BACKUP ~Neh'taniel/backup~
AUTHOR ~troublesome_honor@yahoo.com~

README ~Neh'taniel/readme.txt~

BEGIN ~Neh'taniel NPC Mod~

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//  ~~ Kit Appending~~                                              //
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ADD_KIT ~SkyeHL~
~SkyeHL                   1           1           1           1           1             1           1           1~
~SkyeHL   2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 3 3 2 3 3 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2~
~SkyeHL                   0       0       0       0       14      15~
~SkyeHL                   0       0       0       0       0       0~
~SkyeHL                   17      0       0       0       15      14~
~SkyeHL                   15      0       0       0       15      14~
~SkyeHL                   1       1       1       0       0       0      0       0       0~
~SkyeHL                   0       0       0       0       0       0~
~Neh'taniel/SkyeHL.2da~
~~
~ 0x00040000	6~
~Fi0~
~* * HELM07 BAG26 RING06 RING31 CLCK27 BOOT01 AMUL19 BRAC10 BELT06 AROW11,40 BULL03,40 BOLT06,40 POTN52,5 POTN04,2 POTN14,5 BOW11 BOW19 XBOW06~
SAY ~Judicial Knight~
SAY ~Judicial Knight~
SAY ~JUDICIAL KNIGHT: This ancient class is the embodiment of balance, he represents the loftiest standards of law, order, and the sun in service to Amaunator. He is the enforcer of truth without being biased by good or evil. The Judicial Knight has dedicated his life to preserve law and strives to bring the world into true neutrality, and hence peace.

Advantages:
- May use True Sight
- +3 to hit and damage vs. Undead
- Any Lawful alignment

Disadvantages:
- Cannot Turn Undead
- Cannot cast healing spells
- Cannot Lay on Hands~

COPY ~Neh'taniel/SkyeHL.2da~		~override/SkyeHL.2da~	// Altered 2DA table
COPY ~Neh'taniel/Abilities/copy~	~override~	// All Abilities
COPY ~Neh'taniel/Areas~	        ~override~	// All Area files
COPY ~Neh'taniel/Bams~	        ~override~	// All Creature Bam files


//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//
//      ~~ Adds ToB scripting commands if SoA-only install ~~       //
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APPEND ~ACTION.IDS~
~31 SpellRES(S:RES*,O:Target*) 
95 SpellPointRES(S:RES*,P:Target*) 
113 ForceSpellRES(S:RES*,O:Target) 
114 ForceSpellPointRES(S:RES*,P:Target) 
160 ApplySpellRES(S:RES*,O:Target) 
181 ReallyForceSpellRES(S:RES*,O:Target) 
191 SpellNoDecRES(S:RES*,O:Target*) 
192 SpellPointNoDecRES(S:RES*,P:Target*) 
240 ReallyForceSpellDeadRES(S:RES*,O:Target) 
318 ForceSpellRangeRES(S:RES*,O:Target) 
319 ForceSpellPointRangeRES(S:RES*,P:Target) 
337 ReallyForceSpellPointRES(S:RES*,P:Target*)~
   UNLESS ~SpellRES(S:RES*,O:Target*)~
   UNLESS ~25POST~

APPEND ~STATE.IDS~ // Suggested by SConrad as IVFPD broken
~0x80101FEF CD_STATE_NOTVALID~
UNLESS ~CD_STATE_NOTVALID~

//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//
//                    ~~ 2da appending, ~~                          //
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APPEND ~pdialog.2da~
~SK#NEHT       SK#NEHTP            SK#NEHTJ           SK#NEHTD~
UNLESS ~SK#NEHT~
UNLESS ~25POST~

APPEND ~pdialog.2da~
~SK#NEHT        SK#NEHTP           SK#NEHTJ          SK#NEHTD         SK#NE25P               SK#NE25J                SK#NE25D                   SK#NEH25~
UNLESS ~SK#NEHT~
IF ~25POST~

UNLESS ~SK#NEHT~
APPEND ~interdia.2da~
  ~SK#NEHT      BSK#NEHT       BSK#NE25~
UNLESS ~SK#NEHT~

EXTEND_TOP ~Baldur.bcs~ ~Neh'taniel/Scripts/Baldur.baf~
EXTEND_TOP ~C6ERIC.bcs~ ~Neh'taniel/Scripts/SK#ERIC.baf~
EXTEND_TOP ~C6ARKAN.bcs~ ~Neh'taniel/Scripts/SK#ARKAN.baf~
EXTEND_TOP ~C6DRIZZ2.bcs~ ~Neh'taniel/Scripts/SK#DRIZZ.baf~
EXTEND_TOP ~AR2500.bcs~ ~Neh'taniel/Scripts/SK#2500.baf~
EXTEND_TOP ~AR2900.bcs~ ~Neh'taniel/Scripts/SK#2900.baf~
EXTEND_BOTTOM ~AR0906.bcs~ ~Neh'taniel/Scripts/SK#0906.baf~
EXTEND_BOTTOM ~AR0204.bcs~ ~Neh'taniel/Scripts/SK#0204.baf~
EXTEND_BOTTOM ~AR0704.bcs~ ~Neh'taniel/Scripts/SK#0704.baf~
EXTEND_TOP ~AR0334.bcs~ ~Neh'taniel/Scripts/SK#0334.baf~
EXTEND_BOTTOM ~AR0808.bcs~ ~Neh'taniel/Scripts/SK#0808.baf~ 
EXTEND_TOP ~AR0800.bcs~ ~Neh'taniel/Scripts/SK#0800.baf~ // algol doesn't spawn if @ bottom
EXTEND_BOTTOM ~AR2401.bcs~ ~Neh'taniel/Scripts/SK#2401.baf~
EXTEND_BOTTOM ~AR2200.bcs~ ~Neh'taniel/Scripts/SK#2200.baf~
EXTEND_BOTTOM ~AR2010.bcs~ ~Neh'taniel/Scripts/SK#2010.baf~
EXTEND_BOTTOM ~AR2000.bcs~ ~Neh'taniel/Scripts/SK#2000.baf~
EXTEND_BOTTOM ~baldur.bcs~ ~Neh'taniel/Scripts/SK#RELIC.baf~
EXTEND_BOTTOM ~baldur25.bcs~ ~Neh'taniel/Scripts/SK#RELIC.baf~

APPEND ~ItemDial.2da~ ~SWGHOST    5689    SWGHOST~
APPEND ~ItemDial.2da~ ~SW2HOST    5689    SW2HOST~
APPEND ~ItemDial.2da~ ~SK#NYM     5689    SK#NYM~
APPEND ~npclevel.2da~
~SK#NEHT~

//\\//\\//\\//\\//\\//\\//\\
//  ~~ Misc transfer ~~   //
////\\//\\//\\//\\//\\//\\//

COPY ~Neh'taniel/Portraits~ ~override~

COPY ~Neh'taniel/Items/SK#LDoc.itm~ ~override/SK#LDoc.itm~
  SAY NAME1 ~Aeldredus' Documents~
  SAY NAME2 ~Aeldredus' Documents~
  SAY UNIDENTIFIED_DESC ~Documents found in a lich's crypt.~
  SAY DESC ~These documents were found amongst Aeldredus' belongings, detailing the network of slavers he supported within Amn. Also described in meticulous detail are the once-secret routes the slavers used to bring slaves within the city, as well as who was buying what. If you didn't know any better, you'd think that Aeldredus knew he was going to be caught and wanted to take all of his allies into the Hells with him.~

