I_C_T2 ~NIKLOS~ 9 X#AloraNiklos4
== ~NIKLOS~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~But then I'm sure our mutual friend Alora here's already told you that, ain't that right missy?~
== ~ALORAJ~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~Uhh, course, course... First thing I said... Well, besides hello I mean that's only proper and...~
== ~NIKLOS~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~You're jabbering, miss.~
== ~ALORAJ~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~W... was I? Oh sorry I didn't mean... ~
== ~NIKLOS~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~Off with ye now! And heed my words well.~
END

I_C_T2 ~NIKLOS~ 8 X#AloraNiklos3
== ~ALORAJ~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~ *whispering* I err... I don't think is such a good idea...~
END

I_C_T2 ~NIKLOS~ 3 X#AloraNiklos2
== ~NIKLOS~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~Though the boss still be wanting to see YE, Alora...~
== ~ALORAJ~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~*gulp!*~
END

I_C_T2 ~NIKLOS~ 0 X#AloraNiklos1
== ~ALORAJ~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~Oh no...~
END

I_C_T2 ~NADARI~ 6 X#AloraNadarin5
== ~ALORAJ~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~Okay Mr. Doppleganger, what've you done with the real Nadarin? No, on second thoughts don't answer that. And don't bring him back either!~
== ~NADARI~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~Bah!~
END

I_C_T2 ~NADARI~ 6 X#AloraNadarin5
== ~ALORAJ~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~Okay Mr. Doppleganger, what've you done with the real Nadarin? No, on second thoughts don't answer that. And don't bring him back either!~
== ~NADARI~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~Bah!~
END

I_C_T2 ~NADARI~ 3 X#AloraNadarin4
== ~ALORAJ~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~ Oh no, you're not still dealing with Roger the Fence are you? Phew, you are! I can still smell the sewers all over you!~
== ~NADARI~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~Bah, you aren't smelling too great yourself, woman!~
END

I_C_T2 ~NADARI~ 2 X#AloraNadarin3
== ~ALORAJ~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~Have you tried saying please?~
== ~NADARI~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~Please get outta my face and go kill that damned monster 'fore I suffer a hernia.~
== ~ALORAJ~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~It's a start.~
END

I_C_T2 ~NADARI~ 1 X#AloraNadarin2
== ~ALORAJ~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~Well, I am kinda bored...~
== ~NADARI~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~ My lucky day then. I got someone who's bored AND foolish.~
== ~ALORAJ~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~Hmmph.~
END

I_C_T2 ~NADARI~ 0 X#AloraNadarin1
== ~ALORAJ~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~Bah, big meanie!~
END

I_C_T2 ~NADIN~ 4 X#AloraNadin3
== ~ALORAJ~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~Oh don't worry, it was worthy plenty!~
END

I_C_T2 ~NADIN~ 1 X#AloraNadin2
== ~ALORAJ~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~Don't worry Mrs Tangleberry, I know what it's like. We'll get it to him for you.~
== ~NADIN~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~Thank you Alora. And please, call me Nadine.~
END

I_C_T2 ~NADIN~ 0 X#AloraNadin1
== ~NADIN~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~I'm suprised to find you travelling around with people like these, Alora.~
== ~ALORAJ~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~Ah, they're not so bad.~
== ~NADIN~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~I hope you're right.~
END

I_C_T2 ~LUCKY~ 0 X#AloraLucky
== ~ALORAJ~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~From what I've heard, the items from this place will probably kill you!~
== ~LUCKY~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~Those are completely unfounded accusations! Why that boy only suffered minor burns, and I'm sure her ladyship's scars will heal in time...~
= ~For the sake of her lord husband I hope they do...~
END

I_C_T2 ~HUSAM~ 0 X#AloraHusam
== ~ALORAJ~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~Pssttt, <CHARNAME>! *whispering* I recognize this guy from the Elfonsg. He gives me the creeps...~
= ~ I don't think he's really drunk either.~
END

I_C_T2 ~EURIC~ 4 X#AloraEuric4
== ~ALORAJ~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~Some of us just 'aint cut out for the life. No shame in though.~
== ~EURIC~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~ Err, what life?~
== ~ALORAJ~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~Heh, never mind 'bout it! Take care!~
END

