@2001 = ~Taulmaril the Heartseeker~
@2002 = ~This bow was a gift from Anariel; given to the dwarves of Mithril Hall, before it was taken over by the shadow dragon Shimmergloom and the duergar. When Bruenor took his friends to retake Mithril Hall, Bruenor's daughter, Catti-brie found this bow lying near the shadow dragon's lair.

STATISTICS:

Enchantment: +5

Special Ability:
 Requires No Ammunition

THAC0: +5 Bonus
Damage: +3 Bonus
Weight: 2
Speed Factor: 0
Proficiency Type: Long Bow
Type: 1-Handed
Requires: 6 Strength
Not Usable By:
 Druid
 Cleric
 Mage
 Monk
 Thief
 Kensai
 Cavalier

Note: Avoid equipping normal arrows on your character; else the bow will fire these instead of Taulmaril's arrows.~

@2003 = ~Khazid'Hea~
@2004 = ~Khazid'Hea was given its name, because it is the drow word meaning 'Cutter'. This sword was originally owned by the drow weapon master, Dantrag Baenre. When Dantrag was killed in battle, the sentient sword wanted Drizzt to be its wielder, so used its powers to change its pommel into a unicorn head, to attract him. Drizzt took the long sword, but gave to Catti-Brie, because he favours the use of scimitars.

STATISTICS:

Enchantment: +4

Equipped Ability:
 Extra Attack per Round

Combat Ability:
 50% Chance of +10 Slashing Damage

THAC0: +4 Bonus
Damage: 1D8 +4
Damage Type: Slashing
Weight: 3
Speed Factor: 0
Proficiency Type: Long sword
Type: 1-Handed
Requires: 6 Strength
Not Usable By:
 Druid
 Cleric
 Mage
 Beast Master~

@2005 = ~Cuthbert's Mace~
@2006 = ~This heavy mace was created for a very specific purpose: to slay undead. Any such creature hit by it not only feels the sting of weapon, but also has a chance of being simply blasted from existence.

St Cuthbert, tales say, once walked Faerun as a man. When he did, he used a potent weapon to strike against the infidels and evil beings he encountered everywhere he went. Today, this relic seems to be a simple, well used cudgel, but its appearance hides great power. Furthermore, the wielder can project a searing light from the mace, once per day to smite his enemies.

STATISTICS:

Enchantment: +5

Equipped Ability:
 Immunity to Level Drain

Special Ability:
 Sunray: Once per Day

Combat Abilities:
 2D6 +4 Damage vs. Undead
 Destroy Undead unless Save vs. Death (-4 Penalty)

THAC0: +5 Bonus
Damage: 1D6 +6
Damage Type: Crushing
Weight: 8
Speed Factor: 2
Proficiency Type: Mace
Type: 1-Handed
Requires: 10 Strength
Only Usable By:
 Cleric
 Paladin~

@2007 = ~Coldwind~
@2008 = ~This sword was created in the cold climbs of the north to allow the weary traveller to travel in even the coldest of conditions. The mage Kernos made this blade for use by one of his assassins; to allow him to cross the tundra without feeling the bite of the cold wind and to find his target unmolested. But, the assassin he gave it to stealthily ran away with the blade and it was not found again until many weeks later, near a lake. The assassin who had once wielded the blade had thought too much of the blade's power and thought it could protect him from the ice cold waters. It did not.

STATISTICS:

Enchantment: +2

Equipped Ability:
 +25% Cold Resistance
 +25% Magic Cold Resistance

THAC0: +2 Bonus
Damage: 1D6 +2, +2 Cold Damage
Damage Type: Piercing
Weight: 2
Speed Factor: 1
Proficiency Type: Short Sword
Type: 1-Handed
Requires: 5 Strength
Not Usable By:
 Druid
 Cleric
 Mage
 Beast Master~

@2009 = ~Axe of Cleaving~
@2010 = ~This axe is adorned with wondrous markings and magically enchanted with strange looking runes. The axe was originally created for a dwarf king Gurandi of Clan Hammerbolt. Gurandi was rather famous for his huge cleaving swipe, so had this axe made, with a number of well placed notches and runes to inflict pain on his enemies. He lost his famous axe to a strange looking halfling fellow, who stole it from under his nose. Gurandi was lost without his axe, but soon died in glorious battle against a large group of goblins and orcs.

STATISTICS:

Enchantment: +2

Combat Ability:
 50% Chance of +10 Slashing Damage

THAC0: +2 Bonus
Damage: 1D6 +2, +2 Bleeding Damage for 6 Seconds
Damage Type: Slashing
Weight: 2
Speed Factor: 3
Proficiency Type: Axe
Type: 1-Handed
Requires: 6 Strength
Not Usable By:
 Druid
 Cleric
 Mage
 Thief
 Monk
 Beast Master~

@2011 = ~Emerald Axe~
@2012 = ~This axe was forged by Dwarves many millennia ago. It was forged, but never used in combat, and was kept as a prime display piece in many differing dwarven halls. It was lost to an orc however, in a raid that destroyed many dwarves and forced them to abandon the mines. It is said, that to this day, the orcs still rest in those tunnels. But, it seems that the Emerald Axe managed to leave those tunnels, though no-one seems to know how.

STATISTICS:

Enchantment: +4

THAC0: +6 Bonus
Damage: 1D8 +4
Damage Type: Slashing
Weight: 7
Speed Factor: 4
Proficiency Type: Axe
Type: 1-Handed
Requires: 10 Strength
Not Usable By:
 Druid
 Cleric
 Mage
 Thief
 Monk
 Beast Master~

@2013 = ~Hatchet~
@2014 = ~A hatchet is a well balanced weapon that can be used for either throwing, or close combat. It is light and not cumbersome, so can be used in many situations. It is a common weapon of a ranger.

STATISTICS:

Enchantment: None

Damage: 1D6 +1 (Thrown)
Damage: 1D6 (Melee)
Damage Type: Piercing (Thrown)
Damage Type: Slashing (Melee)
Weight: 2
Speed Factor: 0
Proficiency Type: Axe
Type: 1-Handed
Requires: 4 Strength
Not Usable By:
 Druid
 Cleric
 Mage
 Thief
 Monk
 Beast Master~

@2015 = ~Lawful Destructor~
@2016 = ~The Lawful Destructor is a nimble weapon that packs a punch. Lightning jumps around very surface of the blade. This is a highly volatile axe, a powerful weapon to have in your arsenal. It seems, though, to have a mind of its own; it likes its owner to be a chaotic individual, and when taken into a city it thrums as though it does not wish to be there.