COPY ~Neh'taniel/Items/SK#AMU.itm~ ~override/SK#AMU.itm~
  SAY NAME1 ~Amn's Reward~
  SAY NAME2 ~Amn's Reward~
  SAY UNIDENTIFIED_DESC ~A silver necklace.~
  SAY DESC ~On closer inspection, this necklace is made out of simple chunks of wood painted over in silver. This is your ‘reward' for giving information to Bylanna about the possible location of Slave Lords illegally trafficking slaves within Athkatla.~

COPY ~Neh'taniel/Items/Sicroll.itm~ ~override/Sicroll.itm~
  SAY NAME1 ~Sion's Scroll~
  SAY NAME2 ~Sion's Scroll~
  SAY UNIDENTIFIED_DESC ~This scroll was found amongst Sion's belongings.~
  SAY DESC ~Sion,

I require you to be far more discreet when shipping slaves to my servant, considering who is now running around the city. At all costs you are not to draw attention to yourself when <CHARNAME> is about. The rumors of <PRO_HIMHER> traveling with undead are true, and you will pay dearly for drawing their notice.

Aeldredus~

COPY ~Neh'taniel/Items/Sacroll.itm~ ~override/Sacroll.itm~
  SAY NAME1 ~Slaver Scroll~
  SAY NAME2 ~Slaver Scroll~
  SAY UNIDENTIFIED_DESC ~This scroll was found amongst Haegan's belongings.~
  SAY DESC ~Captain Haegan,

I did not sponsor your continued stay in Athkatla only for you to sell the best of your stock to that lout running the Copper Cornet. Sion tells me it is your fault that the last shipment was not young enough for the Lady's tastes, and I want three of the proper age to be sent to our typical meeting place within the Temple District. Fail to do so, and I will expose you and Lehtinan to the city officials.

A.~

COPY ~Neh'taniel/Items/SK#ROMR.itm~ ~override/SK#ROMR.itm~
  SAY NAME1 ~Gouged Insignia Replica~
  SAY NAME2 ~Gouged Insignia Replica~
  SAY UNIDENTIFIED_DESC ~This ring is made of solid silver, but the stone it once contained had been removed.~
  SAY DESC ~This ring is a duplicate of the one Neh'taniel owns and refuses to take off. The only physical difference between the rings is the inscription; "For all that might have been."
  
 STATISTICS:
 Regeneration
 Fire Resistance +30 ~

COPY ~Neh'taniel/Items/nehtgh.itm~ ~override/nehtgh.itm~
  SAY NAME1 ~Gouged Insignia Ring~
  SAY NAME2 ~Gouged Insignia Ring~
  SAY UNIDENTIFIED_DESC ~This ring is made of solid silver, but the stone it once contained had been removed.~
  SAY DESC ~This ring is made of solid silver, but the stone it once contained had been removed. Once, the ring used to be an insignia from the elvish house Neh'taniel had been a member of. Why the symbol had been removed from the ring will remain a mystery, since all attempts to learn even the name of the elvish house from Neh'taniel are fruitless. There is a small inscription in ancient elvish along the band of the ring that reads: Keepers of Knowledge, we who know all secrets.~
  SAY 0x736 ~Healing Spell Failed~
  SAY 0x766 ~Healing Spell Failed~
  SAY 0x796 ~Healing Spell Failed~
  SAY 0x7c6 ~Healing Spell Failed~
  SAY 0x7f6 ~Healing Spell Failed~
  SAY 0x826 ~Healing Spell Failed~
  SAY 0x856 ~Healing Spell Failed~
  SAY 0x886 ~Healing Spell Failed~

COPY ~Neh'taniel/Items/swghost.itm~ ~override/swghost.itm~
  SAY NAME1 ~Ancient Sword~
  SAY NAME2 ~Relic Amaunatori +1~
  SAY UNIDENTIFIED_DESC ~It is obvious that the blade is magical just from the simple fact that only magic could keep this battered sword together.~
  SAY DESC ~There was a time when the great floating cities of the Netherese had only recently fallen, and their underwater cities had become lost to the rest of Toril as the Anauaroch ran dry.....humans still felt the shock of being unable to cast beyond the tenth level of magic as decreed by the second Lady of Mysteries.  Today, few relics survived the fall of Netheril and fewer still have any identifiable purpose. This sword is one such relic, blessed by Amaunator and given to the paladin Sir Neh’taniel, Judicial Knight of the Eaerlann era. The faded Netherese runes engraved on the blade tell the story of Sir Neh’taniel's life and how he fell into undeath. Strangely, some of the runes appear newer than others, as if there is still enough magic in the blade to continue to chronicle his existence. This blade was thought destroyed after the fall of the Ithil'quessir city of Ascalhorn, where Sir Neh’taniel fought to free the people of Ascalhorn before it completely fell into the hands of demons. Sir Neh’taniel was marginally successful, managing to free only a few before he died.

Relic Amaunatori looks like a perfectly serviceable weapon, but something is wrong in the grip or balance. It strains the forearm oddly, and doesn't fit the hand correctly. It does not seem to harm a paladin's performance, aside from the nagging doubt that such a blade was not meant for him....or any other except for its first owner.

STATISTICS:
Damage: 1D8+1, +2 vs. regenerating creatures, +3 vs. cold/fire creatures, +4 vs. undead
Special Ability (once per day):
Sunray
Damage: 3D6 (save vs. spells or be blinded for 10 rounds)
Range: 20 ft
Area: 20 ft radius
THACO: +2
Damage Type: slashing
Weight: 1
Speed Factor: 3
Proficiency Type: Long Sword, 1-handed
Requires: 6 strength
Usable By: Neh'taniel~

COPY ~Neh'taniel/Items/sw2host.itm~ ~override/sw2host.itm~
  SAY NAME1 ~Ancient Sword~
  SAY NAME2 ~Relic Amaunatori +3~
  SAY UNIDENTIFIED_DESC ~It is obvious that the blade is magical just from the simple fact that only magic could keep this battered sword together.~
  SAY DESC ~While none living can enhance the magical creations of Netheril, Cromwell comes close with this sword, made possible by removing the dents and nicks it acquired through time. With the engraving of two new runes into the blade, the older runes seem to whisper softly. The sword itself speaking in a faint voice of glory and sacrifice, of how even more power could be gained if Sir Neh’taniel were to follow such a path.

Relic Amaunatori looks like a perfectly serviceable weapon, but something is wrong in the grip or balance. If someone besides Neh’taniel were to try to use Relic Amaunatori, the blade itself would twist out of the person’s grasp. As the strength of Sir Neh’taniel increases, so does the power of his sword.

STATISTICS:
Damage: 1D8+3, +4 vs. regenerating creatures, +5 vs. cold/fire creatures, +6 vs. undead
Special Ability:  Wearer can cast Aura of Command 3/day
Damage Type: slashing
Weight: 1
Speed Factor: 3
Proficiency Type: Long Sword, 1-handed
Requires: 6 strength
Usable By: Neh’taniel~

COPY ~Neh'taniel/Items/shghost.itm~ ~override/shghost.itm~
  SAY NAME1 ~Large Shield~
  SAY NAME2 ~The Sun's Gift~
  SAY UNIDENTIFIED_DESC ~The body shield, also known as the kite or tower shield, is a massive metal or wooden shield reaching nearly from the chin to the toe of the user. It must be firmly fastened to the forearm and the shield hand must firmly grip it at all times. Naturally, this precludes use of the shield hand for anything but holding the body shield in place.

