CHAIN ~MINSCJ~ X#MinscThalanChain
~Yes, but with Minsc's luck and Boo's intelligence, one can go far!~
== ~DYNAHJ~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING) InParty("dynaheir") !Dead("dynaheir") !StateCheck("dynaheir",STATE_SLEEPING)~ THEN ~Boo's intelligence indeed…~
== ~MINSCJ~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING) InParty("dynaheir") !Dead("dynaheir") !StateCheck("dynaheir",STATE_SLEEPING)~ THEN ~Oh, and Dynaheir's magics help, too.~
== ~DYNAHJ~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING) InParty("dynaheir") !Dead("dynaheir") !StateCheck("dynaheir",STATE_SLEEPING)~ THEN ~Thou flatter me…~
== ~MINSCJ~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING) InParty("dynaheir") !Dead("dynaheir") !StateCheck("dynaheir",STATE_SLEEPING)~ THEN ~No! Minsc thinks that his witch… What's that Boo?... Oh, I see... and Dynaheir's intelligence helps us *a lot*.~
== ~DYNAHJ~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING) InParty("dynaheir") !Dead("dynaheir") !StateCheck("dynaheir",STATE_SLEEPING)~ THEN ~So it appears. *Sighs* I wish thou never found the rodent. I am afraid that it would'st make thee forget of everyone else…~
== ~MINSCJ~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING) InParty("dynaheir") !Dead("dynaheir") !StateCheck("dynaheir",STATE_SLEEPING)~ THEN ~Minsc will never forget Dynaheir. Boo wouldn't let him.~
== ~DYNAHJ~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING) InParty("dynaheir") !Dead("dynaheir") !StateCheck("dynaheir",STATE_SLEEPING)~ THEN ~*Sigh*~
== ~TIAXJ~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING) IsValidForPartyDialogue("tiax")~ THEN ~Tiax wishes to get that rodent. World domination would be so much easier if Tiax had intelligent helpers, instead of these simpletons.~
== ~THALAN~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING)~ THEN ~I guess it helps to have both intelligence and luck, while it lasts...~
= ~Was that a hamster?!~
== ~MINSCJ~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING)~ THEN ~A Miniature Space one, Sir!~
== ~THALAN~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING)~ THEN ~I see. I think you do need *luck*... and lots of it.~
= ~I wonder if these fools can even make it out the door without getting killed.~
= ~Space hamsters... what idiocy...~
EXIT

CHAIN ~ELMIN5~ X#ElminBoo
~I never said that, did I...? ~
== ~JAHEIJ~ IF ~InParty("jaheira") !Dead("jaheira") !StateCheck("jaheira",STATE_SLEEPING)~ THEN ~But never said that he wasn't... you really like to keep things vague, don't you?~
== ~ELMIN5~ IF ~InParty("jaheira") !Dead("jaheira") !StateCheck("jaheira",STATE_SLEEPING)~ THEN ~My impatient apprentice, what would life be if you had an old wizard guiding your every step?~
== ~ELMIN5~ ~Now run along young one, thine adventure awaits!~
== ~JAHEIJ~ IF ~InParty("jaheira") !Dead("jaheira") !StateCheck("jaheira",STATE_SLEEPING)~ THEN ~It is quite reassuring to know that the path you have chosen, <CHARNAME>, is approved by Elminster himself. But more importantly, his approval comes with a useful word of advice.~
DO ~ActionOverride("elminster5",EscapeArea())~
END
IF ~~ THEN JOURNAL ~Again Elminster has made an appearance, though he was a little more forthcoming with information this time. He apparently knew Gorion well, and thought him a good man to care for me. He also spoke of bad blood, and a taint that will consume me if care is not taken. What this means, I am not sure. I will heed his warning, though I have little time to dwell on it. He did give me some names though, of people he feels are trustworthy: Scar of the Flaming Fist and Duke Eltan. I suppose I can believe them if Elminster himself does so recommend.~
EXIT

CHAIN
IF WEIGHT #-2 ~Global("X#MinscVitiare","GLOBAL",2)~ THEN ~MINSCJ~ X#MinscViatre1
~It's not nice to steal!~
DO ~SetGlobal("X#MinscVitiare","GLOBAL",3)~
== ~IMOEN2~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING) IsValidForPartyDialogue("Imoen2")~ THEN ~At least from us! *giggle*~
== ~MONTAJ~ IF ~IsValidForPartyDialogue("Montaron") InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING)~ THEN ~Now where did ye get these stupid ideas from?!~
== ~VITIAR~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING)~ THEN ~Oh... well... you see, I *am* a "pickpocket extraordinaire" and... oh dear... would you please let go of my arm?~
== ~MINSCJ~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING)~ THEN ~IT'S NOT NICE TO STEAL!~
== ~VITIAR~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING)~ THEN ~But how am I supposed to make a living? (By Mask, my arm really hurts) *whimper*~
== ~AJANTJ~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING) IsValidForPartyDialogue("Ajantis")~ THEN ~How about *working*, you good for nothing? Guards! Get over here!~
== ~MINSCJ~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING)~ THEN ~Ahh, Minsc feels his blood begin to boil. His head begin to swirl. His fury begins to rise. Oh, yes, a most powerful berserker rage engulfs Minsc! AND THEN HE'LL CUT YOU DOWN LIKE A WEED, YOU LITTLE PURSE-CUTTER!!!~
== ~VITIAR~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING)~ THEN ~*Gulp* Mask, have mercy on me! I...I...I see the light! I do, I swear! I'll never steal again in my life! Here take it back! Take it *all* back!~
= ~Now please let me go! Pleeaaaseee!~
DO ~GiveGoldForce("120") SetGlobal("X#MinscVitiare","GLOBAL",4)~
EXIT

