IF
	Delay(600)
	CombatCounter(0)
	HasItemEquipedReal("sw2host","SK#Neht") // Relic Amaunatori +3
THEN
	RESPONSE #10
		DisplayStringHeadOwner("sw2host",900000)
	RESPONSE #10
		DisplayStringHeadOwner("sw2host",900001)
	RESPONSE #10
		DisplayStringHeadOwner("sw2host",900002)
	RESPONSE #10
		DisplayStringHeadOwner("sw2host",900003)
	RESPONSE #10
		DisplayStringHeadOwner("sw2host",900004)
	RESPONSE #10
		DisplayStringHeadOwner("sw2host",900005)
	RESPONSE #10
		DisplayStringHeadOwner("sw2host",900006)
	RESPONSE #10
		DisplayStringHeadOwner("sw2host",900007)
	RESPONSE #10
		DisplayStringHeadOwner("sw2host",900008)
END

IF
	Delay(125)
	!CombatCounter(0)
	HasItemEquipedReal("sw2host","SK#Neht") // Relic Amaunatori +3
THEN
	RESPONSE #10
	DisplayStringHeadOwner("sw2host",900009) 
	RESPONSE #10
	DisplayStringHeadOwner("sw2host",900010) 
	RESPONSE #10
	DisplayStringHeadOwner("sw2host",900011) 
	RESPONSE #10
	DisplayStringHeadOwner("sw2host",900015) 
	RESPONSE #10
	DisplayStringHeadOwner("sw2host",900013) 
	RESPONSE #10
	DisplayStringHeadOwner("sw2host",900014) 
	RESPONSE #10
	DisplayStringHeadOwner("sw2host",900012)
      RESPONSE #10
      DisplayStringHeadOwner("sw2host",900007)
END

