APPEND ~GARRIJ~

//Nashkel

IF WEIGHT #-2 ~Global("X#GAFW4900","GLOBAL",1)~ THEN BEGIN GAFW4900
SAY ~I've heard many great things about this carnival - said to be the finest across all the Sword Coast! I hope we'll have at least a little time to relax...~
++ ~Garrick, every salesman claims his own product to be the best. It's probably just mediocre.~ DO ~SetGlobal("X#GAFW4900","GLOBAL",2)~ GOTO CarnivalNo
++ ~I'm sure there's time for recreation here.~ DO ~SetGlobal("X#GAFW4900","GLOBAL",2)~ GOTO CarnivalYes
++ ~Bah! I'm above such pithy amusements as this pathetic carnival. I'm not a child.~ DO ~SetGlobal("X#GAFW4900","GLOBAL",2)~ GOTO CarnivalNo
END

IF ~~ CarnivalNo
SAY ~Oh, well, uh... I mean, we could at least give it a go. Ah well.~
IF ~~ THEN EXIT
END

IF ~~ CarnivalYes
SAY ~I can tell we're going to get along fabul... fab... ah, brilliantly <CHARNAME>!~
IF ~~ THEN EXIT
END

//Firewine

IF WEIGHT #-2 ~Global("X#GAFW4500","GLOBAL",1)~ THEN BEGIN GAFW4500
SAY ~The Firewine Bridge... Surely a tale or two to be, uh, told around these parts!~
= ~Though, I do wonder where the river actually *is*...~
= ~Hmmm. I guess such things are perhaps not for man to know.~
= ~Hey, guys, wait up!~
IF ~~ THEN DO ~SetGlobal("X#GAFW4500","GLOBAL",2)~ EXIT
END

//Baldur's Gate

IF WEIGHT #-2 ~Global("X#GAFW0800","GLOBAL",1)~ THEN BEGIN GAFW0800
SAY ~The city of Baldur's Gate... So much to do, so much to see! We could perhaps see a play, visit the Hall of Wonders...~
++ ~We've hardly got time for such trivialities, Garrick. Keep quiet.~ DO ~SetGlobal("X#GAFW0800","GLOBAL",2)~ GOTO X#GarBGQuiet
++ ~I've never been here before. Where do you suggest we visit?~ DO ~SetGlobal("X#GAFW0800","GLOBAL",2)~ GOTO X#GarBGVisit
END

IF ~~ X#GarBGQuiet
SAY ~Art and history isn't trivial, it is... uh... Bah!~
IF ~~ THEN EXIT 
END

IF ~~ X#GarBGVisit
SAY ~Oh, so many places! We could visit Gond's Hall of Wonders across town, the Duchal Palace, the-~
++ ~I get the picture. We'll take a look as we wander, then.~ EXIT
++ ~My ears can't take this punishment any more! Keep your mouth shut. I decide where we go.~ EXIT
++ ~I meant more along the lines of taverns and supplies...~ GOTO X#GarBGTav
END

IF ~~ X#GarBGTav
SAY ~Well, there's quite a few arms merchants about town, but for magical wares we're best off trying Sorcerous Sundries not too far from here. The owner's a bit, uh, aloof at times, though...~
= ~For taverns I'd suggest the Elfsong or, ah, the Blushing Mermaid. But I'm not sure if you like the same places as me and, well, there's loads to choose from.~
++ ~Thanks, Garrick. I'll bear that in mind.~ EXIT
END

//Candlekeep

IF WEIGHT #-2 ~Global("X#GAFW2608","GLOBAL",1)~ THEN BEGIN GaCandlekeep
SAY ~So this is the inside of the famous Keep? Wow, there's more books than you could read in, ah, a dozen lifetimes!~
++ ~Yes, that's why they call it a library.~ DO ~SetGlobal("X#GAFW2608","GLOBAL",2)~ GOTO GarLibrary
++ ~They're mostly very dry historical accounts and obscure spell tomes, Garrick. You probably wouldn't find them very interesting.~ DO ~SetGlobal("X#GAFW2608","GLOBAL",2)~ GOTO X#GarBoring
++ ~We don't have time, Garrick, we've got to find the Iron Throne leaders!~ DO ~SetGlobal("X#GAFW2608","GLOBAL",2)~ GOTO GarIron
END