  STATISTICS:

  Armor Class Bonus: 1
  Special: +1 vs. Missile Weapons
  Weight: 15
  Requires: 15 Strength
  Not Usable by:
  Bard
  Druid
  Mage
  Thief~
  SAY DESC ~Fashioned by dwarves hundreds of years ago, this shield does not only defend against attacks but can also cure any illnesses. Engraved on the shield in dwarven runes is the heroic tale of how a paladin saved several dwarves along with others from the demons who began to invade Ascalhorn, a city now called Hellgate Keep. While this shield had been crafted after Sir Neh’taniel's death, it had been hung in one of the dwarven Great Halls before disappearing two hundred years later. Surprisingly, the dwarves of that age didn't try to recover the shield after it disappeared.

STATISTICS

Cure disease and cure poison only 5 times

Can cast Fire Shield (blue) 10 times
Armor Class Bonus: 3
Weight: 4
Requires: 15 Strength
Usable By: Neh'taniel~

COPY ~Neh'taniel/Items/ghbook.itm~ ~override/ghbook.itm~
  SAY NAME1 ~Ancient Book~
  SAY NAME2 ~Book of the Amaunatori~
  SAY UNIDENTIFIED_DESC ~Battered and illegible, the book seems to be in a language far gone into antiquity.~
  SAY DESC ~Neh'taniel's journal.~

COPY ~Neh'taniel/Items/g1book.itm~ ~override/g1book.itm~
  SAY NAME1 ~Ancient Book~
  SAY NAME2 ~Book of the Amaunatori~
  SAY UNIDENTIFIED_DESC ~Battered and illegible, the book seems to be in a language far gone into antiquity.~
  SAY DESC ~This book looks old and battered, with a faint musty smell rising from each page as you turn them.

The first few pages of the book are in an old, elvish script that few could understand in this age. As the reader progresses, the language of the book also changes, seemingly as if the writer slowly began to forget the elvish language and moved on to an out-dated Common. You assume that this book is some kind of journal because of the numbers that look suspiciously like dates on the top of each page. The book slowly becomes illegible as you progress. The words appearing more hurried, as though the writer was afraid to lose whatever he had wanted to write. Neh’taniel offers to translate a few passages from the book for you to satisfy your curiosity.

...I awoke this morning with the feeling something was wrong. Tis not much of a feeling, but my senses have never led me astray before. Two years retired in Ascalhorn won’t be enough to dull this elf's wits! Reminder: have a talk with my neighboring mage, he's been casting enough powerful spells that even I can sense them. All that magical racket should have alerted the officials by now. A shame to see how even the city officials let the laws of the city grow lax...

(Neh'taniel skips through a great deal of the book before reading again. The first passage he read had been too difficult to keep translating from old elvish to the Common tongue used in this age.)

...At first I thought it would be a grand thing to see the gods walking around on Toril. I would finally be able to speak with my god and find a way to be released from my...'continued existence'. I haven't been able to see any sign or hear anything from Amaunator through my prayers for some time.... I cannot help but wonder if I have been forgotten in this age, this 'time of troubles'.... I must remain diligent in my faith no matter what the cost, giving up in this trying time will neither help me or my god when any kind of support is needed.... I'll move soon to one of the Amaunatori Temples where others still worship. As easily as it is to forget a wraith, surely Amaunator hasn't forgotten his other worshipers...

(Neh'taniel stops translating the book for you with a pained expression on his face. The last part he read to you caused some kind of deep, internal conflict. An emotion that is painful to see in his eyes, but it is one of the few emotions he can still feel at all.)~

COPY ~Neh'taniel/Items/g2book.itm~ ~override/g2book.itm~
  SAY NAME1 ~Ancient Book~
  SAY NAME2 ~Book of the Amaunatori~
  SAY UNIDENTIFIED_DESC ~Battered and illegible, the book seems to be in a language far gone into antiquity.~
  SAY DESC ~Your interest in the contents of this book has grown after the last passage Neh'taniel translated for you. He offers to continue the translation, your last conversation seeming to have driven him out of his melancholy state.)

...I should not be here! Left with my soul shackled to a book I feel compelled to write in! My soul has no defenses from the world since I suddenly seem to lack a body.... It is painful to move, even to write this, and when I look down at myself I see no arms or legs to move with. I cannot feel things I try to touch. It takes a great effort to even hold this quill for any length of time. My very existence continually sends painful shocks through me, and I fear that if these shocks do not stop they will dull senses other than just touch! What am I? Why was I left here after I died? For a moment I thought I saw Amaunator, but why did he leave me to this fate? What did I do that deserved this...?

(Neh’taniel stops translating, his body fading from sight briefly before he recollects himself. He continues to translate, but now from the newest part of the book.)

...I find that the longer I wait at this temple for Amaunator to reveal himself here, the more it begins to drain the scraps of hope I have clung to for so long. The priests who guard this place seem to share a fate akin to mine. The only difference is they have bodies which change and die before being reborn. They still have a purpose to be here on Toril, while it seems I have none. I should probably leave soon, the second time that eyeless beholder sent someone down to claim the artifact in the temple I had to kill him. The disappearances of the eyeless beholder’s followers has to have drawn attention by now. I do not know why the beholder does not come down here, itself. From what I sensed of the beholder, it contains enough power to kill the priests...~

COPY ~Neh'taniel/Items/g3book.itm~ ~override/g3book.itm~
  SAY NAME1 ~Ancient Book~
  SAY NAME2 ~Book of the Amaunatori~
  SAY UNIDENTIFIED_DESC ~Battered and illegible, the book seems to be in a language far gone into antiquity.~
  SAY DESC ~For once, Neh'taniel chooses a part from the beginnings of the book to translate.

...today is the day I am to meet her for the first time! So be it if my father decided to set up yet another of those "parties" I detest so much. Araniel will be there. I admit to unhappiness about not being able to choose on my own whom I should marry, but if this is the way to soothe my father's pride about my ineptitude with magic, then who am I to argue? Even becoming a squire of Amaunator did not please him, though that is primarily because I had to give up any claim to my elvish heritage. Not difficult to do considering I had very little "heritage" to start out with!

(The wraith begins translating again a few pages later)

...always they scorn me. What must I do to prove I am worthy of becoming a knight? Of becoming anything?! Long sword drill was just as tedious and painful as ever, I swear the Arms Master deliberately gives the other squires longer swords to point out the longer reach and stronger grip of their human arms. As always, the other squires had hidden all the left over practice swords, leaving me to hunt down the rusty blade nobody else seems to want to use. It's a miracle the blade hasn't broken yet. Sometimes I almost think the sword is trying to talk to me, but surely it is nothing but one too many knocks on the head....

(Neh'taniel actually smiles, a faraway look on his face as his grip on Relic tightens.)~
  
COPY ~Neh'taniel/Items/g4book.itm~ ~override/g4book.itm~
  SAY NAME1 ~Ancient Book~
  SAY NAME2 ~Book of the Amaunatori~
  SAY UNIDENTIFIED_DESC ~Battered and illegible, the book seems to be in a language far gone into antiquity.~
  SAY DESC ~The newest pages Neh'taniel reads from are yellowed from age, with the edges torn off.

