            Baldur’s Gate II Sir Neh’taniel Modification Pack 

Skye Allec <Troublesome_Honor@yahoo.com>
Kitanna <kitannadk@yahoo.com> - I have taken over for Skye as she is no longer able to work on this mod 
                      \/ Alpha 2.72 \/ 
Neh'taniel Forum A Child's Song - Short story written by Athena about part of the mod. 

Please read the installation section before installing!

 __________________________ Table of Contents ~~~~~~~~~~~~~ 
I. About 
II. Installation 
III. Known Bugs/Creator's Notes 
IV. Credits V. Commonly Asked Questions
VI. Game Modification Conflicts/Known Problems ________________________

Section I. About ~~~~~~~~~~~~~~~~ The main point of creating this mod is to introduce an NPC that isn't primarily one-sided in personality, has a whole history of his own, and isn't a pushover. 
While Neh'taniel isn't easily bruise-able, he'll very easily die if you try to make him fight a dragon solo. Neh'taniel considers himself to be at the same 'level' of the PC, and will point out conflicting choices the PC makes.
The Sir Neh’taniel Mod Pack adds this to BGII: + Judicial Knight Neh’taniel of the Amaunatori is an NPC who can join your party. 
+ He is Lawful Neutral, Wraith, and a Judicial Knight paladin class. 
+ Even his sword has dialogue up the yin yang, even with the only other talking sword in the game. 
+ He will romance (eventually--this component is still being written) a female pc if she is not a thief, or a NPC. + He comes with special abilities that grow stronger when he reaches certain levels. 
+ He does not become abducted by Bodhi, something else happens.... 
+ He gets turned into something else in the Underdark.... 
+ A journal that will update itself when certain levels of experience are reached. 
+ Custom items and spells oh my! + Custom paladin kit. + Yes, a cheesy theme song. + A voice pack. 
+ So many interjections and mini banters that Amazor'dra lost count. 
+ Neh'taniel banters with many of the other joinable NPCs. 
+ This mod also introduces other custom characters: Viduan, Sarie, and Kaoemeth. 
+ Restoration of the Bioware Slave Lord Quest. The only parts which are not in the mod yet is the rest of the NPC/Neht banters, and the romance. Some ToB stuff has been added, though far from complete. Until I fix it, this mod requires you to have ToB installed.
 
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______________________ Section II. Installation ~~~~~~~~~~~~~~~~~~~~~~~~ 
Installation To install a newer version of the Neh’taniel Mod, you first have to uninstall the older version. 
Just picking “reinstall” will cause problems because of the kit in the mod. 
It is also highly recommended to do a clean install of BG2 and ToB before placing any updated or new mods within the game. 
Baldur's Gate II: Shadows of Amn is required, ToB is not required for this alpha. 
Any problems if this mod is installed along with others is to be reported and sent to either the Bug Thread of Blacksheep Mods or kitannadk@yahoo.com 
To install, unzip the main .ZIP file into your BGII directory, normally: C:\Program Files\Black Isle\BGII - SoA\ Click on “Setup-Neht.exe”. When it asks you if you want to install just press “y” for yes. 
You may always uninstall the mod later by re-running “Setup-Neht.exe”. When I first tested this mod, it was done on a nearly clean install (as in, no other mods except the Bioware Patch were installed). The Neh'taniel mod should be compatible with other WeiDU-based mods, but, there is still the off chance that this mod will conflict with others. 
If you should discover any such conflicts, or discover any bugs within this mod, please report them by posting in the Neh'taniel forum on Blacksheep Mods (http://blacksheepmods.net) or sending an e-mail to kitannadk
@yahoo.com. The Alternative Portraits These are located in separate folders in the Portrait folder, labeled Alt1 through Alt5. 
The Portrait folder can be found in the folder labeled Neh'taniel. To use, just copy the portraits you want to use and paste them into the override folder, typically found in C:\Program Files\Black Isle\BGII - SoA\ . 