CHAIN
IF WEIGHT #-2 ~Global("X#MinscVitiare","GLOBAL",5)~ THEN ~MINSCJ~ X#MinscViatre1
~Go then, but remember, Boo will tell Minsc if you try something like this again. And Minsc shall come after you!~
== ~VITIAR~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING)~ THEN ~Yes sir! I swear sir!... Goodbye sir!~
DO ~ActionOverride("vitiare",EscapeArea()) SetGlobal("X#MinscVitiare","GLOBAL",6)~
== ~AJANTJ~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING) IsValidForPartyDialogue("Ajantis")~ THEN ~Why did you let him go? He was a thief, he should have been punished!~
== ~MINSCJ~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING) IsValidForPartyDialogue("Ajantis")~ THEN ~Oh, friend Ajantis, it is good to punish evil, but you see, he was so scared...~
== ~AJANTJ~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING) IsValidForPartyDialogue("Ajantis")~ THEN ~So what? He was a criminal!~
== ~MINSCJ~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING) IsValidForPartyDialogue("Ajantis")~ THEN ~Yes, but the smell of his fear had started to make Boo's eyes water. I must confess, even Minsc felt his stomach starting to react...~
== ~AJANTJ~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING) IsValidForPartyDialogue("Ajantis")~ THEN ~The smell of... Oh, by Helm! That's disgusting!~
== ~MINSCJ~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING) IsValidForPartyDialogue("Ajantis")~ THEN ~Well, most villains are disgusting. This one is now also in need of new trousers.~
== ~AJANTJ~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING) IsValidForPartyDialogue("Ajantis")~ THEN ~I swear I'll never understand you, Minsc.~
== ~MINSCJ~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING) IsValidForPartyDialogue("Ajantis")~ THEN ~That's alright, Minsc doesn't understand himself either.~
EXIT

EXTEND_BOTTOM ~VITIAR~ 0
IF ~InParty("MINSC")~ THEN DO ~TakePartyGold(100) SetGlobal("X#MinscVitiare","GLOBAL",1)~
EXIT
END

EXTEND_BOTTOM ~THALAN~ 32
IF ~InParty("MINSC")~ THEN  SOLVED_JOURNAL ~I brought a skull back to Thalantyr as he requested, and his attempt to restore Melicamp was a success. The young man's body withstood the strain of transformation again, and he seems eager to learn from his mistakes.  Thalantyr cautioned that a tragic ending was just as likely, and that care should always be taken in the use of magic, no matter how benign it seems.~ 
EXTERN ~MINSCJ~ X#MinscThalanChain
END

EXTEND_BOTTOM ~HAIRTO~ 0
IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING) !Dead("Dynaheir") !InParty("dynaheir")~
DO ~SetGlobal("X#MinscGnarl","GLOBAL",1)~ EXTERN ~MINSCJ~ X#MinscGnarlChain
END

CHAIN
IF WEIGHT #-2 ~Global("X#Minsc3600","GLOBAL",1)~ THEN ~MINSCJ~ X#Minsc3600
~Look Boo, what a beautiful tower!~
DO ~SetGlobal("X#Minsc3600","GLOBAL",2)~
== ~MINSCJ~ ~*Squeak* ~ [GAM_48]
= ~Indeed? <CHARNAME>, Boo says we must beware, because blueskinned women await us with poisoned arrows and enth… enthralling voices... err...what does "enthralling" mean Boo?~
= ~*Squeak* ~ [GAM_48]
= ~Oh, I see! Thank you Boo.~
== ~XZARJ~ IF ~InParty("Xzar")~ THEN ~That hamster seems to have more uses than mumsie's magic mirror. Hmmm... I wonder how would it taste with mushrooms? (a lot better than the mirror, that's for sure).~
EXIT

CHAIN 
IF WEIGHT #-2 ~Global("X#MinscGnarl","GLOBAL",1)~ THEN ~MINSCJ~ X#MinscGnarlChain
~Minsc can see from here the castle where the foul gnolls keep Dynaheir! Villany on the bridge, step aside, Minsc and hamster are coming through!~
= ~*Squeak* ~ [GAM_48]
== ~HAIRTO~ ~Yeah, you think you big! You want to fight? We take heads anyway, and get lots gold!~
DO ~SetGlobal("X#MinscGnarl","GLOBAL",2) ActionOverride("gnarl",Enemy()) Enemy()~
EXIT

