IWD2 Cleric Domains (version 1.3)
Created by Tioma (Igor Potemine, Ipotemine@aol.com, http://pageperso.aol.fr/Ipotemine)

*** The whole work on Cleric domains is dedicated to my second son, Larion, born on 14 
December, 2002, when I worked on the first version of this mod. ***

IWD2 adaptation: Dave Fried.

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DROW PRIESTESS OF LOLTH :

Originally known as Araushnee and the consort of Corellon Larethian, Lolth fell from grace and
from the light, taking the most powerful race of elves into the Underdark with her.  Lolth is
a cruel, capricious deity who pits her own followers against each other. Also known as the 
Queen of Spiders, Lolth covets the powers of the other elven and human gods and perpetuates 
the war between the drow and surface-dwellers.

Alignments: CE, NE, CN

Granted Powers: free Blind-Fight and Lightning Reflexes feats

Domain Spells:

1. Blur, Inflict Light Wounds 
2. Blindness, Web 
3. Nondetection, Invisibility (replaces Blacklight) 
4. Spider Spawn (replaces Giant Vermin), Confusion 
5. Mordenkainens Force Missiles (replaces Darkbolt), Insect Plague 
6. Harm, Chaos (replaces Mislead) 
7. Blasphemy (only for evil clerics), Disintegrate 
8. Power Word: Blind, Creeping Doom 
9. Power Word: Kill, Gate.

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HALFLING CLERIC OF YONDALLA :

Yondalla is the goddess of halflings. She is seen as a protector, provider, and matriarch of
their race, and her symbol, an overflowing cornucopia, reflects this. She espouses harmony
within the halfling race and stalwart defense against its enemies. Her followers hope to lead 
safe, prosperous lives by following her guidance.

Alignments: LG, LN, NG.

Granted Powers: +1 to hide, move silently, and bluff skills, free Luck of Heroes feat.

Domain Spells:

1. Magic Stone, Bless 
2. Cats Grace, Aid 
3. Magic Circle vs. Evil, Protection from Fire (replaces Prot. Elements) 
4. Freedom of Movement, Holy Smite 
5. Spell Resistance, Summon Natures Ally V (replaces Mord.s Faithful Hound) 
6. Antimagic Field, Circle of Blades (Blade Barrier) 
7. Holy Word, Mass Invisibility (replaces Shadow Walk) 
8. Holy Aura, Mind Blank 
9. Prismatic Spray (replaces Prismatic Sphere), Summon Monster IX.

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ORCISH CLERIC OF GRUUMSH :

Gruumsh is also called the One-Eye and He Who Never Sleeps.  He is the chief god of the orcs,
whom he calls upon to be strong, to cull the weak from their numbers, and to take all the 
territory that Gruumsh thinks is rightly theirs (which is almost everything). Gruumsh harbors
a special hatred for Moradin and for Corellon Larethian, who put out his other eye.

Alignments: CE, NE, CN.

Granted Powers: free Weapon Focus: Polearms (spear), +2 to search skill.

Domain Spells:

1. Doom, Bane 
2. Horror, Aganazzars Scorcher (replaces Produce Flame) 
3. Prayer, Rigid Thinking (replaces Bestow Curse) 
4. Holy Power (replaces Divine Power), Emotion: Rage (replaces Emotion: Hate) 
5. Flame Strike, Champions Strength (replaces Righteous Might) 
6. Circle of Blades (replaces Blade Barrier), Stoneskin 
7. Blashphemy, Power Word: Stun 
8. Power Word: Blind, Tremor (replaces Earthquake) 
9. Power Word: Kill, Wail of the Banshee.

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GNOMISH CLERIC OF GARL GLITTERGOLD :

Garl Glittergold is known as both a protector of the gnomish race and a practical joker. He is also associated with gemcutting and jewlerymaking. His jokes, which are often played on other gods, are sometimes not well received; collapsing the cavern of Kurtulmak (god of the kobolds) has resulted in a strong emnity between them and their two races.

Alignments: LN, LG, NG

Granted Powers:  +1 to Open Lock, Disable Device, Bluff, and Hide skills

Domain Spells:

1. Sanctuary, Minor Mirror Image (replaces Silent Image) 
2. Invisibility, Remove Fear (replaces Calm Emotions) 
3. Magic Circle vs. Evil, Nondetection 
4. Confusion, Minor Globe of Invulnerability (replaces Spell Immunity) 
5. Spell Resistance, Stoneskin (replaces Wall of Stone) 
6. Planar Binding: Earth Elemental (replaces Fantastic Machine), Antimagic Field 
7. Holy Word, Mass Invisibility (replaces Screen) 
8. Mind Blank, Holy Aura 
9. Summon Natures Ally IX, Summon Monster IX.

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DWARVEN CLERIC OF MORADIN :

Moradin is the creator (or rather, forger) of the first dwarves. He is revered by all but the duergar as the chief patron of all the dwarven arts and sciences, including smithing, metalworking, engineering, and war. Moradin's symbol is a hammer and anvil.

Alignments: LN, LG, NG

Granted Powers: free Great Fortitude Feat, +2 to Knowledge: Arcana skill

Domain Spells:

1. Magic Stone, Shillaleigh (replaces Magic Weapon) 
2. Bulls Strength (replaces Endurance), Aid 
3. Glyph of Warding, Protection from Fire (replaces Prot. Elements) 
4. Minor Globe of Invulnerability (replaces Spell Immunity), Spike Stones 
5. Stoneskin (replaces Wall of Stone), Spell Resistance 
6. Antimagic Field, Hold Monster 
7. Holy Word, Planar Binding: Earth Elemental (replaces Major Creation) 
8. Holy Aura, Iron Body 
9. Elemental Legion (replaces Elemental Swarm), Summon Monster IX.

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ELVEN CLERIC OF CORELLON LARETHIAN :

Corellon Larethian is the creator and protector of all elves. He governs all things held in
highest esteem by that race, including music, magic, arts, crafts, poetry, and warfare. His
symbol is a jeweled crescent, and he is worshipped by most surface elves and half-elves, and
even some bards of other races.

Alignments: CG, NG, CN

Granted Powers: free Precise Shot feat, free Weapon Focus: Longsword

Domain Spells:

1. Sanctuary, Prot. Evil 
2. Cats Grace, Flame Blade (replaces Spiritual Weaponshould conjure sword) 
3. Entangle (replaces Snare), Magic Circle vs. Evil 
4. Holy Smite, Holy Power (replaces Divine Power) 
5. Spell Resistance, Flame Strike 
6. Circle of Blades (replaces Blade Barrier), Antimagic Field 
7. Summon Natures Ally VII (replaces Liveoak), Power Word, Stun 
8. Firestorm (replaces Sunburst), Power Word, Blind 
9. Power Word: Kill, Summon Monster IX.

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