I_C_T2~ADDY~ 0 X#QuaAddy
==~QUAYLJ~ IF~InParty("QUAYLE")
!Dead("QUAYLE")
!StateCheck("QUAYLE",STATE_SLEEPING)~ THEN~So many people always want to speak to you... Why not me? I’m smarter than you are.~ END

I_C_T2~ALATOS~ 0  X#QuaAlatos
==~QUAYLJ~ IF~InParty("QUAYLE")
!Dead("QUAYLE")
!StateCheck("QUAYLE",STATE_SLEEPING)~ THEN~It is nice to be recognised for my importance for once!~ END

I_C_T2~ANGELO~ 2 X#QuaAngelo
==~QUAYLJ~ IF~InParty("QUAYLE")
!Dead("QUAYLE")
!StateCheck("QUAYLE",STATE_SLEEPING)~ THEN~Stupidity?!? You may have one up over us now, but in the long run I’ll show you who’s stupid!~ 
==~ANGELO~ IF~InParty("QUAYLE")
!Dead("QUAYLE")
!StateCheck("QUAYLE",STATE_SLEEPING)~ THEN~Silence! Else I shall amuse myself by tearing out your tongue!~
END

I_C_T2~ARKION~ 3  X#QuaArk
==~QUAYLJ~ IF~InParty("QUAYLE")
!Dead("QUAYLE")
!StateCheck("QUAYLE",STATE_SLEEPING)~ THEN~Actually, uh, I think that smell might be me. But I’m glad that you like it!~ END

I_C_T2~BELT~ 6 X#QuaBelt
==~QUAYLJ~ IF~InParty("QUAYLE")
!Dead("QUAYLE")
!StateCheck("QUAYLE",STATE_SLEEPING)~ THEN~Oh! Well, Sir, I consider it my duty to help those of less mental fortitude than I, but I’m sure we-~ 
==~QUAYLJ~ IF~InParty("QUAYLE")
!Dead("QUAYLE")
!StateCheck("QUAYLE",STATE_SLEEPING)~ THEN~Hey! Listen to me! Stop paying attention to <CHARNAME>!~
END

I_C_T2~BENTAN~ 7 X#QuaBent
==~QUAYLJ~ IF~InParty("QUAYLE")
!Dead("QUAYLE")
!StateCheck("QUAYLE",STATE_SLEEPING)~ THEN~Ha! My guess is he’s just jealous of the power those such as I command.~ END

I_C_T2~BLANE~ 0 X#QuaBlane
==~QUAYLJ~ IF~InParty("QUAYLE")
!Dead("QUAYLE")
!StateCheck("QUAYLE",STATE_SLEEPING)~ THEN~Hi there!~ END

I_C_T2~BORK~ 0 X#QuaBork
==~QUAYLJ~ IF~InParty("QUAYLE")
!Dead("QUAYLE")
!StateCheck("QUAYLE",STATE_SLEEPING)~ THEN~The Mermaid and Undercellars through it can prove a most ‘educational’ place to visit, <CHARNAME>. I’d certainly recommend it if you want to learn some, uh, new tricks.~ END

I_C_T2~BREVLI~ 0 X#QuaBrev
==~QUAYLJ~ IF~InParty("QUAYLE")
!Dead("QUAYLE")
!StateCheck("QUAYLE",STATE_SLEEPING)~ THEN~Are you going to ask for my autograph? Say, <CHARNAME>, is he going to ask for my autograph? I get that a lot. Goes with the territory. Mental territory, of course, I don’t actually own any land of my own yet.~ END

I_C_T2~CAEDMO~ 3 X#QuaCaed
==~QUAYLJ~ IF~InParty("QUAYLE")
!Dead("QUAYLE")
!StateCheck("QUAYLE",STATE_SLEEPING)~ THEN~Seems everyone’s got an errand boy to send messages these days. Say, perhaps I should find myself one... There’s enough kids round here I’m sure people wouldn’t miss one or two… Did I say that out loud? You must’ve been hearing things.~ END