STATISTICS:

Enchantment: +2

Combat Ability:
 50% Chance of 1D6 Lightning Damage

THAC0: +2 Bonus
Damage: 1D8 +2
Damage Type: Slashing
Weight: 5
Speed Factor: 0
Proficiency Type: Axe
Type: 1-Handed
Requires: 10 Strength
Not Usable By:
 Any Lawful Alignment
 Druid
 Cleric
 Mage
 Thief
 Monk
 Beast Master~

@2017 = ~Mighty Redeemer~
@2018 = ~Mighty Redeemer was crafted for a paladin many ages ago. This paladin, also known as Sir Gormalund, specialised in hunting down demons and highly evil creatures. He used this axe to great effect and, more often than not, cleaved his enemies in two with one mighty sweep. This blade also managed to slice several hordes of drow warriors to pieces, before he finally fell to one of their poisoned darts. The drow found this weapon, but discovered they could not wield it, for it would heat up if they even tried to hold it.

STATISTICS:

Enchantment: +2

THAC0: +2 Bonus, +4 vs. Evil Alignments
Damage: 1D8+2, +4 vs. Evil Alignments
Damage Type: Slashing
Weight: 6
Speed Factor: 5
Proficiency Type: Axe
Type: 1-Handed
Requires: 6 Strength
Not Usable By:
 Any Evil Alignment
 Druid
 Cleric
 Mage
 Thief
 Monk
 Beast Master~

@2019 = ~Bolt of Petrification~
@2020 = ~This bolt was made by the crossbow Gorgon's Breath. It tingles with powerful magic.

STATISTICS:

Enchantment: None

Combat Ability:
 Petrify Target unless Save vs. Petrification/Polymorph

Damage: 1D8
Damage Type: Missile (Piercing)
Weight: 0
Launcher: Crossbow~

@2021 = ~Hunter's Bow~
@2022 = ~This bow has been used by many rangers in its day, to shoot and catch a meal. It is highly accurate but not overly powerful or quick to use.

STATISTICS:

Enchantment: +1

THAC0: +7 Bonus
Damage: +1 Bonus
Weight: 8
Speed Factor: 9
Proficiency Type: Long Bow
Type: 2-Handed
Requires: 18 Strength
Not Usable By:
 Bard
 Druid
 Cleric
 Mage
 Monk
 Thief
 Kensai
 Cavalier~

@2023 = ~Judge and Jury~
@2024 = ~This was made by a set of animated armour on the Plane of Sigil. It was meant to exact justice on the masses, who did not follow the laws correctly. This bow does exactly that and makes the user of the bow highly powerful, and good, in a bow to bow fight.

STATISTICS:

Enchantment: +3

Equipped Abilities:
 +100% Missile Resistance
 -10% Slashing Resistance
 -10% Piercing Resistance

THAC0: +3 Bonus
Damage: +3 Bonus
Weight: 2
Speed Factor: 3
Proficiency Type: Long Bow
Type: 2-Handed
Requires: 12 Strength
Not Usable By:
 Druid
 Cleric
 Mage
 Monk
 Thief
 Kensai
 Cavalier~

@2025 = ~Reigning Blood~
@2026 = ~This was created by an evil minded warrior, for use only to taunt his enemies of his power. The bow is made from the spine of a balor and strung with his sinew. The arrows also seem to be made from thin air, and are coated with the demons blood that is acidic and stings its target with deadly venom on occasion. This bow is inherently evil and can not be handled by any good wielder as it burns their hands.

STATISTICS:

Enchantment: +3

Special Ability:
 Requires No Ammunition

Combat Ability:
 10% Chance of Poison Damage

THAC0: +3 Bonus
Damage: +3 Acid Damage
Proficiency Type: Long Bow
Weight: 8
Requires: 18 Strength
Speed Factor: 2
Type: 2-Handed
Not Usable By:
 Any Good Alignment
 Bard
 Druid
 Cleric
 Mage
 Monk
 Thief
 Kensai
 Cavalier~

@2027 = ~Gainful Blade~
@2028 = ~The Gainful Blade was originally made for use by paladins. It was a powerful blade, forged only for the pure of heart. The sword would allow the paladin to become a more powerful body of his god and would allow them to be a force for peace. This was the case until a paladin wielding the great and honoured blade was cleansing a fortress of evil. The paladin lost the blade when trying to destroy a dragon guarding the fortress' treasures.

STATISTICS:

Enchantment: +4

Equipped Abilities: 
 3 Extra Level 1 and 2 Priest Spells
 +25% Magic Resistance

THAC0: +4 Bonus
Damage: 2D4 +4
Damage Type: Slashing
Weight: 5
Speed Factor: 5
Proficiency Type: Bastard Sword
Type: 1-Handed
Requires: 11 Strength
Only Usable By:
 Paladin~

@2029 = ~Grayskull~
@2030 = ~This blade was forged for a large barbarian man. It was forged to specifically help the barbarian destroy an evil skeletal lich that had taken over the land. The blade gave the barbarian enough power, but it also allowed him, on occasion, to call upon immense amounts of strength with which he could crush his opponents.

STATISTICS:

Enchantment: +3

Special Ability:
 Increase Strength to 24 for 75 Seconds: Once per Day

THAC0: +3 Bonus
Damage: 2D4 +3

Damage Type: Slashing
Weight: 7
Speed Factor: 6
Proficiency Type: Bastard Sword
Type: 1-Handed
Requires: 11 Strength
Not Usable By:
 Druid
 Cleric
 Mage
 Thief
 Monk
 Beast Master~

@2031 = ~Handful~
@2032 = ~Handful is a large and weighty blade. Crafted upon the hilt are a score of monsters. The figures on the hilt can be invoked to spawn monsters for the wielder.

STATISTICS:

Enchantment: +2

Special Ability:
 Monster Summoning III: Once per Day

THAC0: +2 Bonus

Damage: 2D4 +2
Damage Type: Slashing
Weight: 9
Speed Factor: 8
Proficiency Type: Bastard Sword
Type: 1-Handed
Requires: 11 Strength
Not Usable By:
 Druid
 Cleric
 Mage
 Thief
 Monk
 Beast Master~

@2033 = ~Hundred Yards~
@2034 = ~This sword was once wielded by a master of wizardry and fighting prowess. His name was Barrick, he could take on many people. It was as if he knew where attacks would be coming from. The sword came him foresight into his enemies and he knew about them before they even knew he existed. Before he died Barrick entrusted his sword to a grove of druids, that they would keep it safe until the right person came to wield it.

STATISTICS:

Enchantment: +3

Special Abilities:
 Farsight: Twice per Day
 Clairvoyance: Once per Day

THAC0: +3 Bonus
Damage: 2D4 +3
Damage Type: Slashing
Weight: 8
Speed Factor: 5
Proficiency Type: Bastard Sword
Type: 1-Handed
Requires: 11 Strength
Not Usable By:
 Druid
 Cleric
 Mage
 Thief
 Monk
 Beast Master~

@2035 = ~MageSlain~
@2036 = ~Koldoran was a hater of all wizards and magic. He was scarred for life by a wizard's Fireball, and ever after he wished for revenge. This sword was an extension of his rage and pent up aggression. This sword would destroy wizards with ease, destroying the spell protections that surrounded them without thinking. And so it went, down with all liches, until one very clever Lich decided to banish the weapon when he saw it. The sword disappeared and was not seen again for a long while. Until now...