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Section III. Known Bugs/Creator's Notes ~~~~~~~~~~~~~~~~~~~~~~~ 

Date Bug/Fix/Amendment By 24th September 03 

Items turned into gold 

Ama 

27th October 03 

Various Bugs 

Ama 

2nd November 03 

Colors for S#Noble.cre caused a game crash 

Ama 

4th November 03 BCS error for ARxxxx.BCS 

Ama 

8th November 03 

Overtalkative Relic fixed 

Ama 

9th November 03 

Starting Banter not showing up 

Ama 

19th February 04 

Sentence structure fixed 

Ama 

28th February 04 

Chain dialogues fixed 

Ama 

19th March 2004 

Appended files error 

Ama 


6th April 04 

Dexterity limit on sword lowered 

Ama 

6th April 04 

Book Item is now removable 

Ama 


6th April 04 

Leaving Location altered (graveyard) 

Ama 


6th April 2004 

New Judicial Kit added 

Ama/Seifer 


6th April 2004 

Cromwell alteration 

Ama 

6th April 2004 


Sun's Gift (shield) altered 

Ama 


6th April 2004 

Bodhi interjections added 

Ama 


6th April 2004 

Random Vampire Encounters Added 

Ama 


6th April 2004 

Removed effect from Relic +1 to be replaced by sunray 

Ama 

6th April 2004 

Dialog Corrections 

Ama/Beta Testers 


12th May 2004 

Tra files added 

Seifer 


12th May 2004 

Sound set added removing need for two separate downloads 

Seifer 

10th September 2004 

Updated the intro and kickout banter 

Ama 


11th September 2004 

8 Amaunator/Neht interjections 

Ama 


11th September 2004 

Fixed Cromwell handing the PC two swords 

Ama 


11th September 2004 

Made Relic +3 drop-able 

Ama 


11th September 2004 

Changed timing format 

Ama 

11th September 2004 

Removed Neht's BG1 weapon stats 

Ama 

11th September 2004 

Judicial Knight kit altered 

Ama 

11th September 2004 

Eyeless interjections added 

Ama 

25th September 2004 

Updated to newest WeiDU 

Ama 

25th September 2004 

Fixed some typos 

Ama/Athena 


25th September 2004 

fixed name not sticking 

Ama 


25th September 2004 

Changed file prefixes to SK# 

Ama 

30th September 2004 

Fixed interjections not starting 

Ama/Justin 

2nd October 2004 

Fixed some of Seifer's errors 

Ama 

3rd October 2004 

Fixed some typos 

Athena 

16th October 2004 

Added multiple CRE files for Neht 

Justin 

16th October 2004 

Fixed THAC0 and Saving Throws 

Justin 

17th October 2004 

Fixed various Innate abilities 

Justin 

16th October 2004 

Tidied up coding 

Justin 


28th October 2004 

Added Underdark transformation 

Justin 

29th October 2004 

Fixed multiplying book 

Justin 

28th October 2004 

Added Small Amaun/Helm/Neht scene 

Justin 

4th November 2004 

Finally got around to updating the Read-Me. ;P 

Ama 

15th November 2004 

Fixed the 2nd intro banter repeating 

Ama 

17th November 2004 

Fixed the "0" bug 

Ama 


17th November 2004 

Altered coding for SoA only compatibility 

Ama 


18th November 2004 

Stuck in random Relic comments 

Ama 

18th November 2004 

Stuck in Relic "Battle Cries" 

Ama 


18th November 2004 

Added new book entry 

Ama 

18th November 2004 

Stuck in Nalia/Neht banter 

Ama 


18th November 2004 

Stuck in Anomen/Neht flirt argument 

Ama 


19th November 2004 

Stuck in shadow thief banter extension 

Ama 


19th November 2004 

Added Relic comment to Cromwell upgrade 

Ama 


21st November 2004 

Beginnings of German translation 

Iscariot 


23rd November 2004 

Repeated "I've been waiting 20 years..." 

Diana/Amazor'dra 


2nd December 2004 

Not showing up at Graveyard pointed out by 

Diana and Iscariot/ fixed by Ama 


3rd December 2004 

Reversed TakeItemReplace pointed out by 

Diana/ fixed by Ama 


10th December 2004 

Relic +3 graphical corrections 

Ama 


17th December 2004 

Thesal death comment not picking up 

Ama 


15th January 2005 

Altered npc/Neht banters 

Ama 


19th January 2005 

Relic +3 bam crashing game pointed out by 

That_Guy/ corrected by Ama 


25th January 2005 

Altered Sword. Relic is not worth any money if you try to sell it. 

suggested by Caedwyr/ corrected by Ama 


29th January 2005 

More German translation 

Iscariot 

31st January 2005 

NPC/Neht banters not starting pointed out by 

Iscariot/ corrected by Ama 


14th March 2005 

Updated to WeiDU 175 

Ama 


15th March 2005 

Added main components of 2nd Battle part (2.2V) 

Ama 


19th March 2005 


Various 2nd Battle bugs discovered by 


Athena/fixed by Ama 


23rd March 2005 

Fixed Sarie and Viduan typo errors. 

pointed out by Athena/ corrected by Ama 


24th June 2005 

Altered Blur effect. 