CHAIN
IF WEIGHT #-2 ~Global("X#Minsc2100","GLOBAL",1)~ THEN ~MINSCJ~ X#Minsc2100
~Boo signals we should look out for traps! Just look at the way he frantically scratches his belly! He always does that when traps are around! Or when he has a really bad itch, but I'm sure that's not the case.~
DO ~SetGlobal("X#Minsc2100","GLOBAL",2)~
EXIT

CHAIN
IF WEIGHT #-2 ~Global("X#Minsc2615","GLOBAL",1)~ THEN ~MINSCJ~ X#Minsc2100
~Beware my friends! Boo says nothing here is as it seems!~
DO ~SetGlobal("X#Minsc2615","GLOBAL",2)~
== ~MINSCJ~ ~*Squeak* ~ [GAM_48]
= ~Boo also warns that his keen nose tells him there are a lot of spiders and undead here. And by the smell of sulphur, plenty of explosive traps.~
= ~Err... are you sure it's that Boo, and not that piece of cheese you've been hoarding in your pouch for the last tenday?~
== ~MINSCJ~ ~*Squeak* ~ [GAM_48]
= ~Sorry, sorry, just checking!~
== ~IMOEN2~ IF ~IsValidForPartyDialogue("Imoen2")~ THEN ~Hey ya big lug, tell Boo to stop warning <CHARNAME> about the traps! A girl gotta earn a living too, ya know!~
== ~MINSCJ~ IF ~IsValidForPartyDialogue("Imoen2")~ THEN ~But Boo could never disarm a trap the way little Imoen does.~
== ~IMOEN2~ IF ~IsValidForPartyDialogue("Imoen2")~ THEN ~You betcha!~
== ~MINSCJ~ IF ~IsValidForPartyDialogue("Imoen2")~ THEN ~*Squeak* ~ [GAM_48]
= ~*whispering* I know you *can* Boo, but let's not upset our good friend Imoen by telling her that. She hasn't yet come to terms with your greatness.~
EXIT

INTERJECT ~INGOT~ 2 MinscIngot
== ~MINSCJ~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING)~ THEN ~You... you wanted to *eat* sweet, fair Dynaheir?!~
== ~INGOT~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING)~ THEN ~"Sssweet" Dynaheirrrr? Argh, if Ingot knew that, the other gnollsss would have lissstened to him. Maybe Ingot can go back and convince them now.~
== ~MINSCJ~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING)~ THEN ~You shall go nowhere, and you shall never eat Dynahier! EVIL, MEET SWORD! SWORD, MEET EVIL! RRRRARGH!!!~
END
IF ~~ THEN JOURNAL ~Minsc's witch is being held captive in the gnoll fortress to the west! It seems likely that she is still alive as her captors apparently banished the gnoll, Ingot, upon well-founded suspicions that he might eat her. Minsc did not like the said gastronome.~
DO ~ActionOverride("Minsc",ReallyForceSpellRES("SPIN117",Myself)) ActionOverride("ingot",Enemy())~
EXIT

I_C_T ~SLAVLEAD~ 2 MinscRill
== ~MINSCJ~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING)~ THEN ~They keep slaves here?! How can someone be so cruel as to deprive others of fresh air and sunlight. This villainy makes Minsc's fury rise like the ocean! ONWARD MY FRIENDS, AND LET EVIL BEWARE!~
END

I_C_T ~PERDUE~ 0 MinscPerdue
== ~MINSCJ~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING)~ THEN ~Oh, Minsc knows, Minsc knows! A gnoll! Minsc HATES gnolls! And they smell really bad, too!~
END

I_C_T ~GARKLA~ 0 MinscGarklax
== ~MINSCJ~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING)~ THEN ~Let out filthy gnolls to let them do evil? Boo's blood boils at the thought! Minsc smells righteous buttkicking coming! Er... and many other foul smells too... Yes, Boo it was very *stupid* of the bandits to lock the whole clan of gnolls in such a small cave for so long.~
END

I_C_T ~AMARAN~ 4 MinscAmarande
== ~MINSCJ~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING)~ THEN ~Minsc doesn't understand. Why do all these people hate Jaheira so much? She's a nice lady! Maybe a little too bossy, and a bit edgy... hm... actually, she  reminds Minsc of Berthe the Unmarried back home...~
== ~MINSCJ~ ~*Squeak* ~ [GAM_48]
= ~What Boo? No, I don't think I want her to pull my ear again...~
== ~MINSCJ~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING) InParty("jaheira") !Dead("jaheira") !StateCheck("jaheira",STATE_SLEEPING) IsValidForPartyDialogue("Khalid")~ THEN ~Imagine what she would do to us if she knew *we* got Khalid so drunk at the Jovial Juggler...~
== ~KHALIJ~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING) InParty("jaheira") !Dead("jaheira") !StateCheck("jaheira",STATE_SLEEPING) IsValidForPartyDialogue("Khalid")~ THEN ~Ahem!~
== ~JAHEIJ~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING) InParty("jaheira") !Dead("jaheira") !StateCheck("jaheira",STATE_SLEEPING) IsValidForPartyDialogue("Khalid")~ THEN ~So it was you! Rest assured, we'll have some words on this... later.~
== ~KHALIJ~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING) InParty("jaheira") !Dead("jaheira") !StateCheck("jaheira",STATE_SLEEPING) IsValidForPartyDialogue("Khalid")~ THEN ~Sometimes I think you do that on p-purpose Minsc.~
== ~AMARAN~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING)~ THEN ~The Great Mother does not care if you understand her or not, bug. It walks Her own course. And so should I, Her servant.~
END