I_C_T2 ~EURIC~ 3 X#AloraEuric3
== ~ALORAJ~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~ *Whispering* Yeah, <CHARNAMES> a big pussycat really! A big, fluffywuffy, cuddlywuddly...~
== ~EURIC~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~... errr...~
== ~ALORAJ~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~... cutewutey...~
== ~EURIC~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~... umm...~
== ~ALORAJ~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~... smellywelly... ~
== ~EURIC~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~... well...~
== ~ALORAJ~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~ ... ol' pussycat!~
== ~EURIC~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~... uh, thanks. I guess.~
== ~ALORAJ~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~See ya, Euric!~
END

I_C_T2 ~EURIC~ 2 X#AloraEuric2
== ~ALORAJ~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~Take care , Euric.~
== ~EURIC~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~Sure thing Miss Alora.~
END

I_C_T2 ~EURIC~ 0 X#AloraEuric1
== ~ALORAJ~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~Euric? It's me, Alora. What are you doing down in this part of the Gate?~
== ~EURIC~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~Umm, hi Miss Alora. I err... I'm not doing anything...~
== ~ALORAJ~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~Lemme guess, you just wanted to get away from the ol' girl for a while?~
== ~EURIC~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~Nadine you mean? Well yeah, I guess.~
== ~ALORAJ~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~Heh, tell me about it! You know that Nadine... your mother... cares about you though, right?~
== ~EURIC~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~Then tell her to stop nagging so darned much!~
END

I_C_T2 ~CYDERM~ 6 X#AloraCyderm2
== ~CYDERM~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~Or had the halfling been prying her nose into my business? I may be inclined to overlook this matter, depending on what sort of merchandise you're referring to...~
END

I_C_T2 ~CYDERM~ 0 X#AloraCyderm1
== ~CYDERM~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~   And please, take that annoying halfling woman with you. You cannot even begin to imagine what an utter pest she is!~
== ~ALORAJ~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~*sniff* After all the things we've been through together...~
END

I_C_T2 ~BLACKL~ 1 X#AloraBlackl1
== ~ALORAJ~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~Really? Does that mean you've got my "special order" ready then?~
== ~BLACKL~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~Err... did ye hear about that solar eclipse they've foretolled? Bigger than never before, so's I been told.~
END

I_C_T2 ~BELLAM~ 6 X#AloraBellam7
== ~ALORAJ~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~Ah, you worry too much!~
END

I_C_T2 ~BELLAM~ 5 X#AloraBellam6
== ~ALORAJ~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~Ah, you worry too much!~
END

I_C_T2 ~BELLAM~ 1 X#AloraBellam5
== ~ALORAJ~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~Have a nice one, Bell.~
END

I_C_T2 ~BELLAM~ 4 X#AloraBellam4
== ~ALORAJ~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~Best time for it in our line of work anyway...~
== ~BELLAM~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~Err, I have no idea what you're talking about.~
== ~ALORAJ~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~Heh, course you don't. See ya Bell.~
END

I_C_T2 ~BELLAM~ 3 X#AloraBellam3
== ~ALORAJ~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~Don't worry 'bout him, <CHARNAME>. He's always that gloomy. You should watch out for Phandalyn though. He's not been right for a while now. Rumour has it some evil adventurers killed his wife or somethin'.~
END

I_C_T2 ~BELLAM~ 2 X#AloraBellam2
== ~ALORAJ~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~Heh, no need to be shy! <CHARNAME>, this is Bellamy. You might say we're members of the same "community" here in the Gate...~
== ~BELLAM~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~Alora! You're ruining my "mysterious stranger" routine here!~
== ~ALORAJ~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~Hey, I only meant we're both fellow halflings... *winks*~
END

I_C_T2 ~BELLAM~ 0 X#AloraBellam1
== ~ALORAJ~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~Ol' Phandalyn's causing problems again?~
== ~BELLAM~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~Indeed. If anything, he's even worse than before.~
END

I_C_T ~ALANBL~ 0 X#AloraAlan
== ~ALORAJ~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~*Coughs*~
== ~ALANBL~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~Oh, Alora, it's you! I didn't spot you there at first.~
== ~ALORAJ~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~I *am* a thief, silly!~
== ~ALANBL~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~No need to be quite so sneaky around your friends though, eh?~
== ~ALORAJ~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~Hehe, I guess so.~
== ~ALANBL~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~Anyway, mind if I talk to your matey here?~
END

