthiir! How disgusting.~ END

I_C_T2 ~RAGEFA~ 8 X#VicRagefast
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~You are old already.~ END

I_C_T2 ~RAMAZI~ 6 X#VicRama
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~Kidnapping a nymph ought not to be beyond our abilities; especially not with magic as a prize.~ END

I_C_T2 ~SAREVO~ 11 X#VicSarev
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~That can surely be arranged.~ END

I_C_T2 ~SCAR~ 2 X#VicScar
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~I would rather not be in the command of the Flaming Fist, <CHARNAME>.~ END

I_C_T2 ~SHELLI~ 1 X#VicShelli
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~With but a magical gesture I could flay the skin from your bones, child. You think yourself fast enough to escape that?~
== ~SHELLI~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~Eep.~ END

I_C_T2 ~SHEP~ 1 X#VicShep
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~I do not doubt your cattle are familiar with your ‘smell’, farmer. You disgust me.~
== ~SHEP~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~Bah, ye wouldn’t be so confident without all that weaponry! Lousy adventurers.~ END

I_C_T2 ~SLAVE~ 0 X#VicSlav
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~Oh, quit your whining before I cut out your tongue.~ END

I_C_T2 ~SLYTHE~ 3 X#VicSlythe
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~Not really, no. The fool couldn’t defend himself. I think you will find us more than equal to the task, rivvin.~ END

I_C_T2 ~TAMAH~ 0 X#VicTamah
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~You have been freed; some disorientation is to be expected.~
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~You may consider my words uncharacteristic, <CHARNAME>, but... I would hate to be petrified. A living statue! I sympathise with this woman.~ END

I_C_T2 ~TAMOKO~ 6 X#VicTamoko
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~Mysterious indeed. I suppose we must be off to Eltan, than, though it means being in the midst of the infernal Flaming Fist. Ugh.~ END

I_C_T2 ~TARTUS~ 0 X#VicTartus
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~Iron crisis or not, your hideous visage was likely more than enough to break the mirror.~ END

I_C_T2 ~BGTAZOK~ 5 X#VicTazok
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~I am drow. Does that not say enough of my prowess?~
== ~BGTAZOK~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~Ha! Only one of you be drow, the rest look like weak-things!~ END

I_C_T2 ~TEYNGA~ 2 X#VicTeyn
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~It is, but you filth will not have either.~ END

I_C_T2 ~THALAN~ 18 X#VicThalantyr
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~This is what happens when the lesser races try to experiment with magic.~
== ~THALAN~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~Not the lesser races, but lesser intellects surely! Though hopefully this one will have learned a lesson.~ END

I_C_T2 ~THALDO~ 2 X#VicThal
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~Candlekeep? Yet more aimless trekking across the countryside, then.~ END

I_C_T2 ~TIBER~ 2 X#VicTiber
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~Foolish indeed. The death of the weak is to be encouraged; this natural selection is what has made my people so superior.~ END

I_C_T2 ~TREMAI~ 2 X#VicTrem
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~A foolish error.~
== ~TREMAI~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~Yes, but I will see he learns from it, when I raise him. That’s why I need your help.~ END

I_C_T2 ~VAI~ 0 X#VicVai
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~The Fist! Again!~ END

I_C_T2 ~VOLETA~ 7 X#VicVoleta
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~It will be a pleasure to.~ END

I_C_T2 ~BGWILLIA~ 4 X#VicWillia
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~How touching.~ END

I_C_T2 ~WINSKI~ 1 X#VicWinski
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~You chose the wrong Bhaalspawn to ally yourself with, rivvil.~ END

I_C_T2 ~WIVEN~ 0 X#VicWiven
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~I would prefer long and painful... for you.~ END

I_C_T2 ~XAN~ 0 X#VicXan
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~See the surface elf wilt while underground! Ha! At least the iblith realises the folly of his life.~ 
== ~XAN~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~A... drow! I am surely dead.~ END

I_C_T2 ~ZEKE~ 0 X#VicZeke
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~Perhaps we should. Though such mercy is... infrequent from me, petrification is a terrible fate.~ END

I_C_T2 ~ZOMBIE~ 1 X#VicZombie
== ~VICONJ~ IF ~InParty("VICONIA")
!Dead("VICONIA")
!StateCheck("VICONIA",STATE_SLEEPING)~ THEN ~Seems like being dead has not dimmed that one’s faculties.~ END