...finally lost count of the clerics who have chased me around Faerun over the years. It is nights like these, when it is just Relic and I without a single town in sight to avoid being hunted, that I worry I made the correct decision. The last cleric who discovered me, nearly managed to destroy what little of my existence there is left, when I hesitated in escaping. I am fully aware of the destruction I am capable of whenever I lose control, yet... I cannot bring myself to simply allow another to destroy me. With no contact with Amaunator, I am unsure if it is only my undead state which is displeasing. Until I know for certain, risking my soul to be damned in the afterlife as well is too much.... 

(The part of the book he reads from next couldn't be more than sixty years old.)

...more memories are now lost to me, but somehow this latest lapse seems more important. Every time I look at my ring a wave of loss overwhelms me. There was a time when my House ring was not missing its stone, I know this much, if not how I managed to lose control and forget how this last time. The ring is important, as important as Relic, though no memory of mine now explains why. Not long ago I tried to take off the insignia, but my hand began to shake, and before I knew it I was choking on my own grief. I do not understand.... 

(Neh'taniel closes the book, unintentionally drawing your attention to the ring he wears, the one missing its stone.)~

COPY ~Neh'taniel/Items/g5book.itm~ ~override/g5book.itm~
  SAY NAME1 ~Ancient Book~
  SAY NAME2 ~Book of the Amaunatori~
  SAY UNIDENTIFIED_DESC ~Battered and illegible, the book seems to be in a language far gone into antiquity.~
  SAY DESC ~These pages looked to be discolored and streaked by faint tracings of dirt.

...should have known traveling through the High Forest wasn’t such a good idea. Especially when all I know how to use is a bow, since I’ve been banned from the Academy from using elven swords. Leave it to me to prove to be far too clumsy with those curved blades. Three days in that forest, and nothing but rocks and trees, much less anything remotely Netherese. The only thing I’ve accomplished is getting away from my House, though what good it shall do me once my father hears of the trip I took. Perhaps I’ll take the long way home along the river...

(The writing on this part of the book look hurried, with several letters smudged.)

...can’t believe they are arguing again. Yet, when do they not? If my mother did not lock herself away from him in her laboratory, then they would argue. She seems to be constantly blamed for everything that may go wrong. This time, my father is angry over her agreeing that I should leave with others to cross the desert with that cleric of Amaunator. Somehow without my father knowing, papers carrying the House seal, with my mother's signature and coin of course, were delivered to the cleric to grant permission. The only thing they can agree on thus far is that I am now oath bound to go, and how very much this will weaken any good reputation we have amongst the other Houses. I’m already catching snatches of what the servants are now saying, of all the woe it will now bring of an elf, the only inheritor, going off to be taught by a human cleric...

(No light glows from his eyes as he closes the book.)~

COPY ~Neh'taniel/Items/g6book.itm~ ~override/g6book.itm~
  SAY NAME1 ~Ancient Book~
  SAY NAME2 ~Book of the Amaunatori~
  SAY UNIDENTIFIED_DESC ~Battered and illegible, the book seems to be in a language far gone into antiquity.~
  SAY DESC ~The greyness of the ink reminds you of spider webs, with the device used to write the words looking more foreign than the other parts of the book.

...suppose I should be grateful that my ‘reward’ does not come in the form of being paraded in front of the allies of the Matron Mother again. She gave me a new name, in her language it means ‘Unseen Fire’, but besides a word here and there, that is all I can understand from them all. One day she tossed a book down on the ground in front me, and through gestures demanded that I write in it. No chance of escape has made itself apparent to me. There is nothing I can do now but to obey. I am, at the moment, nothing more than a weapon to use against surface elves. My guess is that it amused her greatly to see me struggle to recollect myself to write, and then to drive me to madness again with that damnable whip. As amusing as using an undead elf against other surface elves. Relic is no longer with me, but I see the sword, sometimes... she hangs it on the wall near her throne like a trophy--

(The words end abruptly, and you can only guess at what happened next. Neh’taniel goes back to near the beginning of the book.)

...orcs killed some of the assigned squires of the Syndicate of Celestial and Righteous Lawmakers. Which means I and a few others get to pack and leave with the knights as they go off again to drive off more orcs. The knight, Sir Jenneson, didn’t look too happy to see me once he realized I was assigned to him. After six months at this dry, barren edge of the desert, I doubt a short, scrawny elf with a rusted blade makes for a good sight to see. Once he saw my journal, though, he offered to teach me how to bind new pages to it, since it was already nearly filled and falling apart. Sir Jenneson claimed it was good that I took the time to write my memories down, since there may come a time when I will forget...

(The wraith rather gently closes the book.)~

COPY ~Neh'taniel/Items/g7book.itm~ ~override/g7book.itm~
  SAY NAME1 ~Ancient Book~
  SAY NAME2 ~Book of the Amaunatori~
  SAY UNIDENTIFIED_DESC ~Battered and illegible, the book seems to be in a language far gone into antiquity.~
  SAY DESC ~This part of the book is directly before a section that looks to be missing some pages. The words scribbled over in a weak effort to hide their meaning.

...made a bargain with a lich. He wants to be some kind of leader within an organization called the Guina’Kiirar, and I want freedom from the drow. He also claims to have known me in the past, but I care not. Spending who knows how long now amongst the drow is slowly twisting me on the inside, and I worry what damage just being in the Underdark is doing to Relic. Sometimes I slip willingly into madness, just to escape from the memories of all that I had done... to make the pain stop. The Matron discovered my complete lack of immunity against cold, and I do not think I can stand much more of it. I no longer find myself caring about who I kill in her name....

(Taking place after the ripped out section of the book. )

...left Sarie in the lich’s care, while I search for who has been torturing her amongst the Guina’Kiirar. Without Viduan as a member of the undead council anymore, I no longer have the influence to protect her, and fear the damage is already done. The harp I gave her, she now twists to no longer simply playing music for others. My friend is doing what he can, but simply moving away from the cities controlled by the Guina’Kiirar is not enough. Viduan has already caught Sarie willingly leaving his tower to return to them. At best, she will listen occasionally to me out of fear...

(The wraith looks up from the book at you, seeing the expression on your face. As he closes the book again, you get the feeling he will no longer read any more entries.)~

COPY ~Neh'taniel/Items/Vscroll.itm~ ~override/Vscroll.itm~
  SAY NAME1 ~Viduan's Message~
  SAY NAME2 ~Viduan's Message~
  SAY UNIDENTIFIED_DESC ~A hurriedly written scroll.~
  SAY DESC ~Until now, you hadn't noticed this scroll in your pack. While the writing is done in a scrawl you think vaguely looks like Neh'taniel's, the words look more arcane and practiced; written by someone who spent more time writing than the wraith had.


Fleshy,

DO NOT TRUST THE ENFORCER.

If, on the off chance thou hath not figured it out beforehand, and are now swimming in the most magnificent of undead political maneuvers, GO TO THE CENTER OF THE CEMETERY once thou art done digging thyself out of the hole thee blindly put thyself in. In the mean time, I will be rescuing that blasted wraith and the talking pile of junk. 