STATISTICS:

Enchantment: +3

Equipped Ability:
 +25% Magic Resistance

Combat Ability:
 Remove Mage's Combat Spell Protections

THAC0: +3 Bonus
Damage: 2D4 +3
Damage Type: Slashing
Weight: 7
Speed Factor: 3
Proficiency Type: Bastard Sword
Type: 1-Handed
Requires: 11 Strength
Only Usable By:
 Wizard Slayer~

@2037 = ~Freedom~
@2038 = ~This large club appears to move at enhanced speed in the wielders hands. It also seems to destroy enchantments that would keep a normal man at bay.

STATISTICS:

Enchantment: +2

Equipped Ability:
 Free Action

THAC0: +2 Bonus
Damage: 1D6 +2
Damage Type: Crushing
Weight: 3
Speed Factor: 1
Proficiency Type: Club
Type: 1-Handed
Requires: 5 Strength
Not Usable By:
 Mage~

@2039 = ~Furor~
@2040 = ~Furor is coated in an oily substance that seems to come from within the wood of the club. The substance seems to be constantly pumped onto the club, coating it in a volatile way. When this hits an opponent in battle it sets their clothes alight and can sometimes cause a huge eruption of flame to cover the victim. No-one knows who created the club, or for what purpose, but it is found to be highly effective against trolls and their kin.

STATISTICS:

Enchantment: +3

Combat Ability:
 5% Chance of +10 Fire Damage

THAC0: +3 Bonus
Damage: 1D6 +3, +3 Fire Damage
Damage Type: Crushing
Weight: 3
Speed Factor: 4
Proficiency Type: Club
Type: 1-Handed
Requires: 5 Strength
Not Usable By:
 Mage~

@2041 = ~Shilraya~
@2042 = ~Shilraya is also known as "Friend of the Druid". This club is gigantic and in some ways looks more like an old gnarled piece of wood than a club, but it has been bestowed with powerful magical properties. The club can do huge amounts of damage when employed by even the smallest of people and is so enchanted that demons are wary of the weapon.

STATISTICS:

Enchantment: +4

THAC0: +4 Bonus
Damage: 1D10 +4
Damage Type: Crushing
Weight: 6
Speed Factor: 6
Proficiency Type: Club
Type: 1-Handed
Requires: 5 Strength
Not Usable By:
 Mage~

@2043 = ~Tliayier~
@2044 = ~This club glows with a small reddish tint and looks strange at night. The club almost seems like a normal club, but you sense something powerfully magic about it.

Tliayier was originally made for a priest of Lathander, who travelled on the road. He used the club in battle, but more often than not, the club seemed to be able to heal his wounds with only a thought. After the priest died, the club was kept safe in one Lathander's larger temples as an icon to travellers.

STATISTICS:

Enchantment: +1

Special Ability:

 Cure Medium Wounds: Thrice per Day

THAC0: +1 Bonus
Damage: 1D6 +1
Damage Type: Crushing
Weight: 3
Speed Factor: 4
Proficiency Type: Club
Type: 1-Handed
Requires: 5 Strength
Not Usable By:
 Mage~

@2045 = ~Assassin's Quarry~
@2046 = ~This dagger is deadly and potent weapon for the would-be assassin.

STATISTICS:

Enchantment: +4

Combat Ability:
 25% Chance of Panicking Target
 10% Chance of Temporarily Lowering Target's Constitution by 2

THAC0: +4 Bonus
Damage: 1D4 +4, +10 Poison Damage
Damage Type: Piercing
Weight: 1
Speed Factor: 0
Proficiency Type: Dagger
Type: 1-Handed
Requires: 3 Strength
Only Usable By:
 Thief~

@2047 = ~Telescopic Dagger~
@2048 = ~This blade is telescopic. A sharp flick of the wrist, whilst depressing the stud on the hilt, and the blade extends another foot.

STATISTICS:

Enchantment: +3

THAC0: +3 Bonus
Damage: 1D4 +3, +3 Acid Damage
Damage Type: Piercing
Weight: 2
Speed Factor: 0
Proficiency Type: Dagger
Type: 1-Handed
Requires: 3 Strength
Not Usable By:
 Cleric
 Beast Master

Note: To extend the blade, use the backpack icon on the main screen. The sword will then appear in your main inventory.~

@2049 = ~Telescopic Blade~
@2050 = ~This blade is telescopic. Carefully push the blade into the hilt, whilst depressing the stud, and the blade slots away. For some, unknown, reason the acid damage done by the blade in its dagger form no longer occurs - odd.

STATISTICS:

Enchantment: +3

THAC0: +3 Bonus
Damage: 1D6 +3
Damage Type: Piercing
Weight: 2
Speed Factor: 0
Proficiency Type: Short Sword
Type: 1-Handed
Requires: 3 Strength
Not Usable By:
 Cleric
 Beast Master

Note: To slot away blade, use the backpack icon on the main screen. The dagger will then appear in your main inventory.~

@2051 = ~Thunder's Bane~
@2052 = ~A thunderous dagger with a large crackling hilt and handle. This dagger is the bane of all clerics who call forth their god's wrath in the form of thunder.

STATISTICS:

Enchantment: +2

Equipped Abilities:
 50% Lightning Resistance

Damage: 1D4 +2, +2 Electrical Damage
Damage Type: Piercing
Weight: 2
Speed Factor: 0
Proficiency Type: Dagger
Type: 1-Handed
Not Usable By:
 Cleric
 Beast Master~

@2053 = ~Tragla's Doom~
@2054 = ~Tragla was not much of a mage; he was more of a young apprentice of a master wizard in the Hosttower, in the port of Luskan. He stole this dagger from one of the rooms of the more powerful mages, and felt its power immediately. He decided to test its power on one of the many mages of the Hosttower. He was stuck in his tracks, however, when the mage he was fighting summoned a large golem from the next room. Poor Tragla was not a match for the powerful being, and died rather quickly.

STATISTICS:

Enchantment: +3

Equipped Abilities:
 +5 1st Level Mage Spells
 +5 Bonus to Spell Casting Speed
 -5 Charisma Penalty

THAC0: +3 Bonus
Damage: 1D4+3
Weight: 1
Speed Factor: 0
Proficiency Type: Dagger
Type: 1-Handed
Requires: 3 Strength
Only Usable By:
 Bard
 Mage~

@2055 = ~Yalla~
@2056 = ~Yalla is a small pocket blade that fits easily into anywhere the user wishes to place it. It is good for hiding under the robes, and is quickly revealed.

