IF
	AttackedBy([GOODCUTOFF],DEFAULT)
	Allegiance(Myself,NEUTRAL)
THEN
	RESPONSE #100
		Shout(99)
		Enemy()
END

IF
	HitBy([GOODCUTOFF],CRUSHING)
THEN
	RESPONSE #100
		Shout(99)
		Continue()
END

IF
	Heard([ANYONE],99)
	Allegiance(Myself,NEUTRAL)
	!Class(Myself,INNOCENT)
THEN
	RESPONSE #100
		Enemy()
		MoveToObject(LastHeardBy(Myself))
END

IF
	Heard([ANYONE],99)
	Allegiance(Myself,NEUTRAL)
THEN
	RESPONSE #100
		Enemy()
END

IF
	Heard([ANYONE],99)
	!Class(Myself,INNOCENT)
	!See(NearestEnemyOf(Myself))
THEN
	RESPONSE #100
		MoveToObject(LastHeardBy(Myself))
		Continue()
END


IF
InParty("Skie")
Global("SkieJessup","GLOBAL",0)
THEN
	RESPONSE #100
	SetGlobal("SkieJessup","GLOBAL",1)
		MoveToObject("Skie")
		Dialogue("Skie")
END