I_C_T ~ALATOS~ 0 X#AloraAlatos
== ~ALORAJ~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~Nope, no need...~
== ~ALATOS~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~Ah, I see you've brought my old friend Alora with you.  Staying out of trouble, I hope.~
== ~ALORAJ~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~ *gulp* Y-yes guildmaster.~
== ~ALATOS~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~I'm glad to hear it.  After all, we wouldn't want a repeat of that little... 'incident', now would we?~
== ~ALORAJ~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~Err, n-no guildmaster.~
== ~ALATOS~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~Good.  Now, to business.~
END

I_C_T ~ALYTH~ 0 X#AloraAlyth1
== ~ALYTH~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~But then Alora has probably already warned you of this place, did she not?~
== ~ALORAJ~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~Well actually...~
== ~ALYTH~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~I thought so.~
END

I_C_T ~ALYTH~ 4 X#AloraAlyth2
== ~ALORAJ~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~I'd do as the lady says, <CHARNAME>.  You don't want to cause trouble in this place.~
END

I_C_T ~ALYTH~ 5  X#AloraAlyth3
== ~ALYTH~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~As Alora will no doubt testify.~
== ~ALORAJ~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~Well, now that you...~
== ~ALYTH~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~Good, good.  Farewell, and do please keep out of trouble.~
END

I_C_T2 ~ANGELO~ 4 X#AloraAngelo
== ~ALORAJ~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~I'm too young die! <CHARNAME>, we've got to do something!~
END

I_C_T ~ARKION~ 1 X#AloraARkion
== ~ALORAJ~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~We... we're not really going to drag around dead bodies are we? Just the thought of it makes me feel ill!~
END

I_C_T2 ~BARSLIM~ 0 X#AloraBarslim
== ~ALORAJ~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~Ugh! It stinks in here. Hey watch out, over there!~
END

I_C_T ~BELAND~ 7  X#AloraBeland
== ~BELAND~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~Hold on... you there, Halfling girl.  Haven't we met before?~
== ~ALORAJ~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~Uh, n-no, I don't think so.  You must be thinking of someone else.~
== ~BELAND~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~How odd.  I'm sure I saw you in here just the other day.  No matter.  As I said, enjoy.~
END

I_C_T ~BORK~ 0 X#AloraBork1
== ~ALORAJ~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~B-be careful here, <CHARNAME>.  This place has got a bad rep even amonst us thieves.~
END

I_C_T ~BORK~ 1 X#AloraBork2
== ~ALORAJ~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~B-be careful here, <CHARNAME>.  This place has got a bad rep even amonst us thieves.~
END

I_C_T ~BORK~ 2 X#AloraBork3
== ~ALORAJ~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~B-be careful here, <CHARNAME>.  This place has got a bad rep even amonst us thieves.~
END

I_C_T ~BRATHL~ 0 X#AloraBrathl
== ~BRATHL~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~Back for a second visit are we, miss?~
== ~ALORAJ~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~Uh... what?~
== ~BRATHL~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~Were you not in here but a few days ago?~
== ~ALORAJ~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~Nope. I'd remember if I was, wouldn't I? *Laughs nerviously*~
== ~BRATHL~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING)~ THEN ~Of course, please forgive my poor memory.~
END

INTERJECT_COPY_TRANS ~BGWILLIA~ 10 X#ManyInt15
== ~ALORAJ~ IF ~InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING) Gender(Player1,FEMALE)~ THEN ~Seems you were born with the talent then... But you must learn to control this desire of yours to steal men's clothing. Tee-hee!~
== ~CORANJ~ IF ~InParty("coran") InParty("alora") !Dead("alora") !StateCheck("alora",STATE_SLEEPING) Gender(Player1,FEMALE)~ THEN ~Don't tell her that... She might actually listen to you. ~
== ~BGWILLIA~ IF ~IsValidForPartyDialogue("imoen2") Gender(Player1,FEMALE)~ THEN ~She never listens about it... but she is such a dear...~
END