STATISTICS:

Enchantment: +4

Combat Abilities:
 Extra Attack per Round
 x2 Backstab Bonus

THAC0: +4 Bonus
Damage: 1D4
Damage Type: Piercing
Weight: 1
Speed Factor: 0
Proficiency Type: Dagger
Type: 1-Handed
Requires: 3 Strength
Not Usable By:
 Cleric
 Beast Master~

@2057 = ~Acidic Darts~
@2058 = ~These darts are coated in a special acidic substance so that on contact with skin it burns.

STATISTICS:

Enchantment: None

Damage: 1D6, +3 Acid Damage
Damage Type: Missile (Piercing)
Weight: 0
Speed Factor: 1
Proficiency Type: Dart
Type: 1-Handed
Not Usable By:
 Cleric
 Kensai
 Cavalier~

@2059 = ~Alcastra's Dart~
@2060 = ~This was originally owned by the Duchess Alcastra.  Alcastra resided in her tower in the Unknown Lands. Only one person ever found the tower, a paladin named Desharik. Alcastra fell in love with Desharik, but could not let him stay in the tower, so gave him this dart as a leaving present.

The dart's enchantment is far above that of any normal dart. This is a potent weapon that can cause insufferable amounts of damage to its target. In flight the dart wails and screams, as though it were Alcastra; crying for her lost love. Upon hitting the target it sends waves of cold throughout the targets body.

STATISTICS:

Enchantment: +5

Combat Ability:
 25% Chance of Holding the Target

THAC0: +5 Bonus
Damage: 1D4 +5, +2 Cold Damage
Damage Type: Missile (Piercing)
Weight: 0
Speed Factor: 0
Not Usable By:
 Cleric
 Kensai
 Cavalier~

@2061 = ~Wailing Darts~
@2062 = ~These darts scream through the air and scare the people around it.

STATISTICS:

Enchantment: +1

Combat Ability:
 50% chance of Causing Horror in target

Damage: 1D6
Damage Type: Missile (Piercing)
Weight: 0
Speed Factor: 2
Proficiency Type: Dart
Type: 1-Handed
Not Usable By:
 Cleric
 Kensai
 Cavalier~

@2063 = ~Exploding Darts~
@2064 = ~These darts want to explode and kill their targets.

STATISTICS:

Enchantment: +3

Damage: 1D6, +3 Fire Damage with Small Blast Radius
Damage Type: Missile (Piercing)
Weight: 0
Speed Factor: 0
Proficiency Type: Dart
Type: 1-Handed
Not Usable By:
 Cleric
 Kensai
 Cavalier~

@2065 = ~Dirk~
@2066 = ~The dirk is a longer form of the dagger, being double-sided and very sharply notched along some sides.

STATISTICS:

Enchantment: None

Damage: 2D3
Damage Type: Piercing/Slashing
Weight: 1
Speed Factor: 3
Proficiency Type: Dagger
Type: 1-Handed
Requires: 3 Strength
Not Usable By:
 Cleric
 Beast Master~

@2067 = ~Horseman's Flail~
@2068 = ~The flail is a sturdy wooden handle attached to an iron rod, a wooden rod with spikes, or a spiked iron ball. Between the handle and its implement is either a hinge or chain link. This weapon has been made sturdier for use upon horseback, it is a bigger weapon than a normal flail, but is better balanced and can generally do more damage.

STATISTICS:

Enchantment: None

THAC0: +1 Bonus
Damage: 1D8
Damage Type: Crushing
Weight: 13
Speed Factor: 4
Proficiency Type: Flail
Type: 1-Handed
Requires: 13 Strength
Not Usable By:
 Druid
 Mage
 Thief
 Monk
 Beast Master~

@2069 = ~Impending Death~
@2070 = ~This flail was constructed purely as a defending weapon against attacks against a fabled Church of Talos. The weapon was constructed to be wielded in battle as an awe inspiring sight. That is was! It carved through any invaders it came across.

This weapon has heads that will change appearance and the style of damage, just on the whim of the thought of the user. This is a powerful feature of this wonderful flail.

STATISTICS:

Enchantment: +3

Flail Heads:
 Paralysing Heads (10% Chance of Paralysing Target)
 Demonic Fire Heads (+1D6 Fire Damage)
 Cleaving Heads (Higher (1D10) Damage)

THAC0: +3 Bonus
Damage: 1D6 + 4 (1d10 with cleaving heads)
Damage Type: Crushing
Weight: 15
Speed Factor: 4
Proficiency Type: Flail
Type: 1-Handed
Requires: 15 Strength
Not Usable By:
 Druid
 Mage
 Thief
 Monk
 Beast Master

Note: To change heads use the Abilities button to the bottom left. Default heads are the Paralysing Heads.~

@2071 = ~Kharaz'kindartha~
@2072 = ~Kharaz'kindartha was a weapon of the Underdark, constructed by the svirfneblin. The flail held a deep significance to the gnomes that kept it safe. It was never used, and was rarely touched, even by their weapon smiths. At the time the flail was named "Living Rock". The flail would protect its wielder, toughening their skin, making them fearless and brave.

Then the drow came, marching a full scale war party into the svirfneblin city. The deep gnomes fought with all their strength but lost to the overwhelming power of the drow. The flail was found, and given to the matron mother of the drow house. The flail was renamed to Kharaz'kindartha by the hostile drow matron, and would not see a new wielder for many, many years.

STATISTICS:

Enchantment: +2

Equipped Abilities:
 +2 AC Bonus
 Immunity to Fear and Confusion

THAC0: +2 Bonus
Damage: 1D6 + 2
Damage Type: Crushing
Weight: 12
Speed Factor: 5
Proficiency Type: Flail
Type: 1-Handed
Requires: 13 Strength
Not Usable By:
 Druid
 Mage
 Thief
 Monk
 Beast Master~

@2073 = ~The Skull Flail~
@2074 = ~The heads of the Skull Flail, as its name suggests, are skulls. The skulls chatter to themselves constantly. The skulls are, most obviously, evil and as they are swung at an enemy they will attempt to bite the creature. The flail was made in the abyss, by the most foul of denizens. It resided for a while on the Prime Material Plane but has not been seen in many years. The skulls' only desire is to be wielded in combat, but their constant screaming will eventually destroy the wielders soul.

STATISTICS:

Enchantment: +4

Equipping Ability:
 -3 Charisma Penalty

Combat Abilities:
 10% Chance of Panicking Target for 20 Seconds
 25% Chance of 1D6 Biting Damage

THAC0: +4 Bonus
Damage: 1D6 +4
Damage Type: Crushing
Weight: 10
Speed Factor: 8
Proficiency Type: Flail
Type: 1-Handed
Requires: 13 Strength
Not Usable By:
 Any Good Alignment
 Any Neutral Alignment
 Druid
 Mage
 Thief
 Monk
 Beast Master~

@2075 = ~Baeldur~
@2076 = ~This hammer was built by the dwarf of the same name. It was Baeldur's most prized creation, and the dwarf knew he would make nothing like it again. The hammer was built to fight the evil goblins of the pass within which Baeldur lived.