I_C_T ~COKSMTH~ 3 MinscPeter1
== ~MINSCJ~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING)~ THEN ~You enslave poor, innocent little wyverns?! Minsc shall have to take the boot to your vile deeds, yes sir!~
== ~COKSMTH~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING)~ THEN ~Not bad boots... Hmm, I wonder if my trainees would leave them after they are done eating your corpse?~
END

I_C_T ~COKSMTH~ 5 MinscPeter2
== ~MINSCJ~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING)~ THEN ~You enslave poor, innocent little wyverns?! Minsc shall have to take the boot to your vile deeds, yes sir!~
== ~COKSMTH~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING)~ THEN ~Not bad boots... Hmm, I wonder if my trainees would leave them after they are done eating your corpse?~
END

I_C_T ~COKSMTH~ 6 MinscPeter3
== ~MINSCJ~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING)~ THEN ~You enslave poor, innocent little wyverns?! Minsc shall have to take the boot to your vile deeds, yes sir!~
== ~COKSMTH~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING)~ THEN ~Not bad boots... Hmm, I wonder if my trainees would leave them after they are done eating your corpse?~
END

I_C_T ~DOPMER~ 6 MinscSeven1
== ~MINSCJ~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING)~ THEN ~They want to eat us?! What kind of vile creatures are these?! And they... they want to eat Boo too? NO! Minsc shall crush these things, so that hamsters everywhere can be at ease, knowing that Minsc and Boo watch over them!~
== ~DOPMER~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING)~ THEN ~Eating hamssstersss? Why? You have more flessssh on...~
END

I_C_T ~DOPMER~ 9 MinscSeven2
== ~MINSCJ~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING)~ THEN ~They want to eat us?! What kind of vile creatures are these?! And they... they want to eat Boo too? NO! Minsc shall crush these things, so that hamsters everywhere can be at ease, knowing that Minsc and Boo watch over them!~
== ~DOPMER~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING)~ THEN ~Eating hamssstersss? Why? You have more flessssh on...~
END

I_C_T ~DOPMER~ 11 MinscSeven3
== ~MINSCJ~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING)~ THEN ~They want to eat us?! What kind of vile creatures are these?! And they... they want to eat Boo too? NO! Minsc shall crush these things, so that hamsters everywhere can be at ease, knowing that Minsc and Boo watch over them!~
== ~DOPMER~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING)~ THEN ~Eating hamssstersss? Why? You have more flessssh on...~
END

I_C_T ~DOPMER~ 12 MinscSeven4
== ~MINSCJ~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING)~ THEN ~They want to eat us?! What kind of vile creatures are these?! And they... they want to eat Boo too? NO! Minsc shall crush these things, so that hamsters everywhere can be at ease, knowing that Minsc and Boo watch over them!~
== ~DOPMER~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING)~ THEN ~Eating hamssstersss? Why? You have more flessssh on...~
END

I_C_T ~DOPMER~ 13 MinscSeven5
== ~MINSCJ~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING)~ THEN ~They want to eat us?! What kind of vile creatures are these?! And they... they want to eat Boo too? NO! Minsc shall crush these things, so that hamsters everywhere can be at ease, knowing that Minsc and Boo watch over them!~
== ~DOPMER~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING)~ THEN ~Eating hamssstersss? Why? You have more flessssh on...~
END

I_C_T ~DYNAHE~ 0 MinscDynahSaved
== ~MINSCJ~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING)~ THEN ~Dynaheir! Look Boo, we found her! Oh, glorious day!~
== ~DYNAHE~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING)~ THEN ~Now I believe that 'tis truly thee. I would'st never have thought that I would'st be glad to see this... rodent.~
== ~MINSCJ~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING)~ THEN ~Yes my witch, it's me! Oh, <CHARNAME>, if you thought that Minsc and Boo and you made a great buttkicking team, just wait until Dynaheir joins us and unleashes her magic against the evil critters that bar our way!~
== ~KHALIJ~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING) IsValidForPartyDialogue("Khalid") HPPercentGT("Khalid",90)~ THEN ~C-critters? I'm still b-bleeding from the last one of these "c-critters"!~
== ~KHALIJ~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING) IsValidForPartyDialogue("Khalid") !HPPercentGT("Khalid",90)~ THEN ~C-critters? I thought we were dead for certain, and he calls them c-critters?!~
END