Diana 


25th June 2005 

Imoen problem 

Diana 

26th June 2005 

Fixed Amaunator/Helm sequence stutter bug, removed the non-trigger 

Ama placed Diana 


26th June 2005 

Got the Sarie battle coding to work 

Diana 


26th June 2005 

Removed most of the custom sounds, stuck in the "Neht Theme" 

Diana 

6th July 2005 

NPC/Neht non-group talk problem pointed out by 

Diana/ corrected by Ama 


11th August 2005 

Various Testing 

Athena 


25th August 2005 

Last minute Viduan/Neht and Sarie/Neht corrections 

Athena/Ama 


26th August 2005 

Upgraded to WeiDU version 185 

Ama 


26th August 2005 

Lowered the gold price 

Ama 


27th August 2005 

Stuck in Viduan's warning scroll. 

Ama 


20th December 2005 

Stuck in the Shade Lord part of the mod. 

Ama 

20th December 2005 

Hopefully fixed the last of any typos. 

Ama/Athena 


20th December 2005 

Fixed some minor bugs. 

Ama 

20th-21st December 2005 

Tested the Shade Lord stuff 

Athena and Diana 


23rd December 2005 

Added a "Clerics hate me!" banter 

Ama 


26th December 2005 

Added a listen-able Sarie song 

Ama 


27th December 2005 

Added the basic Tree of Life banter

Ama 


27th December 2005 

Edited Neht's ghostly effects pointed out by 

Diana/ altered by Ama 


27th December 2005 

Altered npc/Neht coding pointed out 

by Diana/ altered by Ama 


27th December 2005 

Put in two Relic +3/Lilacor banters 

Ama 


27th December 2005 

Put in reaction to seeing Elhan 

Ama 


28th December 2005 

inserted 4th entry in Book of Amaunatori 

Ama 


28th December 2005 

inserted reaction to Ellesime 

Ama 


29th December 2005 

put in the last of the book entries: 6 

Ama 


29th December 2005 

Kangaxx/Relic +3/Neht interjections 

Ama 


29th December 2005 

Wellyn/Neht interjections 

Ama 


30th December 2005 

Making the coding prettier 

Diana/Ama 


30th December 2005 

More testing Diana/Athena 


2nd January 2006 

Added the voice pack 

TYM = voicer/Ama = coder 


2nd January 2006 

Implemented all the "I hate water!" parts: 6 

Ama 


4th January 2006

...stuck in a crap load of interjections. 

Ama 


16th January 2006 

Bug testing and fixes 

Ama 


17th January 2006 

Bug finding & fixes 

Diana/Ama 


1/17/06 - 4/19/07 

Added many a bell and whistle, prettified the coding. 

Diana 


April 19, 2007 


Add Trademeet, Kaoemeth, and remaining end game portion. 

Ama 


April 21, 2007 


More interjections. 

Ama 


April 25, 2007 

Finished all the IsGabber lines. 

Ama 



April 26, 2007 


Finished first part of Slave Lord/Neht mini quest. 

Ama 


April 29, 2007 

Fixed some Bugs of Doom. 

Ama 


May 10, 2007 

Finished coding the Slave Lord Quest. 

Ama 


May 28, 2007 

Fixed Ama's Slave Lord coding errors, provided new .are for quest, improved Neht battle script. 

Diana 


May 29, 2007 

Altered new area. 

Ama 


June 1, 2007 


Typo and minor bug fixing. 

Ama 


May 10 - June 2, 2007 

Tested the Slave Lord stuff. 

Athena 


June 5 

Typoes found and fixed. 

Diana 


January 1, 2008 

Added more banters written by Ama, 

some coded by me, mostly coded by Diana. Bugs fixed by Diana. 