The lich with far too much time on his hands,

V~

COPY ~Neh'taniel/Items/SK#Drow.itm~ ~override/SK#Drow.itm~
  SAY NAME1 ~Spider Bite +4~
  SAY NAME2 ~Spider Bite +4~
  
COPY ~Neh'taniel/Items/SK#NYM.itm~ ~override/SK#NYM.itm~
  SAY NAME1 ~Bottle of Greed~
  SAY NAME2 ~Bottle of Greed~
  SAY UNIDENTIFIED_DESC ~While ornate, the cap to the bottle refuses to budge no matter how much force you use to open it.~
  SAY DESC ~Seemingly to be carved of pure amethyst, an etching of a skeletal man, with his hands held out to grasp something, is predominant on the intricate bottle. Between the hands there is a hole in the bottle, large enough to place a single coin.~

COPY ~Neh'taniel/Items/copy~ ~override~

COPY ~Neh'taniel/Abilities/SK#FForm.spl~ ~override/SK#FForm.spl~
  SAY NAME1 ~Fire Wraith~
  SAY NAME2 ~Fire Wraith~
COPY ~Neh'taniel/Abilities/SK#Fiery.spl~ ~override/SK#Fiery.spl~
  SAY NAME1 ~Fiery Hands~
  SAY NAME2 ~Fiery Hands~
COPY ~Neh'taniel/Abilities/SK#Wrai.spl~	~override/SK#Wrai.spl~
  SAY NAME1 ~Drain~
  SAY NAME2 ~Drain~

COPY ~Neh'taniel/Abilities/SK#Fade.spl~	~override/SK#Fade.spl~
  SAY NAME1 ~Fade~
  SAY NAME2 ~Fade~

COPY ~Neh'taniel/Abilities/SK#Bird.spl~	~override/SK#Bird.spl~
  SAY NAME1 ~Bird~
  SAY NAME2 ~Bird~
  
COPY ~Neh'taniel/Abilities/SK#Neht.spl~	~override/SK#Neht.spl~
  SAY NAME1 ~Neh'taniel~
  SAY NAME2 ~Neh'taniel~

COPY ~Neh'taniel/Scripts/BScripts/SK#NEHTX.BS~ ~override/SK#NEHTX.BS~

COPY ~Neh'taniel/Store/SK#NYM.sto~ ~override/SK#NYM.sto~
SAY NAME1 ~Bottle of Greed~
SAY NAME2 ~Bottle of Greed~

COPY_EXISTING ~haegan.cre~ ~override/haegan.cre~
  ADD_CRE_ITEM ~Sacroll~ #0 #0 #0 ~IDENTIFIED~ ~INV1~

//\\//\\//\\//\\//\\/
// ~~ Compiling ~~ \\
////\\//\\//\\//\\//\

COMPILE ~Neh'taniel/Scripts/SK#Neht.baf~ // revused
        ~Neh'taniel/Scripts/ar2102.baf~
        ~Neh'taniel/Scripts/SK#Sar.baf~
        ~Neh'taniel/Scripts/SK#SSpaw.baf~
        ~Neh'taniel/Scripts/SK#Vidu.baf~
        ~Neh'taniel/Scripts/SK#NYM.baf~
        ~Neh'taniel/Scripts/Neht_Hlp.baf~
        ~Neh'taniel/Scripts/SK#HOT.baf~
        ~Neh'taniel/Scripts/SK#HOT2.baf~
        ~Neh'taniel/Scripts/SK#HOT3.baf~
        ~Neh'taniel/Scripts/SK#Neh25.baf~
        ~Neh'taniel/Scripts/SK#KAO.baf~
        ~Neh'taniel/Scripts/SK#HERA.baf~
        ~Neh'taniel/Scripts/SK#AMN.baf~
        ~Neh'taniel/Scripts/ARWM05.baf~ // revised
        ~Neh'taniel/Scripts/SK#cut1.baf~ // revised
        ~Neh'taniel/Scripts/SK#lair.baf~ // new stuff
        ~Neh'taniel/Scripts/SK#algo.baf~ // revised
        ~Neh'taniel/Scripts/SK#enf.baf~ // revised
        ~Neh'taniel/Dialogue~

///////////////////////////////////////////////////////////////
//                  Creature Transfer                        //
///////////////////////////////////////////////////////////////

COPY ~Neh'taniel/Creature/SK#Neht1.cre~ ~override/SK#Neht1.cre~
  WRITE_SHORT   0x244 0
  WRITE_BYTE    0x246 ~%SkyeHL%~
  WRITE_BYTE    0x247 0x40
  SAY NAME1 ~Neh'taniel~
  SAY NAME2 ~Neh'taniel~
  SAY BIO ~SIR NEH'TANIEL gazes at you for a moment when you ask him about his past. He decides to relate to you the shortest part of his existence-when he was still alive. He tells you he used to be an Ithil'quessir from the elvish bloodline of Ilythirri, a Moon Elf born in Ascalhorn in the Year of the Humbling Heavens. He became an explorer as soon as he grew to man-hood and was one of the last to go out in search for one of the Nether Scrolls that became lost in a section of the High Forest. Neh'taniel tells you that while he was a Moon Elf he had very little aptitude towards magic and sought to learn 'human magic' to make up for this disability. He never found the Nether Scroll and returned to the city Ascalhorn in defeat.

Several years later while walking along the banks of the river Delimbiyr he met a far traveling Sun priest of Amaunator who came from Mistymoon, but back then Mistymoon hadn't been much more than a smaller city. He no longer remembers the Sun priest's name, but the words the priest spoke led him to investigate further in the god of sun, law, and order..... Neh'taniel trails off, suddenly lost in his memories of wizards and knights, legendary heroes and infamous villains who were very real to him. Memories of gods who rose and fell after several thousands of years only to be forgotten in this age. Shaking his head sadly, Neh’taniel returns to telling you of how he came into the service of Amaunator--unheard of in his younger days for an elf-and became a paladin of Amaunator's order, in that day called Judicial Knights. But, even this small sect of paladins became forgotten as time moved on.

Before Neh'taniel wanders off again he tells you this: "Parts of my past remain forever lost even from me, since I hath existed for so long..... I have out-lasted the god I honored with my deeds...and fear I will never be able to rest in the Kingdom of the Eternal Sun."~

SAY INITIAL_MEETING ~~ [SK#MEET]
SAY MORALE ~~ [SK#MORA]
SAY LEADER ~~ [SK#LEAD]
SAY TIRED ~~ [SK#TIRE]
SAY BORED ~~ [SK#BORE]
SAY BATTLE_CRY1 ~~ [SK#CRY1]
SAY BATTLE_CRY2 ~~ [SK#CRY2]
SAY BATTLE_CRY3 ~~ [SK#CRY3]
SAY BATTLE_CRY4 ~~ [SK#CRY2]
SAY DAMAGE ~~ [SK#DAMA]
SAY HURT ~~ [SK#HURT]
SAY AREA_CITY ~~ [SK#CITY]
SAY DYING ~~ [SK#DYIN]
SAY AREA_FOREST ~~ [SK#FORE]
SAY AREA_DUNGEON ~~ [SK#DUNG]
SAY SELECT_COMMON1 ~~ [SK#COM1]
SAY SELECT_COMMON2 ~~ [SK#COM2]
SAY SELECT_COMMON3 ~~ [SK#COM3]
SAY SELECT_COMMON4 ~~ [SK#COM4]
SAY SELECT_COMMON5 ~~ [SK#COM5]
SAY SELECT_COMMON6 ~~ [SK#COM3]
SAY SELECT_ACTION1 ~~ [SK#ACT1]
SAY SELECT_ACTION2 ~~ [SK#ACT2]
SAY SELECT_ACTION3 ~~ [SK#ACT3]
SAY SELECT_ACTION4 ~~ [SK#ACT4]
SAY SELECT_ACTION5 ~~ [SK#ACT5]
SAY SELECT_ACTION6 ~~ [SK#ACT3]
SAY SELECT_ACTION7 ~~ [SK#ACT4]
SAY SELECT_RARE1 ~~ [SK#RAR1]
SAY SELECT_RARE2 ~~ [SK#RAR2]
SAY CRITICAL_HIT ~~ [SK#CRIH]
SAY CRITICAL_MISS ~~ [SK#CRIM]
SAY TARGET_IMMUNE ~~ [SK#IMMU]
SAY INVENTORY_FULL ~~ [SK#FULL]
SAY HAPPY ~~ [SK#HAPP]
SAY UNHAPPY_ANNOYED ~~ [SK#ANNO]
SAY UNHAPPY_SERIOUS ~~ [SK#SERI]
SAY UNHAPPY_BREAKING ~~ [SK#BREA]
SAY SPELL_DISRUPTED ~~ [SK#DISR]
SAY SET_A_TRAP ~~ [SK#TRAP]
SAY HIDDEN_IN_SHADOWS ~~ [SK#SHAD]
SAY PICKED_POCKET ~~ [SK#PICK]
SAY AREA_DAY ~~ [SK#ADAY]
SAY AREA_NIGHT ~~ [SK#NIGH]