IF ~~ GarLibrary
SAY ~Well, no need for *that* sort of attitude <CHARNAME>. Some of us weren't so fortunate as to grow up surrounded by legends of lore...~
++ ~I suppose it was quite a privilege, Garrick. Anyhow, let's go; we've not much time to waste. We've got to find the Iron Throne leaders!~ DO ~SetGlobal("X#GAFW2608","GLOBAL",2)~ GOTO GarIron
++ ~And we don't wish to waste the rest of our lives around them either. Come on, we've got things to do.~ EXIT
END

IF ~~ X#GarBoring
SAY ~Oh, no! I find all books interesting, <CHARNAME>... You never know when something you read will unexpectedly turn out to be of vital importance! ~
= ~At least, uh, that's what I tell myself. ~
++ ~Perhaps we'll find time later, but for now we'd best be moving.~ EXIT
++ ~Great attitude, but we have no time to talk about books, Garrick. We've got to find the Iron Throne leaders!~ DO ~SetGlobal("X#GAFW2608","GLOBAL",2)~ GOTO GarIron
END

IF ~~ GarIron
SAY ~I'll be glad when this is all over. I hope it's not going to be too messy...~
IF ~~ THEN EXIT
END

END


INTERJECT_COPY_TRANS ~BGWILLIA~ 10 ManyInt11
== ~GARRIJ~ IF ~IsValidForPartyDialogue("garrick") Gender(Player1,FEMALE)~ THEN ~Well, not too much has changed then. Now she just waits until we make camp before she gets away from the rest of the party and... Ah... uhmm... forget I said that.~
== ~AJANTJ~ IF ~IsValidForPartyDialogue("garrick") Gender(Player1,FEMALE)~ THEN ~I heard that, Garrick. Watch your tongue while talking of the fairer gender, especially lady <CHARNAME>!~
== ~BGWILLIA~ IF ~IsValidForPartyDialogue("garrick") Gender(Player1,FEMALE)~ THEN ~Aha, so your little friends here noticed it too?~
END

I_C_T ~ABELA~ 1 X#GarAbela
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~Such a terrible thing, to see a creature of such beauty wasting away...~ END

I_C_T2 ~ACHEN~ 3 X#GarAchen
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~A hero’s work is never done.~ END

I_C_T2 ~ADDY~ 1 X#GarAddy1
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~Oh, <CHARNAME>, we must!~ END

I_C_T2 ~ADDY~ 2 X#GarAddy2
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~Oh, <CHARNAME>, we must!~ END

I_C_T ~AMNIS~ 4 X#GarAmnis
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~I have heard many a tale of poor fellows subdued by evil enchantments, but to hear of one happening now is terrible! <CHARNAME> we must help!~ END

I_C_T2 ~AMNIS3~ 0 X#GarAmnis3
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~To bodly go where others dare not... ‘Tis the adventurer’s creed!~ END

I_C_T ~BASSIL~ 0 X#GarBassil
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~What sorcery is this? He... He’s talking to them! The man is mad!~ END

I_C_T ~BELT~ 0 X#GarBelt
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~The inside of the Duchal Palace. Magnificent! If only we were here in happier times.~
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~Oh, I guess I should be, ah, paying attention...~ END

I_C_T2 ~BENTAN~ 4 X#GarBentan
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~Self – flagellation? Oh, my...~ END

I_C_T ~BLANE~ 1 X#GarBlane
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~He’s right, <CHARNAME>. Kelddath is the High Priest of Lathander in this region.~ END

I_C_T2 ~BRAGE~ 1 X#GarBrage
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~Such a sad tale. To arms, then!~ END

I_C_T ~BRAN~ 0 X#GarBran
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~Uh, okay.~ END

I_C_T ~BREVLI~ 4 X#GarBrev
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~Oh, <CHARNAME>, we shouldn’t! I have been involved with those who break the law before, and ‘tis not the right path!~ END