The hammer smashed the skulls of many goblins with its highly powerful enchantments, and was used in two hands by the powerful dwarf. But it seemed that the hammer was so heavy, that after many years, Baeldur no longer had the strength to wield it, so it was resigned to sitting on display in the dwarven halls for many, many more years to come.

STATISTICS:

Enchantment: +4

THAC0: +4 Bonus
Damage: 2D4 +4
Damage Type: Crushing
Weight: 5
Speed Factor: 2
Proficiency Type: War Hammer
Type: 1-Handed
Requires: 17 Strength
Not Usable By:
 Druid
 Mage
 Thief
 Monk
 Beast Master~

@2077 = ~Gutripper~
@2078 = ~Gutripper is an amazingly crafted hammer. On the outer edges it has visible faces which skew and distort. The faces contained on the head of the hammer will sometimes open their huge maws when they are being used against an enemy, causing the enemies blood to spill. The faces can then be seen to be eating the blood.

This hammer cannot be used by the feint of heart, it has been known to make good men vomit.

STATISTICS:

Enchantment: +2

Combat Ability:
 15% Chance of +10 Slashing Damage

THAC0: +2 Bonus
Damage: 1D4 +3
Damage Type: Crushing
Weight: 3
Speed Factor: 2
Proficiency Type: War Hammer
Type: 1-Handed
Requires:
 9 Strength
 15 Constitution
Not Usable By:
 Any Good Alignment
 Druid
 Mage
 Thief
 Monk
 Beast Master~

@2079 = ~MC Hammer~
@2080 = ~This hammer was wielded by a bard, known as Mister C. The man would dance around with this hammer shouting:

"Can't touch this!!!"

His enemies seemed to be quite bewildered by the whole charade, and never seemed able to hit the strange character who leapt around like a complete fool.

STATISTICS:

Enchantment: +1

Special Ability:
 Protection from Normal Weapons: Once per Day

THAC0: +1 Bonus
Damage: 1D4 +2
Damage Type: Crushing
Weight: 6
Speed Factor: 3
Proficiency Type: War Hammer
Type: 1-Handed
Requires: 9 Strength
Not Usable By:
 Druid
 Mage
 Thief
 Monk
 Beast Master~

@2081 = ~Retribution~
@2082 = ~The hammer, Retribution is held by the Temple of Helm. The hammer has been bestowed with large magical powers by Helm himself. The hammer should be used to smite the evil, and draws on the All-Seeing One to give the wielder un-earthly strength and abilities. This does place a mental strain on the wielder, however, causing them to have a loss of memories and dull down the persons senses.

STATISTICS:

Enchantment: +3

Equipped Abilities:
 +2 Strength Bonus
 +2 Constitution Bonus
 -2 Intelligence Penalty
 -2 Wisdom Penalty

THAC0: +3 Bonus
Damage: 2D4 + 4
Damage Type: Crushing
Weight: 4
Speed Factor: 1
Proficiency Type: War Hammer
Type: 1-Handed
Requires: 9 Strength
Not Usable By:
 Druid
 Mage
 Thief
 Monk
 Beast Master~

@2083 = ~Eternal Skies~
@2084 = ~Eternal Skies was created on the Elemental Plane of Air. The halberd is able to control the air around it and manipulate this in such a way that it protects the user. The halberd itself is covered in small glass tubes, filled with blue tinted air. In combat this air rushes around inside of the tubes, and if willed by the user, it can use the air around the blade to create small gusts of wind, or even large air elemental guardians. Its power is limited, but will recharge slowly over time.

STATISTICS:

Enchantment: +2

Special Abilities:
 Zone of Sweet Air: Twice per Day
 Summon Arial Servant: 5 Charges

THAC0: +2 Bonus
Damage: 1D10 +2
Damage Type: Piercing
Weight: 12
Speed Factor: 7
Proficiency Type: Halberd
Type: 2-Handed
Requires: 13 Strength
Not Usable By:
 Druid
 Cleric
 Mage
 Thief
 Monk
 Beast Master~

@2085 = ~Pikeman's Guard~
@2086 = ~The Pikeman's Guard is a weapon that was largely produced for the head of the City Guard in Ahtkatla. The large halberd was very useful for blocking the blows of bladed weaponry. The head of the City Guard would be awarded this at a large ceremony, and would then wield it until his death. The halberd's magical properties are still largely unknown to most citizens of Athkatla, but to those who wield the blade correctly, it can be the person's best defence.

STATISTICS:

Enchantment: +2

Equipped Ability:
 +75% Slashing Resistance

THAC0: +2 Bonus
Damage: 1D10 +2
Damage Type: Piercing
Weight: 12
Speed Factor: 6
Proficiency Type: Halberd
Type: 2-Handed
Requires: 11 Strength
Not Usable By:
 Druid
 Cleric
 Mage
 Thief
 Monk
 Beast Master~

@2087 = ~Creed~
@2088 = ~Creed is a highly powerful weapon that was kept by the dragon, Nizidramanii'yt for many, many years. He obtained it from a powerful ranger, who came to rid the dragon of his life. The ranger fought with the sword, using its holy power to try and destroy the dragon. But, surely enough, the sword did not protect from the dragon's furious breath, and it killed the ranger instantly. It remained in the dragon's clutches until this very day.

STATISTICS:

Enchantment: +3

Special Ability:
 Righteous Magic: Once per Day

THAC0: +3 Bonus
Damage: 1D10 +3
Damage Type: Slashing
Weight: 4
Speed Factor: 2
Proficiency Type: Katana
Type: 1-Handed
Requires: 6 Strength
Not Usable By:
 Any Evil Alignment
 Any Neutral Alignment
 Druid
 Cleric
 Mage
 Beast Master~

@2089 = ~Destruction~
@2090 = ~Destruction, by the name, must indicate this blade is made for only evil intents. The blade is the opposite of the blade Celestial Fury, and was made at the same time. The blades are meant to balance with each other, and are a perfect complement, but Destruction has more detrimental effects than its partner.

STATISTICS:

Enchantment: +3

Special Ability:
 Finger of Death: Once per Day

Equipped Abilities:
 -3 Charisma Penalty
 -3 Wisdom Penalty
 -3 Intelligence Penalty

THAC0: +3 Bonus
Damage: 1D10 +3
Damage Type: Slashing
Weight: 3
Speed Factor: 1
Proficiency Type: Katana
Type: 1-Handed
Requires: 6 Strength
Not Usable By:
 Druid
 Cleric
 Mage
 Beast Master~

@2091 = ~Emerald Sword~
@2092 = ~The Emerald Sword is green, and bestows the user with a lot of separate protections. It also allows the wielder to further protect themselves from harm, by chanting the correct magic words. Nobody knows the direct origins of the sword, but it is believed to have been created by elves.