COPY ~Neh'taniel/Creature/SK#Neht3.cre~ ~override/SK#Neht3.cre~
  WRITE_SHORT   0x244 0
  WRITE_BYTE    0x246 ~%SkyeHL%~
  WRITE_BYTE    0x247 0x40
  SAY NAME1 ~Neh'taniel~
  SAY NAME2 ~Neh'taniel~
  SAY BIO ~SIR NEH'TANIEL gazes at you for a moment when you ask him about his past. He decides to relate to you the shortest part of his existence-when he was still alive. He tells you he used to be an Ithil'quessir from the elvish bloodline of Ilythirri, a Moon Elf born in Ascalhorn in the Year of the Humbling Heavens. He became an explorer as soon as he grew to man-hood and was one of the last to go out in search for one of the Nether Scrolls that became lost in a section of the High Forest. Neh'taniel tells you that while he was a Moon Elf he had very little aptitude towards magic and sought to learn 'human magic' to make up for this disability. He never found the Nether Scroll and returned to the city Ascalhorn in defeat.

Several years later while walking along the banks of the river Delimbiyr he met a far traveling Sun priest of Amaunator who came from Mistymoon, but back then Mistymoon hadn't been much more than a smaller city. He no longer remembers the Sun priest's name, but the words the priest spoke led him to investigate further in the god of sun, law, and order..... Neh'taniel trails off, suddenly lost in his memories of wizards and knights, legendary heroes and infamous villains who were very real to him. Memories of gods who rose and fell after several thousands of years only to be forgotten in this age. Shaking his head sadly, Neh’taniel returns to telling you of how he came into the service of Amaunator--unheard of in his younger days for an elf-and became a paladin of Amaunator's order, in that day called Judicial Knights. But, even this small sect of paladins became forgotten as time moved on.

Before Neh'taniel wanders off again he tells you this: "Parts of my past remain forever lost even from me, since I hath existed for so long..... I have out-lasted the god I honored with my deeds...and fear I will never be able to rest in the Kingdom of the Eternal Sun."~

SAY INITIAL_MEETING ~~ [SK#MEET]
SAY MORALE ~~ [SK#MORA]
SAY LEADER ~~ [SK#LEAD]
SAY TIRED ~~ [SK#TIRE]
SAY BORED ~~ [SK#BORE]
SAY BATTLE_CRY1 ~~ [SK#CRY1]
SAY BATTLE_CRY2 ~~ [SK#CRY2]
SAY BATTLE_CRY3 ~~ [SK#CRY3]
SAY BATTLE_CRY4 ~~ [SK#CRY2]
SAY DAMAGE ~~ [SK#DAMA]
SAY HURT ~~ [SK#HURT]
SAY AREA_CITY ~~ [SK#CITY]
SAY DYING ~~ [SK#DYIN]
SAY AREA_FOREST ~~ [SK#FORE]
SAY AREA_DUNGEON ~~ [SK#DUNG]
SAY SELECT_COMMON1 ~~ [SK#COM1]
SAY SELECT_COMMON2 ~~ [SK#COM2]
SAY SELECT_COMMON3 ~~ [SK#COM3]
SAY SELECT_COMMON4 ~~ [SK#COM4]
SAY SELECT_COMMON5 ~~ [SK#COM5]
SAY SELECT_COMMON6 ~~ [SK#COM3]
SAY SELECT_ACTION1 ~~ [SK#ACT1]
SAY SELECT_ACTION2 ~~ [SK#ACT2]
SAY SELECT_ACTION3 ~~ [SK#ACT3]
SAY SELECT_ACTION4 ~~ [SK#ACT4]
SAY SELECT_ACTION5 ~~ [SK#ACT5]
SAY SELECT_ACTION6 ~~ [SK#ACT3]
SAY SELECT_ACTION7 ~~ [SK#ACT4]
SAY SELECT_RARE1 ~~ [SK#RAR1]
SAY SELECT_RARE2 ~~ [SK#RAR2]
SAY CRITICAL_HIT ~~ [SK#CRIH]
SAY CRITICAL_MISS ~~ [SK#CRIM]
SAY TARGET_IMMUNE ~~ [SK#IMMU]
SAY INVENTORY_FULL ~~ [SK#FULL]
SAY HAPPY ~~ [SK#HAPP]
SAY UNHAPPY_ANNOYED ~~ [SK#ANNO]
SAY UNHAPPY_SERIOUS ~~ [SK#SERI]
SAY UNHAPPY_BREAKING ~~ [SK#BREA]
SAY SPELL_DISRUPTED ~~ [SK#DISR]
SAY SET_A_TRAP ~~ [SK#TRAP]
SAY HIDDEN_IN_SHADOWS ~~ [SK#SHAD]
SAY PICKED_POCKET ~~ [SK#PICK]
SAY AREA_DAY ~~ [SK#ADAY]
SAY AREA_NIGHT ~~ [SK#NIGH]

COPY ~Neh'taniel/Creature/SK#Neht5.cre~ ~override/SK#Neht5.cre~
  WRITE_SHORT   0x244 0
  WRITE_BYTE    0x246 ~%SkyeHL%~
  WRITE_BYTE    0x247 0x40
  SAY NAME1 ~Neh'taniel~
  SAY NAME2 ~Neh'taniel~
  SAY BIO ~SIR NEH'TANIEL gazes at you for a moment when you ask him about his past. He decides to relate to you the shortest part of his existence-when he was still alive. He tells you he used to be an Ithil'quessir from the elvish bloodline of Ilythirri, a Moon Elf born in Ascalhorn in the Year of the Humbling Heavens. He became an explorer as soon as he grew to man-hood and was one of the last to go out in search for one of the Nether Scrolls that became lost in a section of the High Forest. Neh'taniel tells you that while he was a Moon Elf he had very little aptitude towards magic and sought to learn 'human magic' to make up for this disability. He never found the Nether Scroll and returned to the city Ascalhorn in defeat.