I_C_T ~CADDER~ 0 X#GarCadd
== ~GARRIJ~ IF ~InParty("GARRICK") !Dead("Garrick") !StateCheck("Garrick",STATE_SLEEPING)~ THEN ~Cadderly? As in *the* Cadderly, famed priest of Deneir?~
== ~CADDER~ IF ~InParty("GARRICK") !Dead("Garrick") !StateCheck("Garrick",STATE_SLEEPING)~ THEN ~I wouldn’t quite say ‘famed’, but yes, that is I.~ END

I_C_T ~COKSMTH~ 1 X#GarCok
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~I can’t see the wood for the subterranean trees...~ END

I_C_T ~DELTAN~ 0 GarEltan
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~This is Duke Eltan, <CHARNAME>. I have heard good things about him; I think we should tell him the truth.~ END

I_C_T ~DIGGER~ 11 X#GarDigg
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~Kozah was an ancient deity of desruction. We should be careful!~ END

I_C_T ~DIGGER~ 12 X#GarDigg2
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~I don’t recognise the language, but Kozah was an old god of chaos and destruction... I don’t like the sound of that!~ END 

I_C_T ~DRIZZT~ 0 X#GarDrizzt
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~The famed ranger, Drizzt Do’Urden!~
== ~DRIZZT~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~Indeed, and well met, young man! Will you aid me?~
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~Drizzt is a noble warrior, <CHARNAME>. We must help him!~  END

I_C_T ~DROTH~ 0 X#GarDroth
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~An Ogre – mage? We must flee, <CHARNAME>! We cannot stand against a creature like this!~ END

I_C_T ~DRYAD~ 0 X#GarDryad
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~Such beauty! We cannot allow this affront to nature!~ END

I_C_T ~DYNAHE~ 0 X#GarDyna
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~The warrior true, fighting to save his Lady... Now their quest is over, <CHARNAME>, perhaps they could join ours?~ END

//added on 20041112

I_C_T ~BELAND~ 0 X#GarBel1
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~<CHARNAME>, let’s go! I came here once as a child, and there are some truly terrific sights...~ END

I_C_T ~BELAND~ 1 X#GarBel2
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~ <CHARNAME>, let’s go! I came here once as a child, and there are some truly terrific sights...~ END

I_C_T ~BELAND~ 2 X#GarBel3
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~ <CHARNAME>, let’s go! I came here once as a child, and there are some truly terrific sights...~ END

I_C_T2 ~BRATHL~ 0 X#GarBrath1
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~I’m so excited!~ END

I_C_T ~BRATHL~ 2 X#GarBrath2
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~A Steam Dragon! What will they think of next?~ END

I_C_T ~EDWIN~ 0 X#GarEdJ1
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~This high and mighty wizard seems an arrogant type indeed, and those red robes hint at a Thayan... We should be careful of our dealings with him, <CHARNAME>.~ END

I_C_T ~EDWIN~ 1 X#GarEdJ2
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~ This high and mighty wizard seems an arrogant type indeed, and those red robes hint at a Thayan... We should be careful of our dealings with him, <CHARNAME>.~ END

I_C_T ~EDWIN~ 2 X#GarEdJ3
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~ This high and mighty wizard seems an arrogant type indeed, and those red robes hint at a Thayan... We should be careful of our dealings with him, <CHARNAME>.~ END

I_C_T ~ELDOTH~ 5 X#GarEldJ
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~Extortion? Blackmail? Those don’t sound like very noble goals.~
== ~ELDOTH~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~Hmm, child, you said something?~
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~Child?!? I -~
== ~ELDOTH~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~I do assure you it pains me to do this but you must think of my lover, Skie! This is the only way she can escape the tyranny of her life. So, what do you say?~ END