STATISTICS:

Enchantment: +4

Equipped Abilities:
 Protection from Charm
 Protection from Domination
 Protection from Paralysis

Special Ability:
 Protection from Evil, 10' Radius: Twice per Day

THAC0: +4 Bonus
Damage: 1D8 +4
Damage Type: Slashing
Weight: 7
Speed Factor: 7
Proficiency Type: Long Sword
Type: 1-Handed
Requires: 11 Strength
Not Usable By:
 Druid
 Cleric
 Mage
 Beast Master~

@2093 = ~Drow Holy Mace of Lolth~
@2094 = ~This mace has been crafted finely by the drow, and specially treated to survive the glare of the sun.  It is made for surface raids by the subterranean race... and its black metal has been delicately adorned with fine webs and blessed in the name of the Spider Queen. The mace requires holy power in order to wield it. It is also inherently evil - those pure of heart cannot touch it.

STATISTICS:

Enchantment: +3

Special Ability:
 Web: Thrice per Day

THAC0: +3
Damage: 1D6 +4
Damage Type: Crushing
Weight: 3
Speed Factor: 2
Proficiency Type: Mace
Type: 1-Handed
Requires: 10 Strength
Only Usable By:
 Evil or Neutral Cleric~

@2095 = ~Gimblewee~
@2096 = ~Gimblewee was made by druids near to the towns of Icewind Dale. The mace was forged primarily by a strange druid known as Kronk, who was odd as he was a gnome. Gnomish druids are not commonplace, and Kronk was not a common gnome.

The mace was made so it was able to call the beings of the wood to the druid's aid. No-one knows exactly what happened to the mace after the gnome's death. But it is thought is likely to have been kept by another group of druids, who found it resting in the gnome's grove. After it recently resurfaced in the Ten Towns of Icewind Dale, the enterprising merchant Joluv "acquired" it brought it south. 

STATISTICS:

Enchantment: +3

Special Ability:
 Call Woodland Beings: Once per Day

THAC0: +3 Bonus
Damage: 1D6 +4
Damage Type: Crushing
Weight: 7
Speed Factor: 5
Proficiency Type: Mace
Type: 1-Handed
Requires: 10 Strength
Not Usable By:
 Non-Gnomish
 Druid
 Mage
 Thief
 Monk
 Beast Master~

@2097 = ~Molytyr~
@2098 = ~The mace known as Molytyr, has had many wielders, from gnomes to half-orcs. The mace is highly sentient and communicates with its wielder using telepathy and empathic suggestion. The mace has an overwhelming hatred of all that is evil, including the putrescent undead. The mace teems with energy and life, and even seems to have mood swings, sometimes even guiding its user away from targets with good intentions. The mace also relays information to the wielder about monsters in the area, telling them if they are evil or not.

STATISTICS:

Enchantment: +3

Special Ability:
 Detect Evil: Thrice per Day

Combat Abilities:
 10% Chance of Destroying Undead

THAC0: +3 Bonus
Damage: 1D6 +4, +8 vs. Evil Alignments
Damage Type: Crushing
Weight: 7
Speed Factor: 5
Proficiency Type: Mace
Type: 1-Handed
Requires: 10 Strength
Not Usable By:
 Any Evil Alignment
 Druid
 Mage
 Thief
 Monk
 Beast Master~

@2099 = ~Opposing Force~
@2100 = ~This mace has two differing sides to it, one having a face of a man imprinted on the face, the other a woman. The mace is strangely delicate and small for a mace but seems to do surprising damage against specific types of foes, namely either the purely evil, or the pure of heart. The mace purely does not wish to take sides in a brawl, and deals equal damage to either side. Being this way, the mace is usually very particular about its wielder, being of a neutral status.

STATISTICS:

Enchantment: +2

THAC0: +2 Bonus, +5 vs. Lawful Good or Chaotic Evil Creatures
Damage: 1D6 +3, +5 vs. Lawful Good or Chaotic Evil Creatures
Damage Type: Crushing
Weight: 6
Speed Factor: 4
Proficiency Type: Mace
Type: 1-Handed
Requires: 10 Strength
Not Usable By:
 Good Alignment
 Evil Alignment
 Druid
 Mage
 Thief
 Monk
 Beast Master~

@2101 = ~Mithril Battle Axe~
@2102 = ~This is an axe made from the purest mithril. Mithril is mined by the dwarves, and is fashioned into very powerful weaponry such as this axe. Dwarven made items are expensive and hard to come by, but they are highly powerful.

STATISTICS:

Enchantment: +3

THAC0: +3 Bonus
Damage: 2D5 +3
Damage Type: Slashing
Weight: 7
Speed Factor: 3
Proficiency Type: Axe
Type: 1-Handed
Requires: 10 Strength
Not Usable By:
 Druid
 Cleric
 Mage
 Thief
 Monk
 Beast Master~

@2103 = ~Mithril Bastard Sword ~
@2104 = ~This is a sword made from the purest mithril. Mithril is mined by the dwarves, and is fashioned into very powerful weaponry such as this sword. Dwarven made items are expensive and hard to come by, but they are highly powerful.

STATISTICS:

Enchantment: +3

THAC0: +3 Bonus
Damage: 2D5 +3
Damage Type: Slashing
Weight: 8
Speed Factor: 4
Proficiency Type: Bastard Sword
Type: 1-Handed
Requires: 11 Strength
Not Usable By:
 Druid
 Cleric
 Mage
 Thief
 Monk
 Beast Master~

@2105 = ~Mithril Chain Mail~
@2106 = ~This is a perfect set of armour made from the purest mithril. Mithril is mined by the dwarves, and is fashioned into very exotic and enchanted armours. Dwarven made items are expensive and hard to come by, but they are highly powerful.

STATISTICS:

Enchantment: +4

Armor Class: 1
Weight: 7
Requires: 8 Strength
Not Usable By:
 Druid
 Mage
 Thief
 Stalker
 Beast Master
 Archer
 Kensai~

@2107 = ~Mithril Crossbow~
@2108 = ~This is a light crossbow made from the purest mithril. Mithril is mined by the dwarves, and is fashioned into very powerful weaponry such as this crossbow. Dwarven made items are expensive and hard to come by, but they are highly powerful.

