IF 
See(Player1)
THEN
RESPONSE #100
ChangeEnemyAlly(Myself,NEUTRAL)
Wait(1)
Dialogue(Player1)
END

IF




Global("NYMPC","GLOBAL",1)

THEN




RESPONSE #100




SetGlobal("NYMPC","GLOBAL",0)
Wait(6)
DestroySelf()        




END