Top _______________________ Section IV. Credits ~~~~~~~~~~~~~~~~~~~ 

1. Adam_2112, for all around good advice and helpful info on Forgotten Realm history 

2. Athena, the 'Tiny Terror', the alpha tester and dlg editor. 

3. Bren Parker, for alpha testing. 

4. Caedwyr, the 'Chaotic Wraith Editor', for his editing skills, advice, helping with the idea of Tragedy of Rutaturd and Killer P, and 'advertising'. 

5. Caetlyn, improving Neh'taniel/PC flirts 

6. Cibbwin, for certain NPC dialogue ideas and also helping with the ToRaKP idea. 

7. Clint, who did the original voicing 

8. Dashael, the 'secret of Relic Amaunatori' 

9. Hendryk, the beginning PC flirt ideas 

10. Imrahil, for alpha testing 

11. Karse Soze, for the original portrait 

12. Mikka, pointing out various discrepancies and forcing me to think. 

13. Justin, who spared me from the frustration of the shield, harmful healing, did the healing spell coding removal, created a version of the Sarie weapon, and fixed a few bugs. Basically a massive help. 

14. Odolon, for alpha testing. 

15. Seifer, suggested Evil Path dialogue ideas, first did the sound coding, some sword editing, the first who tra-ified the mod. Hosted the mod for several months. 

16. Sidhe, for making the changes to the portraits (Neh'taniel, Viduan, Relic). 

17. Sphira, rounding out major flirt banter ideas 

18. Tsuru, either called 'Mama Tsuru' or 'Queen of Brats', also for early dialogue corrections, first eased me into modding, early dialogue ideas, and general support. 

19. Michel, for providing an alternate site to download the mod at; http://www.rpgtalk.com/ 

20. Iscariot, for agreeing to do the German translation. 

21. Niz, who helped in creating a certain lich's name. 

22. Jcompton, various modding advice. 

23. Diana, a massive help for coding advice and bug fixing for versions 2.2 to 2.6v And, a massive help to me, Kitanna, as well with the current version. I couldn't have released it without her. 

24. Kismet, for various modding advice. 

25. Ghreyfain, for various modding advice. 

26. Weimer, for WeiDU. 

27. Rabain, for modding advice, providing an alternate Neh'taniel portrait. 

28. TYM, for providing a complete voice pack, and correcting all the thou's and thee's, since Ama sucks at Old English. 

29. The Alt4 Neht portrait was created by Heisejinyao Ziyulinglong, over at http://www.heisejinyao.com 

30. The WyRm, for him making available a creature animation from another game and the use of an area. 

31. A special thanks to Miloch for his help and advice. 


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___________________ Commonly Asked Questions ~~~~~~~~~~~~~~~~~~ 

Question: Where is Neh'taniel? 

Answer: He can be found near the forgotten temple underneath the sewers, the same one you would go to to complete the Eyeless Quest. 

Question: He has been an alpha version for a long time, why? 

Answer: Lack of time, though the primary reason is that I feel something in 'beta form' means that everything that should be in the mod is in it, if potentially still buggy. 'Alpha' means that while the mod will install, not all the features have been added, nor is it bug free. Since there is still the romance to add, then I consider it an alpha. 

Question: Why haven't you updated the mod recently? 

Answer: I'm working on it, really! Though I do tend to have a very busy RL. 

Question: What will be in the next version of the mod? 

Answer: I've pretty much given up on trying to predict what I'll stick into each version. My muse is horribly erratic. 

Question: What's going to be added to the mod in the future? 

Answer: For the SoA portion, not much is left. Just the flirts/romance for female PCs and some NPC/Neht banters. Plenty to still do for ToB, though Diana has made it so you can still have him join the group there if you want. 

Question: There doesn't seem to be much to the Neht Mod, why? 

Answer: Then there must be a bug, somewhere, since there is now quite a bit to the mod now. Keep in mind that a lot of his the banters and whatnot are area and plot specific. 

Question: Can I help with translating the mod into a non-English language? 

Answer: I'll be more than happy to accept any translating help once the mod is more filled out. 

Question: What's the best way to contact/get your attention? 

Answer: The best way would be to post in the forums. Sending an email is also good; kitannadk@yahoo.com 


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___________________ Game Modification Conflicts/Known Problems ~~~~~~~~~~~~~~~~~~ 
If any other mod is conflicting with the Neh'taniel Mod, report the conflict as you would a bug. + The mod requires ToB to be installed in order to work. + Bottle of Greed isn't completely bug free yet, so don't buy it from Lord Crawford. 


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