IF
True()
THEN RESPONSE #100
CutSceneId("X#David")
DisplayStringHead("X#DAVID", ~In just a moment...~)
Wait(5)
DisplayStringHead("X#DAVID",~In just a moment you will witness something really strange!~)
Wait(5)
DisplayStringHead("X#DAVID",~You will witness an amazing illusion... ~)
Wait(5)
DisplayStringHead("X#DAVID",~Although I am not a kinky Mind Flayer, you will see that...  ~)
Wait(5)
DisplayStringHead("X#DAVID",~I can, through the amazing power invested in me by turnips see your mind ~)
Wait(5)
CreateCreature("X#Assi01", [1140.2978],1)
CreateCreature("X#Assi02", [1165.3010],1)
CreateCreature("X#Assi03", [1160.3050],1)
CreateCreature("X#Assi04", [1150.3090],1)
CreateCreature("X#Assi05", [1115.3130],1)
CreateCreature("X#Assi06", [1075.3170],1)
ActionOverride("X#Assistant1", FaceObject(Player1))
ActionOverride("X#Assistant2", FaceObject(Player1))
ActionOverride("X#Assistant3", FaceObject(Player1))
ActionOverride("X#Assistant4", FaceObject(Player1))
ActionOverride("X#Assistant5", FaceObject(Player1))
ActionOverride("X#Assistant6", FaceObject(Player1))
Wait(5)
DisplayStringHead("X#DAVID",~You can see 6 of my beautiful assistants, all dressed differently. ~)
Wait(5)
DisplayStringHead("X#DAVID",~Think on one! ~)
Wait(5)
DisplayStringHead("X#DAVID",~Just think on it! ~)
Wait(5)
DisplayStringHead("X#DAVID",~Do not touch them!~)
Wait(5)
DisplayStringHead("X#DAVID",~Do not smile at them!~)
Wait(5)
DisplayStringHead("X#DAVID",~Do not talk to them!~)
Wait(5)
DisplayStringHead("X#DAVID",~Just think on it! ~)
Wait(5)
DisplayStringHead("X#DAVID",~I will find the one on your mind...~)
Wait(5)
ActionOverride("X#Assistant1", DestroySelf())
ActionOverride("X#Assistant2", DestroySelf())
ActionOverride("X#Assistant3", DestroySelf())
ActionOverride("X#Assistant4", DestroySelf())
ActionOverride("X#Assistant5", DestroySelf())
ActionOverride("X#Assistant6", DestroySelf())
Wait(10)
DisplayStringHead("X#DAVID",~Now look into my eyes and think on the assistant you chose... ~)
Wait(10)
DisplayStringHead("X#DAVID",~I do not know you... ~)
Wait(10)
DisplayStringHead("X#DAVID",~I cannot know which assistant you picked... ~)
Wait(10)
DisplayStringHead("X#DAVID",~But I know exactly the assistant that is on your mind... ~)
Wait(10)
DisplayStringHead("X#DAVID",~LOOK! ~)
Wait(10)
DisplayStringHead("X#DAVID",~SHE IS GONE! I did not resummon HER!~)
Wait(5)
CreateCreature("X#Assi07", [1150.2978],1)
CreateCreature("X#Assi08", [1175.3010],1)
CreateCreature("X#Assi09", [1150.3050],1)
CreateCreature("X#Assi10", [1180.3090],1)
CreateCreature("X#Assi11", [1065.3170],1)
ActionOverride("X#Assistant7", FaceObject(Player1))
ActionOverride("X#Assistant8", FaceObject(Player1))
ActionOverride("X#Assistant9", FaceObject(Player1))
ActionOverride("X#Assistant10", FaceObject(Player1))
ActionOverride("X#Assistant11", FaceObject(Player1))
SmallWait(1)
DisplayStringHead("X#DAVID",~Surprised?~)
Wait(5)
ActionOverride("X#Assistant7", DestroySelf())
ActionOverride("X#Assistant8", DestroySelf())
ActionOverride("X#Assistant9", DestroySelf())
ActionOverride("X#Assistant10", DestroySelf())
ActionOverride("X#Assistant11", DestroySelf())
SetGlobal("X#XanQuest1","GLOBAL",10)
EndCutSceneMode()
END