I_C_T ~ELMIN2~ 0 X#GarElm2
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~Elminster of Shadowdale, famed sage and Chosen of Mystra? Could it be?~
== ~ELMIN2~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~Aye, one and the same. I can tell ye have the glint of a story – spinner in those young eyes, lad. Why don’t ye tell me your name that I might say in the future I know the biographer of <CHARNAME>?~
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~I am, uh... Oh my, Elminster himself!~
== ~ELMIN2~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~Nay, I’m Elminster.~
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~I mean, ah, my name is Garrick, Sir. And it’s an honour to meet you.~
== ~ELMIN2~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~Garrick? I’ll keep yon name and face in my head, lad. I expect great things of ye. But now, I must address that which is weighing down the mind of <CHARNAME>.~ END

I_C_T ~ELMIN3~ 0 X#GarElm3
== ~ELMIN3~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)
Global("X#GarElm2","GLOBAL",1)~ THEN ~And greetings again, Garrick.~
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)
Global("X#GarElm2","GLOBAL",1)~ THEN ~Tis an honour to see you again, Sir.~ END

I_C_T ~ELMIN5~ 0 X#GarElmin5
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~I’m beginning to see how you’ve acquired a reputation for, uh, interference... In the best possible sense of the word, Sir!~ END

I_C_T ~FATMBA~ 0 X#GarFat
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~That sure would mean pretty big bones...~ END

I_C_T2 ~FERGUS~ 1 X#GarFer
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~Ah, true love! Perhaps we could help Fergus in this matter?~ END

I_C_T2 ~FIREBE~ 2 X#GarFB
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~The History of the Dead Three – he’s right, a dark tale indeed. Merely thinking of those fell deities sends shivers down my spine.~ END

I_C_T2 ~FORTHE~ 9 X#GarFor
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~You’d be surprised how travel broadens a bard’s horizons, Sir.~
== ~FORTHE~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~Possibly, but I prefer my silken sheets. Good evening to you.~ END

I_C_T2 ~GALLOR~ 5 X#GarGal
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~<CHARNAME>, what price for innocent life? I say we refuse this Gallor’s offer and inform Charleston.~ END

I_C_T2 ~GAXIR~ 2 X#GarGax
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~Clouded prophecy, the stuff of legend indeed! I must make notes.~ END

I_C_T2 ~GAZIB~ 0 X#GarGaz
== ~GARRIJ~ IF ~InParty("GARRICK") !Dead("Garrick") !StateCheck("Garrick",STATE_SLEEPING)~ THEN ~Oh, my.~ END

I_C_T2 ~GHORAK~ 2 X#GarGor
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~Wherever we turn we find adventure and intrigue... To the Three Old Kegs, <CHARNAME>?~ END

I_C_T2 ~GORION3~ 1 X#GarGori
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~Oh, <CHARNAME>, what’s real? Nothing makes any sense!~ END

I_C_T2 ~GORPEL~ 0 X#GarGorp
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~We have many a tale to spin; what say you, <CHARNAME>?~ END

I_C_T2 ~GREYWO~ 1 X#GarGrey
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~No! This is not right, that man is an artist!~ END

I_C_T2 ~HAFIZ~ 3 X#GarHaf
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~These are dire portents indeed...~ END

I_C_T2 ~HARBOR~ 2 X#GarHar
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~It seems there’s a lot of shady rumours involving the Iron Throne these days...~ END

I_C_T2 ~HENTOL~ 9 X#GarHen
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~Messing with the dead oft causes such suffering for the living...~ END

I_C_T2 ~HULRIK~ 1 X#GarHul
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~Intriguing. That sounds like the beginnings of a grand adventure, eh, <CHARNAME>?~ END

I_C_T2 ~HUNTER~ 1 X#GarHun
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~Oh, I think I can feel my breakfast coming back up!~ END

I_C_T2 ~INGOT~ 1 X#GarIng
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~Wow, I don’t think I’ve ever heard a gnoll speak before. Perhaps we should check it out?~ END

I_C_T2 ~IVANNE~ 0 X#GarIva
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~A good tale is priceless, <CHARNAME> – and I fear this one, dark as it is, could be important.~ END

I_C_T2 ~JALANT~ 4 X#GarJal
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~I’d be very careful when dealing with the servants of the Bitch Queen, <CHARNAME>.~ END

I_C_T2 ~JARED~ 5 X#GarJar
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~He does, uh, have a point there.~ END