STATISTICS:

Enchantment: +3

THAC0: +4 Bonus
Damage: +5 Bonus
Weight: 5
Speed Factor: 0
Proficiency Type: Crossbow
Type: 2-Handed
Requires: 8 Strength
Not Usable By:
 Druid
 Cleric
 Mage
 Monk
 Kensai
 Cavalier~

@2109 = ~Mithril Dagger~
@2110 = ~This is a dagger made from the purest mithril. Mithril is mined by the dwarves, and is fashioned into very powerful weaponry such as this dagger. Dwarven made items are expensive and hard to come by, but they are highly powerful.

STATISTICS:

Enchantment: +3

THAC0: +3 Bonus
Damage: 2D2 +3
Damage Type: Piercing
Weight: 1
Speed Factor: 0
Proficiency Type: Dagger
Type: 1-Handed
Requires: 3 Strength
Not Usable By:
 Cleric
 Beast Master~

@2111 = ~Mithril Flail~
@2112 = ~This is a flail made from the purest mithril. Mithril is mined by the dwarves, and is fashioned into very powerful weaponry such as this flail. Dwarven made items are expensive and hard to come by, but they are highly powerful.

STATISTICS:

Enchantment: +3

THAC0: +3 Bonus
Damage: 1D10 +3
Damage Type: Crushing
Weight: 12
Speed Factor: 3
Proficiency Type: Flail
Type: 1-Handed
Requires: 13 Strength
Not Usable By:
 Druid
 Mage
 Thief
 Monk
 Beast Master~

@2113 = ~Mithril Halberd~
@2114 = ~This is an halberd made from the purest mithril. Mithril is mined by the dwarves, and is fashioned into very powerful weaponry such as this halberd. Dwarven made items are expensive and hard to come by, but they are highly powerful.

STATISTICS:

Enchantment: +3

THAC0: +3 Bonus
Damage: 2D6 +3
Damage Type: Piercing
Weight: 14
Speed Factor: 4
Proficiency Type: Halberd
Type: 1-Handed
Requires: 13 Strength
Not Usable By:
 Druid
 Cleric
 Mage
 Thief
 Monk
 Beast Master~

@2115 = ~Mithril War Hammer~
@2116 = ~This is a hammer made from the purest mithril. Mithril is mined by the dwarves, and is fashioned into very powerful weaponry such as this hammer. Dwarven made items are expensive and hard to come by, but they are highly powerful.

STATISTICS:

Enchantment: +3

THAC0: +3 Bonus
Damage: 2D4 +3
Damage Type: Crushing
Weight: 5
Speed Factor: 2
Proficiency Type: War Hammer
Type: 1-Handed
Requires: 9 Strength
Not Usable By:
 Druid
 Mage
 Thief
 Monk
 Beast Master~

@2117 = ~Mithril Long Sword~
@2118 = ~This is a sword made from the purest mithril. Mithril is mined by the dwarves, and is fashioned into very powerful weaponry such as this sword. Dwarven made items are expensive and hard to come by, but they are highly powerful.

STATISTICS:

Enchantment: +3

THAC0: +3 Bonus
Damage: 2D5 +3
Damage Type: Slashing
Weight: 3
Speed Factor: 1
Proficiency Type: Long Sword
Type: 1-Handed
Requires: 6 Strength
Not Usable By:
 Druid
 Cleric
 Mage
 Beast Master~

@2119 = ~Mithril Mace~
@2120 = ~This is a mace made from the purest mithril. Mithril is mined by the dwarves, and is fashioned into very powerful weaponry such as this mace. Dwarven made items are expensive and hard to come by, but they are highly powerful.

STATISTICS:

Enchantment: +3

THAC0: +3 Bonus
Damage: 2D4 +3
Damage Type: Crushing
Weight: 8
Speed Factor: 2
Proficiency Type: Mace
Type: 1-Handed
Requires: 10 Strength
Not Usable By:
 Druid
 Mage
 Thief
 Monk
 Beast Master~

@2121 = ~Mithril Short Sword~
@2122 = ~This is a sword made from the purest mithril. Mithril is mined by the dwarves, and is fashioned into very powerful weaponry such as this sword. Dwarven made items are expensive and hard to come by, but they are highly powerful.

STATISTICS:

Enchantment: +3

THAC0: +3 Bonus
Damage: 2D4 +3
Damage Type: Piercing
Weight: 2
Speed Factor: 0
Proficiency Type: Short Sword
Type: 1-Handed
Requires: 4 Strength
Not Usable By:
 Druid
 Cleric
 Mage
 Beast Master~

@2123 = ~Mithril Tipped Spear~
@2124 = ~This is a spear made from the purest mithril. Mithril is mined by the dwarves, and is fashioned into very powerful weaponry such as this spear. Dwarven made items are expensive and hard to come by, but they are highly powerful.

STATISTICS:

Enchantment: +3

THAC0: +3 Bonus
Damage: 2D4 +3
Damage Type: Piercing
Weight: 5
Speed Factor: 2
Proficiency Type: Spear
Type: 1-Handed
Requires: 5 Strength
Not Usable By:
 Cleric
 Mage
 Thief
 Monk
 Beast Master~

@2125 = ~Death Throes~
@2126 = ~This golden morningstar, belies it origins. It was made by a necromancer for one of his most prominent skeletal lieutenants. The large star was made using death, and necromantic magic to draw the life force from those it touched in combat. The lieutenant used the morningstar in several huge battles, until he was eventually felled by a large ogre, when it dropped a tree onto its fragile set of bones.

STATISTICS:

Enchantment: +3

Combat Abilities:
 2% Chance of Instant Death

THAC0: +3
Damage: 2D4 +3
Damage Type: Crushing
Weight: 10
Speed Factor: 6
Proficiency Type: Morningstar
Type: 1-Handed
Requires: 11 Strength
Not Usable By:
 Druid
 Mage
 Thief
 Monk
 Beast Master~

@2127 = ~Frenzy~
@2128 = ~Frenzy was wielded once by a dwarf, known as Fred Rockbasher. The dwarf was known for his madness on the battlefield, and when this weapon was entrusted to his name, it became even worse. In battle he used to throw his weapon around so hard and furiously that he could sometimes kill his allies around him. The more he used the weapon, the worse this became. The weapon eventually destroyed the dwarf's soul as he could not control his own actions. The flail eventually led the dwarf to destruction at the hands of a dragon. The dwarf's berserk nature all but destroyed him as he ran straight into the dragons dirty black breath.

STATISTICS:

**CURSED WEAPON**

Enchantment: +5

Combat Ability:
 Instils Berserker-like Fury in Wielder
 Poison Damage

THAC0: +5 Bonus
Damage: 2D4 +5
Damage Type: Crushing
Weight: 10
Speed Factor: 4
Proficiency Type: Morningstar
Type: 1-Handed
Requires: 10 Strength
Not Usable By:
 Druid
 Mage
 Thief
 Monk
 Beast Master~

@2129 = ~Splatter~
@2130 = ~Splatter is a weapon that seems to be larger than an average morningstar. The weapon has large spikes and generally looks to be quite painful. No one quite knows the origins of the weapon, but it is quite obvious that it is of no normal humanoid craftsmanship and is quite odd.