I_C_T ~EDWIN~ 0 MinscEdwinDyna2
== ~MINSCJ~ IF ~InParty("Minsc")~ THEN ~You want to kill Minsc's witch?!~
== ~EDWIN~ IF ~InParty("Minsc")~ THEN ~Your which?! (of all the adventurer groups in Faerun, I had to ask *these* particular baboons).~
== ~MINSCJ~ IF ~InParty("Minsc")~ THEN ~Yes, MY witch! Begone, sleazy Red Wizard, less Boo have your eyes!~
== ~EDWIN~ IF ~InParty("Minsc")~ THEN ~Sleazy?! I bathed this morn! (which is more than I can say about this gorilla).~
== ~MINSCJ~ IF ~InParty("Minsc")~ THEN ~Yes, sleazy! Now go before I set my hamster on you!~
== ~EDWIN~ IF ~InParty("Minsc")~ THEN ~It's not your call, you overfed... overfed... monkey! (yes, that will do). What say you <CHARNAME>?~
END

I_C_T ~EDWIN~ 1 MinscEdwinDyna2a
== ~MINSCJ~ IF ~InParty("Minsc")~ THEN ~You want to kill Minsc's witch?!~
== ~EDWIN~ IF ~InParty("Minsc")~ THEN ~Your which?! (of all the adventurer groups in Faerun, I had to ask *these* particular baboons).~
== ~MINSCJ~ IF ~InParty("Minsc")~ THEN ~Yes, MY witch! Begone, sleazy Red Wizard, less Boo have your eyes!~
== ~EDWIN~ IF ~InParty("Minsc")~ THEN ~Sleazy?! I bathed this morn! (which is more than I can say about this gorilla).~
== ~MINSCJ~ IF ~InParty("Minsc")~ THEN ~Yes, sleazy! Now go before I set my hamster on you!~
== ~EDWIN~ IF ~InParty("Minsc")~ THEN ~It's not your call, you overfed... overfed... monkey! (yes, that will do). What say you <CHARNAME>?~
END

I_C_T ~EDWIN~ 2 MinscEdwinDyna2b
== ~MINSCJ~ IF ~InParty("Minsc")~ THEN ~You want to kill Minsc's witch?!~
== ~EDWIN~ IF ~InParty("Minsc")~ THEN ~Your which?! (of all the adventurer groups in Faerun, I had to ask *these* particular baboons).~
== ~MINSCJ~ IF ~InParty("Minsc")~ THEN ~Yes, MY witch! Begone, sleazy Red Wizard, less Boo have your eyes!~
== ~EDWIN~ IF ~InParty("Minsc")~ THEN ~Sleazy?! I bathed this morn! (which is more than I can say about this gorilla).~
== ~MINSCJ~ IF ~InParty("Minsc")~ THEN ~Yes, sleazy! Now go before I set my hamster on you!~
== ~EDWIN~ IF ~InParty("Minsc")~ THEN ~It's not your call, you overfed... overfed... monkey! (yes, that will do). What say you <CHARNAME>?~
END

I_C_T ~EDWIN~ 7 MinscEdwinDyna3
== ~MINSCJ~ IF ~InParty("Minsc")~ THEN ~See wizard, no one here wants your kind around. Now begone, before Boo can no longer contain himself and shows you the might of his warrior spirit!~
== ~EDWIN~ IF ~InParty("Minsc")~ THEN ~Idiot.~
END

I_C_T ~EDWIN~ 6 MinscEdwinDyna4
== ~MINSCJ~ IF ~InParty("Minsc")~ THEN ~See wizard, no one here wants your kind around. Now begone, before Boo can no longer contain himself and shows you the might of his warrior spirit!~
== ~EDWIN~ IF ~InParty("Minsc")~ THEN ~Idiot.~
END

I_C_T ~EDWIN~ 5 MinscEdwinDyna5
== ~MINSCJ~ IF ~InParty("Minsc")~ THEN ~See wizard, no one here wants your kind around. Now begone, before Boo can no longer contain himself and shows you the might of his warrior spirit!~
== ~EDWIN~ IF ~InParty("Minsc")~ THEN ~Idiot.~
END

I_C_T ~EDWIN~ 8 MinscEdwinDyna6
== ~MINSCJ~ IF ~InParty("Minsc")~ THEN ~No, this cannot be! All true heroes, hang your heads in shame!~
DO ~SetGlobal("X#MinscProtestsEdwin","GLOBAL",1)~
== ~EDWIN~ IF ~InParty("Minsc")~ THEN ~Idiot.~
END

