IF
!AreaCheck("SK6400")
See(Player1)
Global("SarieSong","LOCALS",0)
THEN
RESPONSE #100
SetGlobal("SarieSong","LOCALS",1)
StartDialogNoSetInterrupt(Player1)
END

//After the 2nd Bodhi Battle
//the return of Neht
IF
AreaType(OUTDOOR)
Dead("C6BODHI")
See(Player1)
Range(Player1,20)
Global("NehtReturns","GLOBAL",0)
THEN
RESPONSE #100
DisplayStringWait(Player1,~From somewhere near the center of the graveyard, you hear two creatures speaking, one of which is recognizable as Neh'taniel.~)
SetGlobal("UndeadSarie","GLOBAL",1)
SetGlobal("NehtReturns","GLOBAL",1)
MoveGlobalObject("SK#Neht",Myself)
Wait(3)
ActionOverride("SK#Neht",ChangeAIScript("SK#NEHTX",DEFAULT))
END

IF
Global("SarieAttackNeht","GLOBAL",2)
Global("SarieTaunt","GLOBAL",0)
InMyArea("SK#Neht")
THEN
RESPONSE #100
// StartCutSceneMode()
CreateCreatureObjectDoor("SK#SSp1",Myself,0,0,0)
CreateCreatureObjectDoor("SK#SSp1",Myself,0,0,0)
CreateCreatureObjectDoor("SK#SSp1",Myself,0,0,0)
CreateCreatureObjectDoor("SK#SSp1",Myself,0,0,0)
CreateCreatureObjectDoor("SK#SSp1",Myself,0,0,0)
CreateCreatureObjectDoor("SK#SSp1",Myself,0,0,0)
// Wait(2)
CreateCreatureObjectDoor("SK#SSp2",Myself,0,0,0)
CreateCreatureObjectDoor("SK#SSp2",Myself,0,0,0)
Wait(2)
CreateCreatureObjectDoor("SK#SSp3",Myself,0,0,0)
CreateCreatureObjectDoor("SK#SSp3",Myself,0,0,0)
CreateCreatureObjectDoor("SK#SSp3",Myself,0,0,0)
CreateCreatureObjectDoor("SK#SSp3",Myself,0,0,0)
Wait(1)
SetGlobal("SarieTaunt","GLOBAL",1)
ReallyForceSpell(Myself,DRYAD_TELEPORT)
PlaySound("EFF_M29")
Wait(1)
DestroySelf()
END