I_C_T2 ~JOIA~ 4 X#GarJoi
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~Surely we can do this simple task for such a sweet lady?~ END

I_C_T2 ~JOPI~ 1 X#GarJop
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~He’s right.~ END

I_C_T2 ~KEEPER~ 2 X#GarKee
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~The rules of Candlekeep are known by all learned fellows, <CHARNAME>. Tis a shame they will not bend, just a little.~ END

I_C_T2 ~KENT~ 4 X#GarKent
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~That does sound strange. The Undercellars has a particularly, uh, unsavoury reputation... ~
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~ Not that I’d know, of course.~
== ~KENT~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~Well met, friends. I hope you can get to the bottom of this – for all our sakes.~ END

I_C_T2 ~KERRAC~ 2 X#GarKer
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~Amazing! Can such be true?~ END

I_C_T2 ~KISSIQ~ 1 X#GarKis
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~A hellish chicken? I’ve had a hellish stomach after a poorly – cooked chicken hotpot, but this man’s talk of, uh, talk, tis new to me!~ END

I_C_T ~KRYSTI~ 3 X#GarKry
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~That’s barbaric!~
== ~KRYSTI~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~I prefer the term… depraved, hmmm?~ END

I_C_T2 ~FLAMBRID~ 1 X#GarLam
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~Baldur’s Gate is closed? Surely the situation must be serious, indeed.~ END

I_C_T2 ~LARYSS~ 1 X#GarLar
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~Surely there must be something we can do to help!~ END

I_C_T2 ~LARZE~ 3 X#GarLarz
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~I get the feeling that happens a lot.~ END

I_C_T2 ~LESTOR~ 4 X#GarLes
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~Nosferatu is a classic; but on the other hand an exploding ogre sounds like a lot of fun!~ END

I_C_T2 ~MAPLE~ 0 X#GarMap
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~Wow.~ END

I_C_T2 ~MEILUM~ 0 X#GarMel
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~Meilum? I don’t, ah, think so. What about you, <CHARNAME>?~ END

I_C_T2 ~MELICA~ 2 X#GarMel1
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~A talking, uh... chicken? Oh, my. What, ah, fowl sorcery is this?~
== ~MELICA~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~Fowl? *cluck* You’ve no idea how much I’m *cluck* going to hate these paltry jokes when *cluck* I get out of this!~
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~Hmm. Paltry jokes, or poultry jokes?~
== ~MELICA~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~Gaaaaaah! *cluck*~
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~Wait! I was just joking with a *chicken*? Oh, my oh my...~ END

I_C_T2 ~MELICA~ 23 X#GarMel2
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~If you ask me, you’re pretty lucky not to be a roast chicken!~ END

I_C_T2 ~MULAHE~ 2 X#GarMul
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~To arms, then! We shall prevail!~ END

I_C_T2 ~MUTAMI~ 0 X#GarMut
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~That’s monstrous!~ END

I_C_T2 ~NARCIL~ 1 X#GarNar
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~A shame. We might’ve learned something!~ END

I_C_T2 ~NEB~ 7 X#GarNeb
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~What a vile creature! He deserves to rot in these cells!~
== ~NEB~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~Vile or no, heh, I’m your only way out of here…~ END

I_C_T2 ~NIEMAI~ 0 X#GarNie
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~Xzar’s reports? What?~ END

I_C_T2 ~NOOBER~ 8 X#GarNoober
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~Hey!~ END

I_C_T2 ~NORALE~ 3 X#GarNor
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~No trouble, fair lady!~ END

I_C_T2 ~NOSFER~ 2 X#GarNos
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~Tremendous! Bravo!~
== ~NOSFER~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~Thank you kindly, young Sir. Though I am merely the vessel for the author’s words.~ END


I_C_T2 ~OOGIEW~ 7 X#GarOog
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~I... Uh...~ END

I_C_T2 ~OUBLEK~ 8 X#GarOub
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~Tis a pity it couldn’t have been resolved in a nicer fashion. I guess not every tale can have a happy ending.~ END

I_C_T2 ~PALLON~ 4 X#GarPal
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~Interesting. It seems there is much afoot in the Realms.~
== ~PALLON~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~That there is. Mayhap one day some of you will be a part of it. Think on that.~ END