I_C_T2~CYTHAN~ 1 X#QuaCyth
==~QUAYLJ~ IF~InParty("QUAYLE")
!Dead("QUAYLE")
!StateCheck("QUAYLE",STATE_SLEEPING)~ THEN~Sounds like an interesting relationship you have there.~ END

I_C_T2~DABRON~ 0 X#QuaDab
==~QUAYLJ~ IF~InParty("QUAYLE")
!Dead("QUAYLE")
!StateCheck("QUAYLE",STATE_SLEEPING)~ THEN~I’d prefer to think of myself as a mind for hire as opposed to an axe for hire.~
==~DABRON~ IF~InParty("QUAYLE")
!Dead("QUAYLE")
!StateCheck("QUAYLE",STATE_SLEEPING)~ THEN~Bah! Are you the new mercenaries, or not?~ END

I_C_T2~DARRYL~ 0 X#QuaDarryl
==~QUAYLJ~ IF~InParty("QUAYLE")
!Dead("QUAYLE")
!StateCheck("QUAYLE",STATE_SLEEPING)~ THEN~Hey there!~ END

I_C_T2~DEGROD~ 2 X#QuaDegrod
==~QUAYLJ~ IF~InParty("QUAYLE")
!Dead("QUAYLE")
!StateCheck("QUAYLE",STATE_SLEEPING)~ THEN~Simple indeed! I could’ve done something easy as that when I was but knee-high to a gibberling! Of course, I was a very advanced child.~ END

I_C_T2~DELTAN~ 4 X#QuaEltan
==~QUAYLJ~ IF~InParty("QUAYLE")
!Dead("QUAYLE")
!StateCheck("QUAYLE",STATE_SLEEPING)~ THEN~A reasonable sum, and while perhaps not as high as I’d usually charge for my services... I would suggest we accept. <CHARNAME>?~ END

I_C_T2~DESRET~ 0 X#QuaDes
==~QUAYLJ~ IF~InParty("QUAYLE")
!Dead("QUAYLE")
!StateCheck("QUAYLE",STATE_SLEEPING)~ THEN~Oh, boy, yes please!~ END

I_C_T2~DRUNK~ 2 X#QuaDrunk
==~QUAYLJ~ IF~InParty("QUAYLE")
!Dead("QUAYLE")
!StateCheck("QUAYLE",STATE_SLEEPING)~ THEN~Somehow your odious breath fails to lend credence to your argument, oaf.~ END

I_C_T2~ENTILL~ 0 X#QuaEnt
==~QUAYLJ~ IF~InParty("QUAYLE")
!Dead("QUAYLE")
!StateCheck("QUAYLE",STATE_SLEEPING)~ THEN~Hey, I’m not his father’s child, leave me out of this! I’ve never even met his father!~ END

I_C_T2~FATMBA~ 0 X#QuaFatMan
==~QUAYLJ~ IF~InParty("QUAYLE")
!Dead("QUAYLE")
!StateCheck("QUAYLE",STATE_SLEEPING)~ THEN~Well, you’re certainly right about that one.~ END

I_C_T2 ~FCOOK2~ 0 X#QuaFatCook
==~QUAYLJ~ IF~InParty("QUAYLE")
!Dead("QUAYLE")
!StateCheck("QUAYLE",STATE_SLEEPING)~ THEN~Certainly my type of lady!~ END

I_C_T2~FFSLEEP~ 0 X#QuaFFSleep
==~QUAYLJ~ IF~InParty("QUAYLE")
!Dead("QUAYLE")
!StateCheck("QUAYLE",STATE_SLEEPING)~ THEN~Vagrancy?!? Excuse me! It has been scientifically proven that, uh, sleeping out-of-doors can be beneficial for one’s mental prowess! And I am ample proof of that should you wish to put it to a test, ya big tinhead!~
==~FFSLEEP~ IF~InParty("QUAYLE")
!Dead("QUAYLE")
!StateCheck("QUAYLE",STATE_SLEEPING)~ THEN~Eh... Just don’t do it again, midget.~ END