Several years later while walking along the banks of the river Delimbiyr he met a far traveling Sun priest of Amaunator who came from Mistymoon, but back then Mistymoon hadn't been much more than a smaller city. He no longer remembers the Sun priest's name, but the words the priest spoke led him to investigate further in the god of sun, law, and order..... Neh'taniel trails off, suddenly lost in his memories of wizards and knights, legendary heroes and infamous villains who were very real to him. Memories of gods who rose and fell after several thousands of years only to be forgotten in this age. Shaking his head sadly, Neh’taniel returns to telling you of how he came into the service of Amaunator--unheard of in his younger days for an elf-and became a paladin of Amaunator's order, in that day called Judicial Knights. But, even this small sect of paladins became forgotten as time moved on.

Before Neh'taniel wanders off again he tells you this: "Parts of my past remain forever lost even from me, since I hath existed for so long..... I have out-lasted the god I honored with my deeds...and fear I will never be able to rest in the Kingdom of the Eternal Sun."~

SAY INITIAL_MEETING ~~ [SK#MEET]
SAY MORALE ~~ [SK#MORA]
SAY LEADER ~~ [SK#LEAD]
SAY TIRED ~~ [SK#TIRE]
SAY BORED ~~ [SK#BORE]
SAY BATTLE_CRY1 ~~ [SK#CRY1]
SAY BATTLE_CRY2 ~~ [SK#CRY2]
SAY BATTLE_CRY3 ~~ [SK#CRY3]
SAY BATTLE_CRY4 ~~ [SK#CRY2]
SAY DAMAGE ~~ [SK#DAMA]
SAY HURT ~~ [SK#HURT]
SAY AREA_CITY ~~ [SK#CITY]
SAY DYING ~~ [SK#DYIN]
SAY AREA_FOREST ~~ [SK#FORE]
SAY AREA_DUNGEON ~~ [SK#DUNG]
SAY SELECT_COMMON1 ~~ [SK#COM1]
SAY SELECT_COMMON2 ~~ [SK#COM2]
SAY SELECT_COMMON3 ~~ [SK#COM3]
SAY SELECT_COMMON4 ~~ [SK#COM4]
SAY SELECT_COMMON5 ~~ [SK#COM5]
SAY SELECT_COMMON6 ~~ [SK#COM3]
SAY SELECT_ACTION1 ~~ [SK#ACT1]
SAY SELECT_ACTION2 ~~ [SK#ACT2]
SAY SELECT_ACTION3 ~~ [SK#ACT3]
SAY SELECT_ACTION4 ~~ [SK#ACT4]
SAY SELECT_ACTION5 ~~ [SK#ACT5]
SAY SELECT_ACTION6 ~~ [SK#ACT3]
SAY SELECT_ACTION7 ~~ [SK#ACT4]
SAY SELECT_RARE1 ~~ [SK#RAR1]
SAY SELECT_RARE2 ~~ [SK#RAR2]
SAY CRITICAL_HIT ~~ [SK#CRIH]
SAY CRITICAL_MISS ~~ [SK#CRIM]
SAY TARGET_IMMUNE ~~ [SK#IMMU]
SAY INVENTORY_FULL ~~ [SK#FULL]
SAY HAPPY ~~ [SK#HAPP]
SAY UNHAPPY_ANNOYED ~~ [SK#ANNO]
SAY UNHAPPY_SERIOUS ~~ [SK#SERI]
SAY UNHAPPY_BREAKING ~~ [SK#BREA]
SAY SPELL_DISRUPTED ~~ [SK#DISR]
SAY SET_A_TRAP ~~ [SK#TRAP]
SAY HIDDEN_IN_SHADOWS ~~ [SK#SHAD]
SAY PICKED_POCKET ~~ [SK#PICK]
SAY AREA_DAY ~~ [SK#ADAY]
SAY AREA_NIGHT ~~ [SK#NIGH]

COPY ~Neh'taniel/Creature/SK#FForm.cre~	~override/SK#FForm.cre~
  SAY NAME1 ~Fire Wraith~
  SAY NAME2 ~Fire Wraith~

COPY ~Neh'taniel\Creature\SK#Amaun.cre~ ~override\SK#Amaun.cre~
  SAY NAME1 ~Amaunator~
  SAY NAME2 ~Amaunator~

COPY ~Neh'taniel\Creature\SK#Helm.cre~ ~override\SK#Helm.cre~
  SAY NAME1 ~Helm~
  SAY NAME2 ~Helm~

COPY ~Neh'taniel\Creature\SK#Vidu.cre~ ~override\SK#Vidu.cre~ // revised animation
  SAY NAME1 ~Viduan~
  SAY NAME2 ~Viduan~
  
COPY ~Neh'taniel\Creature\SK#Sarie.cre~ ~override\SK#Sarie.cre~
  SAY NAME1 ~Sarie~
  SAY NAME2 ~Sarie~
  
COPY ~Neh'taniel\Creature\SK#NYM.cre~ ~override\SK#NYM.cre~
  SAY NAME1 ~Avaritia~
  SAY NAME2 ~Avaritia~
  
COPY ~Neh'taniel\Creature\SK#Noble.cre~ ~override\SK#Noble.cre~
  SAY NAME1 ~Lord Crawford~
  SAY NAME2 ~Lord Crawford~
  
COPY ~Neh'taniel\Creature\SK#NYM2.cre~ ~override\SK#NYM2.cre~
  SAY NAME1 ~Avaritia~
  SAY NAME2 ~Avaritia~

COPY ~Neh'taniel/Abilities/SK#Bird.spl~	~override/SK#Bird.spl~
  SAY NAME1 ~Fire Bird~
  SAY NAME2 ~Fire Bird~
  
COPY ~Neh'taniel\Creature\SK#SSp1.cre~ ~override\SK#SSp1.cre~
  SAY NAME1 ~Sarie Spawn~
  SAY NAME2 ~Sarie Spawn~

COPY ~Neh'taniel\Creature\SK#SSp2.cre~ ~override\SK#SSp2.cre~
  SAY NAME1 ~Sarie Spawn~
  SAY NAME2 ~Sarie Spawn~

COPY ~Neh'taniel\Creature\SK#SSp3.cre~ ~override\SK#SSp3.cre~
  SAY NAME1 ~Sarie Spawn~
  SAY NAME2 ~Sarie Spawn~
  
COPY ~Neh'taniel\Creature\SW2HOST.cre~ ~override\SW2HOST.cre~
  SAY NAME1 ~Relic Amaunatori +3~
  SAY NAME2 ~Relic Amaunatori +3~
  
COPY ~Neh'taniel\Creature\SK#LILA.cre~ ~override\SK#LILA.cre~
  SAY NAME1 ~Lilacor~
  SAY NAME2 ~Lilacor~
  
COPY ~Neh'taniel\Creature\SK#UNAT.cre~ ~override\SK#UNAT.cre~
  SAY NAME1 ~Giant Spider~
  SAY NAME2 ~Giant Spider~
  
COPY ~Neh'taniel\Creature\SK#Jadis.cre~ ~override\SK#Jadis.cre~
  SAY NAME1 ~Jadis~
  SAY NAME2 ~Jadis~
  
COPY ~Neh'taniel\Creature\SK#Kao.cre~ ~override\SK#Kao.cre~ // recreated
  SAY NAME1 ~Kaoemeth~
  SAY NAME2 ~Kaoemeth~
  
COPY ~Neh'taniel\Creature\SK#Hera.cre~ ~override\SK#Hera.cre~
  SAY NAME1 ~Heratic~
  SAY NAME2 ~Heratic~
  
