IF
InParty(Myself) CombatCounter(0) !See([ENEMY])
Global("DreamTimerStarted","GLOBAL",0)
THEN
RESPONSE #100
RealSetGlobalTimer("DreamTalk","GLOBAL",180)
SetGlobal("DreamTimerStarted","GLOBAL",1)
END

IF
InParty(Myself)
Global("SkFriendTalk","GLOBAL",0)
THEN
RESPONSE #100
IncrementGlobal("SkFriendTalk","GLOBAL",1)
RealSetGlobalTimer("SkFriendTalkTime","GLOBAL",1800)
END

IF
InParty(Myself) CombatCounter(0) !See([ENEMY])
!StateCheck(Player1,STATE_SLEEPING)
RealGlobalTimerExpired("SkFriendTalkTime","GLOBAL")
OR(2)
Global("SkFriendTalk","GLOBAL",1)
Global("SkFriendTalk","GLOBAL",3)
THEN
RESPONSE #100
IncrementGlobal("SkFriendTalk","GLOBAL",1)
RealSetGlobalTimer("SkFriendlyTalkTime","GLOBAL",10)
Interact(Player1)
END

IF
InParty(Myself) CombatCounter(0) !See([ENEMY])
RealGlobalTimerExpired("SkFriendlyTalkTime","GLOBAL")
OR(2)
Global("SkFriendTalk","GLOBAL",2)
Global("SkFriendTalk","GLOBAL",4)
THEN
RESPONSE #100
IncrementGlobal("SkFriendTalk","GLOBAL",1)
RealSetGlobalTimer("SkFriendTalkTime","GLOBAL",3600)
END

IF
InParty(Myself) CombatCounter(0) !See([ENEMY])
InParty("ELDOTH")
See("ELDOTH")
!StateCheck(Player1,STATE_SLEEPING)
RealGlobalTimerExpired("SkFriendTalkTime","GLOBAL")
Global("SkFriendTalk","GLOBAL",5)
THEN
RESPONSE #100
IncrementGlobal("SkFriendTalk","GLOBAL",1)
RealSetGlobalTimer("SkFriendlyTalkTime","GLOBAL",10)
Interact(Player1)
END

IF
InParty(Myself) CombatCounter(0) !See([ENEMY])
RealGlobalTimerExpired("SkFriendlyTalkTime","GLOBAL")
Global("SkFriendTalk","GLOBAL",6)
THEN
RESPONSE #100
IncrementGlobal("SkFriendTalk","GLOBAL",1)
RealSetGlobalTimer("SkFriendTalkTime","GLOBAL",3600)
END




