IF
  Delay(600)
  CombatCounter(0)
  HasItemEquipedReal("sw2host","SK#Neht")  // SK#Neht
THEN
  RESPONSE #10
    DisplayStringHeadOwner("sw2host",~If I see anodder pointy-eared, tree-wannabe glaring at me master, den deir arses are geddin' skewered.~)
  RESPONSE #10
    DisplayStringHeadOwner("sw2host",~Ye know, I wouldn't mind meetin' a female talkin' sword some time.~)
  RESPONSE #10
    DisplayStringHeadOwner("sw2host",~Me master, I dink ye need to brush up on yer looks. Yer even scaring off da liddle kiddies now.~)
  RESPONSE #10
    DisplayStringHeadOwner("sw2host",~What are ye bloody lookin' at?~)
  RESPONSE #10
    DisplayStringHeadOwner("sw2host",~Wake me up when we're gunna kill someding.~)
  RESPONSE #10
    DisplayStringHeadOwner("sw2host",~*Snore*~)
  RESPONSE #10
    DisplayStringHeadOwner("sw2host",~Belch!~)
  RESPONSE #10
    DisplayStringHeadOwner("sw2host",~I dink I'm geddin' some indigestion issues o'er here.~)
  RESPONSE #10
    DisplayStringHeadOwner("sw2host",~Are we e'en bloody dere yet?!~)
END

IF
  Delay(125)
  !CombatCounter(0)
  HasItemEquipedReal("sw2host","SK#Neht")  // SK#Neht
THEN
  RESPONSE #10
    DisplayStringHeadOwner("sw2host",~In a hurry to die, are ye?~)
  RESPONSE #10
    DisplayStringHeadOwner("sw2host",~Get ye dead! Ye spell-happy idiots!~)
  RESPONSE #10
    DisplayStringHeadOwner("sw2host",~No, no, NO! Swing me de odder way!~)
  RESPONSE #10
    DisplayStringHeadOwner("sw2host",~Try not ta get me stuck up a dragon's arse dis time!~)
  RESPONSE #10
    DisplayStringHeadOwner("sw2host",~Now go back de odder way.~)
  RESPONSE #10
    DisplayStringHeadOwner("sw2host",~*Snickers.*~)
  RESPONSE #10
    DisplayStringHeadOwner("sw2host",~Didn't I teach ye anyding?!~)
  RESPONSE #10
    DisplayStringHeadOwner("sw2host",~I dink I'm geddin' some indigestion issues o'er here.~)
END