COPY ~Neh'taniel\Creature\SK#AMN.cre~ ~override\SK#AMN.cre~
  SAY NAME1 ~Amnish Soldier~
  SAY NAME2 ~Amnish Soldier~
  
COPY ~Neh'taniel\Creature\SK#lich.cre~ ~override\SK#lich.cre~
  SAY NAME1 ~Aeldredus~
  SAY NAME2 ~Aeldredus~
  
COPY ~Neh'taniel\Creature\SK#ALGOL.cre~ ~override\SK#ALGOL.cre~
  SAY NAME1 ~Algol~
  SAY NAME2 ~Algol~
  
COPY ~Neh'taniel\Creature\SK#ENF.cre~ ~override\SK#ENF.cre~ // revised
  SAY NAME1 ~Enforcer~
  SAY NAME2 ~Enforcer~

// COPY_EXISTING ~WSMITH01.cre~ ~override~ 
// WRITE_ASCII 0x250 "SK#CROM"

COPY_EXISTING ~DSHOP02.cre~ ~override~ 
WRITE_ASCII 0x280 ~JAHABOAM~ 

COPY_EXISTING ~THESHAL.cre~ ~override~
WRITE_ASCII 0x280 ~Theshal~

COPY_EXISTING ~SHAGRL01.cre~ ~override~
WRITE_ASCII 0x280 ~shagrl01~

/////////////////////////////////////
// New Content for Throne of Bhaal //
////////////////////////////////////

COPY ~Neh'taniel/Creature/SK#Neh25.cre~ ~override/SK#Neh25.cre~
  WRITE_SHORT   0x244 0
  WRITE_BYTE    0x246 ~%SkyeHL%~
  WRITE_BYTE    0x247 0x40
  SAY NAME1 ~Neh'taniel~
  SAY NAME2 ~Neh'taniel~
  SAY BIO ~SIR NEH'TANIEL gazes at you for a moment when you ask him about his past. He decides to relate to you the shortest part of his existence-when he was still alive. He tells you he used to be an Ithil'quessir from the elvish bloodline of Ilythirri, a Moon Elf born in Ascalhorn in the Year of the Humbling Heavens. He became an explorer as soon as he grew to man-hood and was one of the last to go out in search for one of the Nether Scrolls that became lost in a section of the High Forest. Neh'taniel tells you that while he was a Moon Elf he had very little aptitude towards magic and sought to learn 'human magic' to make up for this disability. He never found the Nether Scroll and returned to the city Ascalhorn in defeat.

Several years later while walking along the banks of the river Delimbiyr he met a far traveling Sun priest of Amaunator who came from Mistymoon, but back then Mistymoon hadn't been much more than a smaller city. He no longer remembers the Sun priest's name, but the words the priest spoke led him to investigate further in the god of sun, law, and order..... Neh'taniel trails off, suddenly lost in his memories of wizards and knights, legendary heroes and infamous villains who were very real to him. Memories of gods who rose and fell after several thousands of years only to be forgotten in this age. Shaking his head sadly, Neh’taniel returns to telling you of how he came into the service of Amaunator--unheard of in his younger days for an elf-and became a paladin of Amaunator's order, in that day called Judicial Knights. But, even this small sect of paladins became forgotten as time moved on.

Before Neh'taniel wanders off again he tells you this: "Parts of my past remain forever lost even from me, since I hath existed for so long..... I have out-lasted the god I honored with my deeds...and fear I will never be able to rest in the Kingdom of the Eternal Sun."~

SAY INITIAL_MEETING ~~ [SK#MEET]
SAY MORALE ~~ [SK#MORA]
SAY LEADER ~~ [SK#LEAD]
SAY TIRED ~~ [SK#TIRE]
SAY BORED ~~ [SK#BORE]
SAY BATTLE_CRY1 ~~ [SK#CRY1]
SAY BATTLE_CRY2 ~~ [SK#CRY2]
SAY BATTLE_CRY3 ~~ [SK#CRY3]
SAY BATTLE_CRY4 ~~ [SK#CRY2]
SAY DAMAGE ~~ [SK#DAMA]
SAY HURT ~~ [SK#HURT]
SAY AREA_CITY ~~ [SK#CITY]
SAY DYING ~~ [SK#DYIN]
SAY AREA_FOREST ~~ [SK#FORE]
SAY AREA_DUNGEON ~~ [SK#DUNG]
SAY SELECT_COMMON1 ~~ [SK#COM1]
SAY SELECT_COMMON2 ~~ [SK#COM2]
SAY SELECT_COMMON3 ~~ [SK#COM3]
SAY SELECT_COMMON4 ~~ [SK#COM4]
SAY SELECT_COMMON5 ~~ [SK#COM5]
SAY SELECT_COMMON6 ~~ [SK#COM3]
SAY SELECT_ACTION1 ~~ [SK#ACT1]
SAY SELECT_ACTION2 ~~ [SK#ACT2]
SAY SELECT_ACTION3 ~~ [SK#ACT3]
SAY SELECT_ACTION4 ~~ [SK#ACT4]
SAY SELECT_ACTION5 ~~ [SK#ACT5]
SAY SELECT_ACTION6 ~~ [SK#ACT3]
SAY SELECT_ACTION7 ~~ [SK#ACT4]
SAY SELECT_RARE1 ~~ [SK#RAR1]
SAY SELECT_RARE2 ~~ [SK#RAR2]
SAY CRITICAL_HIT ~~ [SK#CRIH]
SAY CRITICAL_MISS ~~ [SK#CRIM]
SAY TARGET_IMMUNE ~~ [SK#IMMU]
SAY INVENTORY_FULL ~~ [SK#FULL]
SAY HAPPY ~~ [SK#HAPP]
SAY UNHAPPY_ANNOYED ~~ [SK#ANNO]
SAY UNHAPPY_SERIOUS ~~ [SK#SERI]
SAY UNHAPPY_BREAKING ~~ [SK#BREA]
SAY SPELL_DISRUPTED ~~ [SK#DISR]
SAY SET_A_TRAP ~~ [SK#TRAP]
SAY HIDDEN_IN_SHADOWS ~~ [SK#SHAD]
SAY PICKED_POCKET ~~ [SK#PICK]
SAY AREA_DAY ~~ [SK#ADAY]
SAY AREA_NIGHT ~~ [SK#NIGH]

////////////////////////////////////////////////
//                  Sound                     //
////////////////////////////////////////////////
COPY ~Neh'taniel\Sound~ ~override~

COPY ~Neh'taniel\SK#Install.bat~ ~SK#Install.bat~
AT_INTERACTIVE_EXIT ~SK#Install.bat~
AT_INTERACTIVE_UNINSTALL ~SK#Uninstall.bat~

////////////////////////////////////////////////
//                  Areas                     //
////////////////////////////////////////////////
COPY ~Neh'taniel/Areas~ ~override~	// All Area files

AT_INTERACTIVE_EXIT ~SK#unpac.bat~

////////////////////////////////////////////////
//   Interject into PPG FWLILCOR
////////////////////////////////////////////////
ACTION_IF FILE_EXISTS_IN_GAME ~FWLILCOR.dlg~ 
THEN BEGIN
EXTEND_TOP ~Minsc.bcs~ ~Neh'taniel/PPG/Minsc.baf~
COMPILE ~Neh'taniel/PPG/PPG.d~
END