I_C_T2~GALILE~ 2 X#QuaGalile
==~QUAYLJ~ IF~InParty("QUAYLE")
!Dead("QUAYLE")
!StateCheck("QUAYLE",STATE_SLEEPING)~ THEN~Oh, I completely agree with you! So many louts demand instant answers to all kinds of questions, while the true learned such as I know that patience is required due to the consideration that much be given to each and every variable factor...~
==~QUAYLJ~ IF~InParty("QUAYLE")
!Dead("QUAYLE")
!StateCheck("QUAYLE",STATE_SLEEPING)~ THEN~Well, uh, that’s my excuse anyway.~
==~GALILE~ IF~InParty("QUAYLE")
!Dead("QUAYLE")
!StateCheck("QUAYLE",STATE_SLEEPING)~ THEN~Quite. Nevertheless, I must be off to study my star charts; and rub some lotion on my craned neck. Good fortune in your travels and may the gods be with you.~ END

I_C_T2~GAMES~ 0 X#QuaGames
==~QUAYLJ~ IF~InParty("QUAYLE")
!Dead("QUAYLE")
!StateCheck("QUAYLE",STATE_SLEEPING)~ THEN~Probably me. Can we play? Let’s play.~ END

I_C_T2~GAMES5~ 0 X#QuaGames5
==~QUAYLJ~ IF~InParty("QUAYLE")
!Dead("QUAYLE")
!StateCheck("QUAYLE",STATE_SLEEPING)~ THEN~<CHARNAME>, that means we can make twice as much money as we put in! That’s a sure-fire profit! Do you see?~ END

I_C_T2~GAZIB~ 1 X#QuaGaz
==~QUAYLJ~ IF~InParty("QUAYLE")
!Dead("QUAYLE")
!StateCheck("QUAYLE",STATE_SLEEPING)~ THEN~Such an amazing show! I wonder how he does it. I’m sure I could figure it out one bored afternoon.~ END

I_C_T2~GHORAK~ 4 X#QuaGhor
==~QUAYLJ~ IF~InParty("QUAYLE")
!Dead("QUAYLE")
!StateCheck("QUAYLE",STATE_SLEEPING)~ THEN~Listen, pal, I’m happy for you but I don’t want to get too close... I don’t really go in for that kinda thing. Know what I’m saying?~
==~GHORAK~ IF~InParty("QUAYLE")
!Dead("QUAYLE")
!StateCheck("QUAYLE",STATE_SLEEPING)~ THEN~What? Oh, you misunderstand. How wonderful to be healthy again!~ END

I_C_T2~HACK~ 0 X#QuaHack
==~QUAYLJ~ IF~InParty("QUAYLE")
!Dead("QUAYLE")
!StateCheck("QUAYLE",STATE_SLEEPING)~ THEN~Well, he doesn’t seem to have much upstairs but I guess the same could be said for most of the other people I must associate with on a daily basis… Hey, no offence guys.~ END

I_C_T2~LANTAN~ 1 X#QuaLant
==~QUAYLJ~ IF~InParty("QUAYLE")
!Dead("QUAYLE")
!StateCheck("QUAYLE",STATE_SLEEPING)~ THEN~I think she should eat less cheese before she goes to bed at night.~ END

I_C_T2~LOTHAN~ 4 X#QuaLothander
==~QUAYLJ~ IF~InParty("QUAYLE")
!Dead("QUAYLE")
!StateCheck("QUAYLE",STATE_SLEEPING)~ THEN~Naturally I know a thing or two about that sort of spell and he does speak the truth... Only powerful magic will save him. I’d help, of course, but I find those particular spells, uh, give me a headache.~ END