INTERJECT ~ELMIN5~ 9 MinscBoo
== ~MINSCJ~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING)~ THEN ~Wait a moment good man, Boo is saying something... What is it, Boo? O, I see... Aren't you the fellow that sold Boo to Minsc?~
== ~ELMIN5~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING)~ THEN ~Who, me? Well, I've dabbled with pet trading from time to time... may I see him?~
== ~MINSCJ~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING)~ THEN ~Come Boo, say hello to the nice old wizard!~
== ~ELMIN5~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING)~ THEN ~Let's have a look at the little rascal...~
== ~MINSCJ~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING)~ THEN ~*Squeak* ~ [GAM_48]
== ~ELMIN5~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING)~ THEN ~Hello my furry friend. So, what have you been up to?~
== ~MINSCJ~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING)~ THEN ~*Squeak* ~ [GAM_48]
== ~ELMIN5~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING)~ THEN ~Indeed? How interesting!~
== ~MINSCJ~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING)~ THEN ~*Squeak* ~ [GAM_48]
== ~ELMIN5~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING)~ THEN ~Yes, I'll give your regards to Mystra.~
== ~MINSCJ~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING)~ THEN ~*Squeak* ~ [GAM_48]
== ~ELMIN5~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING)~ THEN ~Yes, and that you are sorry about the whole thing with the slippers.~
END
++ ~Wait a moment! So Boo really is a...?~ EXTERN ~ELMIN5~ X#ElminBoo

I_C_T ~EDWINJ~ 6 MinscEdwinDyna1
== ~MINSCJ~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING)~ THEN ~You evil man, you shall not touch one hair on her head! Not as long as Minsc and Boo are here to fight for her with teeth and sword!~
== ~EDWINJ~ IF ~IsValidForPartyDialogue("Edwin")~ THEN ~I'm sure we can rectify that you baboon (yes, a fireball will do nicely).~
END


INTERJECT_COPY_TRANS ~BGWILLIA~ 10 ManyInt7
== ~MINSCJ~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING) Gender(Player1, FEMALE)~ THEN ~Sweet, innocent little <CHARNAME>, in the buff, on a bearskin rug. Imagine that, Boo!~
== ~CORANJ~ IF ~InParty("coran") InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING) Gender(Player1, FEMALE)~ THEN ~Some of us already have.~
== ~XANJ~ IF ~InParty("xan") InParty("coran") InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING) Gender(Player1, FEMALE)~ THEN ~Coran, would you stop that mumbling.~
== ~IMOEN2~ IF ~InParty("imoen2") InParty("xan") InParty("coran") InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING) Gender(Player1, FEMALE)~ THEN ~Stop encouraging him!~
== ~WILLIA~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING) Gender(Player1, FEMALE)~ THEN ~Ah, those were the times...~
END

INTERJECT_COPY_TRANS ~BGWILLIA~ 10 ManyInt8
== ~MINSCJ~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING) Gender(Player1, MALE)~ THEN ~What's so funny about that? Minsc used to do that all the time, until Boo explained to him that the sight of a naked Minsc is too much for some people. Actually Boo said it caused "phalic jealousy", but Boo uses hard to understand words all the time, so Minsc has to translate... ~
== ~DYNAHJ~ IF ~InParty("dynaheir") InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING) Gender(Player1, MALE)~ THEN ~Minsc, thou shalt not utter another word! I refuse, even, to remember those times! We wert chased out of three towns in less than a tenday!~
== ~MINSCJ~ IF ~InParty("dynaheir") InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING) Gender(Player1, MALE)~ THEN ~Yes, but Minsc also got twelve marriage proposals. ~
== ~BGWILLIA~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING) Gender(Player1,MALE)~ THEN ~A refreshing outlook...~
END

INTERJECT_COPY_TRANS ~MULAHE~ 6 MinscTricked
 == ~MINSCJ~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING)~ THEN ~Treacherous half-orc, BOO WILL HAVE YOUR EYES!~
== ~MULAHE~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING)~ THEN ~Gah!~
END

INTERJECT_COPY_TRANS ~NOOBER~ 10 MinscNoober
== ~MINSCJ~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING)~ THEN ~ENOUGH! ENOUGH! YOU'RE DRIVING MINSC MAD! YOU WOULDN'T LIKE MINSC WHEN HE'S MAD!~
== ~IMOEN2~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING) IsValidForPartyDialogue("Imoen2")~ THEN ~Ya better listen to him littl' man. I've seen him tear the heads off of ogres, ya know...~
== ~NOOBER~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING)~ THEN ~*Gulp* Well then...ahem...ta-ta, bye-bye, have a nice day and all that!~
DO ~EscapeArea()~
END

INTERJECT ~LARZE~ 5 MinscLarze1
== ~MINSCJ~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING)~ THEN ~Yes Boo, I'll ask...<CHARNAME>, do you have some apples? Boo says he's got this craving for apples, and...~
== ~LARZE~  IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING)~ THEN ~<CHARNAME>?! It's you then! DIE! DIE! DIE!~
== ~QUAYLJ~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING) IsValidForPartyDialogue("Quayle")~ THEN ~That goes to prove that the intellect of an individual is inversely proportional to his size. Look at me and look at Minsc... QED.~
== ~EDWINJ~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING) IsValidForPartyDialogue("Edwin")~ THEN ~You oversized monkey, you'll get us all killed someday! ( not that I care about the rest of them, but he might get ME killed).~
== ~MINSCJ~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING)~ THEN ~Why the long faces? Glorious battle awaits, and then I'll get Boo his apples. He can wait, you know. GO FOR THE EYES BOO, GO FOR THE EYES! RRRARGH!!!~
END
IF ~~ THEN DO ~ActionOverride("larze",Enemy())~
EXIT