I_C_T2 ~PERMID~ 1 X#GarPer
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~That’s the home of Thalantyr, a wise and powerful mage. I’d, uh, caution against trying to rob him, <CHARNAME>.~ END

I_C_T2 ~POE~ 0 X#GarPoe1
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~Epic tales of villainy? Wow! Oh, <CHARNAME>, please!~ END

I_C_T2 ~POE~ 8 X#GarPoe2
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~*Gasp*~ END

I_C_T2 ~POE~ 15 X#GarPoe15
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~Magnificent! Such a tale could fill any tavern or hall in all the Realms!~
== ~POE~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~Your kind words do warm this young bard’s heart – which is useful, considering the weather here. I thank you most humbly.~ END

I_C_T2 ~PORTAL~ 1 X#GarPor
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~Say what now?~ END

I_C_T2 ~PRIILMU~ 4 X#GarPrii
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~That doesn’t sound too fitting for a Priest of the Crying God such as yourself...~ END

I_C_T2 ~PRISM~ 7 X#GarPri
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~The unearthly beauty of the elves steals many a man’s heart... ~ END

I_C_T2 ~RAGEFA~ 14 X#GarRag
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~You’ve done the right thing, Sir.~ END

I_C_T2 ~RAMAZI~ 6 X#GarRam
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~He has enslaved a Nymph? A foul crime!~
== ~RAMAZI~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~Exactly. Will you help me... put matters right?~ END

I_C_T2 ~REGINA~ 1 X#GarReg
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~I couldn’t have put it better myself.~
== ~REGINA~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~Indeed! A veritable feast of vocabulary it may have been, while yet concise in it’s praise. But such is still pittance compared to the glitz, the glamour, the personality which flows impersonally from the heart of this small metropolis.~  END

I_C_T2 ~RIELTA~ 2 X#GarRie
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~He’s... got a point.~
== ~RIELTA~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~Yes, listen to the child and be on your way.~ END

I_C_T2 ~RINNIE~ 1 X#GarRin
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~I’m sure we could keep our eyes open, milady.~ END

//S to Z

I_C_T2 ~SAFANA~ 4 X#GarSaf
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~Oh, my... I sure am glad to be an adventurer.~ END

I_C_T2 ~SAREVO~ 5 X#GarSar1
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~The coronation! We're just in time!~ END

I_C_T2 ~SAREVO~ 14 X#GarSar2
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~Oh, unspeakable horror!~ END

I_C_T2 ~SCAR~ 4 X#GarSca1
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~That does sound suspicious.~ END

I_C_T2 ~SCAR~ 20 X#GarSca2
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~He's right, <CHARNAME>. We shouldn't ignore a request like that.~ END

I_C_T2 ~SCHLUM~ 5 X#GarSch
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~It speaks in riddles... I wonder what it means?~ END

I_C_T2 ~SEWERC~ 0 X#GarSew
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~You can say that again! This stinks!~ END

I_C_T2 ~SHAELL~ 5 X#GarSha
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~Well, murder at the hands of Cyric is the commonly accepted view of events. I, uh, sort of got lost after that bit.~ END

I_C_T2 ~SHOAL~ 5 X#GarSho
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~Such injustice! I, Garrick, will aid you, fair creature!~
== ~SHOAL~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~Please! I cannot fight Ogre-Droth on my own, young human!~  END

I_C_T2 ~SILKE~ 12 X#GarSil1
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~Silke?~
== ~SILKE~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~Ah, Garrick. Do be a dear and shut up, won't you?~ END

I_C_T2 ~SILKE~ 17 X#GarSil2
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~Silke?~
== ~SILKE~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~Ah, Garrick. Do be a dear and shut up, won't you?~ END

I_C_T2 ~SMITH~ 2 X#GarSmi
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~So the people say!~ END

I_C_T2 ~SONNER~ 4 X#GarSon
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~The Bitch Queen? Her clergy are most certainly evil and terrible people.~
== ~SONNER~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~Damn straight. So, will ye help us?~ END