INTERJECT_COPY_TRANS ~KOVERA~ 9 MinscKoveras
 == ~MINSCJ~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING)~ THEN ~There's something funny about that man... I've never seen Boo's whiskers quiver so.~
END

INTERJECT_COPY_TRANS ~ELMINS4~ 3 MinscDopplegangers
== ~MINSCJ~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING)~ THEN ~Minsc says not to trust them <CHARNAME>! Look, Boo's getting all jittery and ready for battle! This is a trap!~
== ~EDWINJ~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING) IsValidForPartyDialogue("Edwin")~ THEN ~Must we follow the whims of a hamster now? A *Rashemi* hamster... (but I think I'll get a fireball ready... just in case....)~
== ~AJANTJ~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING) IsValidForPartyDialogue("Edwin")~ THEN ~I must admit I agree with Minsc, <CHARNAME>!~
END

INTERJECT_COPY_TRANS ~TIBER~ 2 MinscTiber
 == ~MINSCJ~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING)~ THEN ~Poor defenseless boy, lost in these woods! We must find him <CHARNAME>, we must!~
END

INTERJECT_COPY_TRANS ~JENKAL~ 0 MinscJenkal
 == ~MINSCJ~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING)~ THEN ~Poor little lady, she's as mad as Minsc was before Boo found him. Perhaps we should get her a hamster that would surely calm her...~
= ~*Squeak* ~ [GAM_48]
= ~What's that Boo? ... Yes, I think a chinchilla would do as well. It would match her eyes.~
END

APPEND MINSCJ

//Minsc Ankhegs
IF WEIGHT #-2 ~Global("X#MinscAnkhegs","GLOBAL",1)~ X#Minsc1400
SAY ~Careful <CHARNAME>! Boo tells me that the earth itself here holds great dangers, and he's not talking about worms!~
IF ~~ THEN DO ~SetGlobal("X#MinscAnkhegs","GLOBAL",2)~ EXIT
END

//Minsc Gnoll Stronghold

IF WEIGHT #-2 ~Global("X#MinscStronghold","GLOBAL",1)~ X#MinscGS
SAY ~Yes! This is the place! Onward, we must hurry! Minsc will not let Dynaheir suffer a moment more in this place!~
= ~*Squeak* ~ [GAM_48]
+ ~Gender(Player1,MALE)~ + ~Onward to rescue our fair lady!~ DO ~SetGlobal("X#MinscStronghold","GLOBAL",2)~+ X#MIINTGS1
IF ~!Gender(Player1,MALE)~ THEN DO ~SetGlobal("X#MinscStronghold","GLOBAL",2)~ EXIT
END

IF ~~ X#MIINTGS1
SAY ~Heh, how does <CHARNAME> know that Dynaheir is fair?~ 
++ ~*wink* I saw her in my dreams, Minsc.~  +  X#MIINTGS2
++ ~I... I think I saw her in my dreams, ranger.~ +  X#MIINTGS3
++ ~From your tales of course, my loyal companion!~ EXIT
++ ~She is not? O, well, I guess we will have to rescue her irregardless...~ +  X#MIINTGS5
++ ~I do not, but one can always hope, ei? You see, in the bard's songs the damsels in distress always kiss the brave knights who delivered them.~ +  X#MIINTGS6
END

IF ~~ X#MIINTGS2
SAY ~Really?!~
= ~What's that Boo?~
= ~Oh, I see... great joke <CHARNAME>!~
IF ~~ THEN EXIT
END

IF ~~ X#MIINTGS3
SAY ~Misnc did too... But how can <CHARNAME> know it was Dynaheir, not some other witch?~
IF ~~ THEN EXIT
END

IF ~~ X#MIINTGS5
SAY ~YES! ONWARD!~
= ~*Squeak* ~ [GAM_48]
IF ~~ THEN EXIT
END

IF ~~ X#MIINTGS6
SAY ~Why would Dynaheir kiss <CHARNAME>? Minsc thinks that if she kisses anyone that would be Boo... Women do that sort of things...~
= ~Now, Boo, do not get all excited!~
= ~*Squeak* ~ [GAM_48]
IF ~~ THEN EXIT
END


// Minsc, When first entering the Candlekeep catacombs
IF WEIGHT #-2  ~Global("MWFETCC","GLOBAL",1)~ MWFETCC1
SAY ~Evil round every corner. Careful not to... Eack! I think I just stepped in some!~
IF ~~ THEN DO ~SetGlobal("MWFETCC","GLOBAL",2)~ EXIT
END

// Minsc, When Entering The First Level Of The Low Lantern (gambling ship)
IF WEIGHT #-1 ~Global("MWETFLOTLL","GLOBAL",1)~ MWETFLOTLL1
SAY ~I hope this ship doesn't have rats. Boo HATES rats! Don't you Boo?~
= ~*Squeak* ~ [GAM_48]
IF ~~ THEN DO ~SetGlobal("MWETFLOTLL","GLOBAL",2)~ EXIT
END

// Minsc, Upon Entering The Area Where Cloackwood Mines Are Located
IF WEIGHT #-1 ~Global("MUETAWCMAL","GLOBAL",1)~ MUETAWCMAL1
SAY ~Cover your nose Boo! This place smells worst than the Lodge after a three day feast!~
= ~*Squeak* ~ [GAM_48]
= ~No, I think it beats even that time when Uldon the Unwashed had all those beans and cabbage for supper. But at least we can do something about the smelly villains responsible for this!~
IF ~~ THEN DO ~SetGlobal("MUETAWCMAL","GLOBAL",2)~ EXIT
END

// Minsc, Upon entering the Lost City
IF WEIGHT #-2 ~Global("MUETLC","GLOBAL",1)~ MUETLC1
SAY ~This foul place stinks of evil! Let our righteous wind cleanse it!...Err...I think that didn't come out quite right, didn't it Boo?~
= ~*Squeak* ~ [GAM_48]
IF ~~ THEN DO ~SetGlobal("MUETLC","GLOBAL",2)~ EXIT
END

//Minsc, sewers of BG
IF WEIGHT #-2 ~Global("X#MinscSewer","GLOBAL",1)~ X#MinscSewer
SAY ~Cover your nose Boo! This place smells worse than the Lodge...~
++ ~*Ignore Minsc*~ DO ~SetGlobal("X#MinscSewer","GLOBAL",2)~ + X#MinscSewer1
++ ~...after a three day feast! I know, I know...~ DO ~SetGlobal("X#MinscSewer","GLOBAL",2)~ + X#MinscSewer2
END

IF ~~ X#MinscSewer1
SAY ~...after a three day feast! Wait... did not we go to a place exactly like that already? Eh?~
IF ~~ THEN EXIT
END

IF ~~  X#MinscSewer2
SAY ~Did Minsc already say that?~
++ ~Yes, Minsc, you did...~ + X#MinscSewer3
END

IF ~~  X#MinscSewer3
SAY ~Well, it does! Really!~
IF ~~ THEN EXIT
END

//Minsc protests Dynaheir
IF WEIGHT #-2 ~Global("X#MinscProtestsEdwin","GLOBAL",2)~ X#MinscEdwinProtest
SAY ~Minsc shall not allow you to murder sweet Dynaheir! Reconsider, now!~
++ ~Very well Minsc, we'll go save Dynaheir.~ EXTERN ~EDWINJ~ X#EdwinOffended
++ ~No, I shall not reconsider. Get lost you crazy pet worshipper. ~ + X#MinscOffended
END

IF ~~ X#MinscOffended
SAY ~Then you shall feel the wrath of Minsc and Boo! RRRARRRGH!!! ~
IF ~~ THEN DO ~LeaveParty() ActionOverride("minsc",Enemy()) ActionOverride("Minsc",ReallyForceSpellRES("SPIN117",Myself))~
EXIT
END

END

CHAIN ~EDWINJ~ X#EdwinOffended
~Hmmm.  Seems I shall have to find others more... accustomed to confidential work.  Begone!  I have no time for this!~
== ~MINSCJ~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING)~ THEN ~See wizard, no one here wants your kind around. Now begone, before Boo can no longer contain himself and shows you the might of his warrior spirit!~
== ~EDWINJ~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING)~ THEN ~Idiot.~
END 
IF ~~ THEN SOLVED_JOURNAL ~I have met a man named Edwin near Nashkel, and I refused his deal to kill someone named Dynaheir.  I shall have to be on the lookout for both of them.~
DO ~SetGlobal("EdwinAbandoned","GLOBAL",1) ActionOverride("Edwin",LeaveParty()) ActionOverride("Edwin", EscapeArea())~
EXIT

CHAIN
IF ~Global("X#MinscDTSlimes","GLOBAL",1)~ THEN ~MINSCJ~ X#MinscDTSlimes
~Oh! Boo has told Minsc of these gooey things! We must use fire against them <CHARNAME>, or they'll overcome us.~
DO ~SetGlobal("X#MinscDTSlimes","GLOBAL",2)~
== ~MINSCJ~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING) !InParty("Dynaheir")~ THEN ~If only we had Dynaheir with us. Oh, what fireballs she could throw! Greater than Boo after a tenday beans diet.~
== ~MINSCJ~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING) InParty("dynaheir") !Dead("dynaheir") !StateCheck("dynaheir",STATE_SLEEPING)~ THEN ~Sure helps to have a powerful witch like Dynaheir with us, doesn't it Boo?~
== ~DYNAHJ~ IF ~InParty("minsc") !Dead("minsc") !StateCheck("minsc",STATE_SLEEPING) InParty("dynaheir") !Dead("dynaheir") !StateCheck("dynaheir",STATE_SLEEPING)~ THEN ~O flatterer, why would'st not thou step aside so I can cast?~
EXIT