I_C_T2 ~TAMOKO~ 3 X#GarTam1
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~Yes... That explains his continued sickness!~ 
END

I_C_T2 ~TAMOKO~ 16 X#GarTam2
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~Even the most blighted of souls can find love, it would seem. Your love must have been great for it still to endure now.~
== ~TAMOKO~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~Yes, and... I’d do it all again. It is not his fault he was born like this. I love him still and I will always.~ END

I_C_T2 ~BGTAZOK~ 8 X#GarTaz1
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~Well that was, uh, unusual.~ END

I_C_T2 ~BGTAZOK~ 22 X#GarTaz2
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~Well that was, uh, unusual.~ END

I_C_T2 ~TENYA~ 5 X#GarTen
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~It would seem the situation is more complex than we were led to believe.~ END

I_C_T2 ~TEYNGA~ 0 X#GarTey
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~Oh, my!~ END

I_C_T2 ~THALAN~ 28 X#GarTha1
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~... because "luck" runs out... A good saying.~
== ~THALAN~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~And you would do well to remember it, young adventurers.~
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~Well met, Sir, and farewell..~ END

I_C_T2 ~THALAN~ 32 X#GarTha2
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~... because "luck" runs out... A good saying.~
== ~THALAN~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~And you would do well to remember it, young adventurers.~
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~Well met, Sir, and farewell..~ END

I_C_T2 ~TIAX~ 0 X#GarTia1
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~A Cyricist, and first impressions would suggest his grip on reality is, uh, pretty loose...~
== ~TIAX~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~Tiax’s grip is firm upon the weapons he uses to smite his foes! Firm as the stone from with Cyric’s – and eventually Tiax’s too – Supreme Throne is hewn!~ END

I_C_T2 ~TIAX~ 1 X#GarTia2
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~A Cyricist, and first impressions would suggest his grip on reality is, uh, pretty loose...~
== ~TIAX~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~Tiax’s grip is firm upon the weapons he uses to smite his foes! Firm as the stone from with Cyric’s – and eventually Tiax’s too – Supreme Throne is hewn!~ END

I_C_T2 ~TICK~ 1 X#GarTic
== ~TICK~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~Well, except for you maybe, kiddo.~
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~Hey!~ END

I_C_T2 ~TREMAI~ 4 X#GarTre
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~Luck, fate, chance... Tis an interesting faith, that of Tymora. And he has a point – if he can raise the child, then why not?~ END

I_C_T2 ~VAIL~ 3 X#GarVai
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~It’s not too, uh, nice just to demand things you want from others, <CHARNAME>.~ END

I_C_T2 ~VOLO~ 0 X#GarVolo
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~Aren’t you Volo, Sir, the famous bard?~
== ~VOLO~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~That is indeed true, young one. If not a bard, then a peddler of tales at least. And who, pray tell, are you? I doubt my fame has spread wide that quite everybody has heard of me – and don’t get me wrong, this is something for which I am thankful – so; would I be correct in thinking you too have the storyteller’s soul?~
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~My name is Garrick, Sir, and I would indeed style myself as a bard of sorts. Well I guess I’m, uh, still learning... Tis an honour to meet you! Please regale us with one of your famous tales!~ END

I_C_T2 ~BGWILLIA~ 8 X#GarWil
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~Sounds like an, uh, interesting childhood there!~ END

I_C_T2 ~WINSKI~ 5 X#GarWin
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~I am… glad that you are so different from Sarevok, <CHARNAME>. I would hate for you to treat us as Sarevok treats his allies... Let’s move on, I... I feel sick.~ END

I_C_T2 ~XAN~ 0 X#GarXan1
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~That was, well, depressing.~ END

I_C_T2 ~XAN~ 1 X#GarXan2
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~That was, well, depressing.~ END

I_C_T ~ZEKE~ 0 X#GarZek
== ~GARRIJ~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~Wow!~
== ~ZEKE~ IF ~InParty("GARRICK")
!Dead("Garrick")
!StateCheck("Garrick",STATE_SLEEPING)~ THEN ~Exactly, my friend. What say ye?~ END