STATISTICS:

Enchantment: +2

Combat Ability:
 Maximum Damage

THAC0: +2
Damage: 2D4 +2
Damage Type: Crushing
Weight: 10
Speed Factor: 6
Proficiency Type: Morningstar
Type: 1-Handed
Requires: 11 Strength
Not Usable By:
 Druid
 Mage
 Thief
 Monk
 Beast Master~

@2131 = ~Rending Star ~
@2132 = ~The Rending Star drips and oozes with strange liquids. The surface of the Star is smells awful, and cannot be touched, else it cause the skin to shrivel and age quickly. This can be devastating against all but the toughest of opponents.

STATISTICS:

Enchantment: +3

Combat Ability:
 +5 Damage unless Save vs. Death (-4 Penalty)

THAC0: +3 Bonus
Damage: 2D4 +3
Damage Type: Crushing
Weight: 9
Speed Factor: 5
Proficiency Type: Morningstar
Type: 1-Handed
Requires: 11 Strength
Not Usable By:
 Druid
 Mage
 Thief
 Monk
 Beast Master~

@2133 = ~Yvrentyil~
@2134 = ~This morningstar was commissioned at the request of a wealthy acolyte at Athkatla's Temple of Talos. He hoped the morningstar, imbued with the Storm Lord's power, would help him rise quickly through the ranks. Talos, however, was happy with the current hierarchy. The first time the acolyte attempted to use the morningstar against a one of the priests at the temple, its power backfired and burnt him to a crisp. No-one has attempted to use it since. 

STATISTICS:

Enchantment: +1

Combat Ability:
 15% Chance of +10 Lightning Damage

THAC0: +1 Bonus
Damage: 2D4 +1
Damage Type: Crushing
Weight: 9
Speed Factor: 5
Proficiency Type: Morningstar
Type: 1-Handed
Requires: 11 Strength
Not Usable By:
 Druid
 Mage
 Thief
 Monk
 Beast Master~

@2135 = ~Sabre~
@2136 = ~The sabre is a small curved blade that is favoured as a weapon by rogues and thieves.

STATISTICS

Enchantment: None

THAC0: +1 Bonus
Damage: 2D3 +1
Damage Type: Slashing
Weight: 2
Speed Factor: 2
Proficiency Type: Scimitar
Type: 1-Handed
Requires: 5 Strength
Not Usable By:
 Druid
 Cleric
 Mage
 Beast Master~

@2137 = ~Thunderforce~
@2138 = ~The following verse is inscribed on the face of the curved blade:

Face me evil bastards,
Killers of the angels,
Glory, Pride and Bloodshed,
Cowers and Beholders,
Rapers of my Wisdom,
Taste my Golden Shield.

No-one is quite sure what is meant by the words, but it is understood that the words make the sword magically potent.

STATISTICS:

Enchantment: +3

Special Ability:
 Call Lightning: Thrice per Day

THAC0: +3 Bonus
Damage: 1D8 +3, +4 Lightning Damage
Damage Type: Slashing
Weight: 3
Speed Factor: 4
Proficiency Type: Scimitar
Type: 1-Handed
Requires: 10 Strength
Not Usable By:
 Cleric
 Mage
 Beast Master~

@2139 = ~Hunger~
@2140 = ~Hunger is a weapon that feeds upon the life force of both the people it strikes, and sometimes the person wielding it. The blade is hard to control at the best of times, and will make a strong psychic link with the wielder. As the wielder fights with the sword it will sometimes draw on their energy and significantly weaken them in order to make itself more powerful.

STATISTICS:

Enchantment: +3

Combat Abilities:
 Heals 3 HP of Wielder per Strike
 1% Chance of Wielder Permanently Losing 1 Point of Constitution

THAC0: +3 Bonus
Damage: 1D8 +3
Damage Type: Slashing
Weight: 3
Speed Factor: 3
Proficiency Type: Scimitar
Type: 1-Handed
Requires: 10 Strength
Not Usable By:
 Cleric
 Mage
 Beast Master~



@2141 = ~Triumph~
@2142 = ~This blade gained its name from the druid who used to wield it. The blade is encrusted with small gems on the pommel that seem to make the sword leap with life. The sword seems really light weight in the hand, and seems to cut through the air and enemies effortlessly.

STATISTICS:

Enchantment: +4

Equipped Abilities:
 Maximum Damage
 +10 Maximum Hit Point Bonus

THAC0: +4 Bonus
Damage: 2D4 +4
Damage Type: Slashing
Weight: 2
Speed Factor: 0
Proficiency Type: Scimitar
Type: 1-Handed
Requires: 10 Strength
Not Usable By:
 Cleric
 Mage
 Beast Master~

@2143 = ~Valiant Blade~
@2144 = ~This blade has been heavily blessed with many different types of enchantments. These are mainly protective enchantments and seem to go a long way in helping protect against the vampiric Level Drain.

STATISTICS:

Enchantment: +3

Equipped Ability:
 Immunity to Level Drain

THAC0: +2 Bonus
Damage: 1D8 +2
Damage Type: Slashing
Weight: 3
Speed Factor: 2
Proficiency Type: Scimitar
Type: 1-Handed
Requires: 8 Strength
Not Usable By:
 Cleric
 Mage
 Beast Master~

@2145 = ~Defensive Stance~
@2146 = ~This is a large thick pole arm. The pole of the spear is so thick that is very good at blocking the blows of enemies. The shaft is cleverly adorned with special runes that deflect any blows thrown at them, reducing the damage taken from any normal weapon.

STATISTICS:

Enchantment: +2

Equipped Abilities:
 +25% Crushing Resistance
 +25% Piercing Resistance
 +25% Slashing Resistance
 +50% Missile Resistance

THAC0: +2 Bonus
Damage: 1D6 +2
Damage Type: Piercing
Weight: 3
Speed Factor: 4
Proficiency Type: Spear
Type: 2-Handed
Requires: 5 Strength
Not Usable By:
 Cleric
 Mage
 Thief
 Monk
 Beast Master~

@2147 = ~Frozen Wastes~
@2148 = ~This spear was made from the ice on the tops mountains of the Spine of the World by the giants that live there. This is another powerful weapon that Joluv 'acquired' during his time in the Ten Towns. You get the impression that Joluv left the area in a bit of a hurry.

STATISTICS:

Enchantment: +3

Special Ability:
 Cone of Cold: 15 Charges

THAC0: +3 Bonus
Damage: 1D6 +3, +3 Cold Damage
Damage Type: Piercing
Weight: 5
Speed Factor: 2
Proficiency Type: Spear
Type: 2-Handed
Requires: 5 Strength
Not Usable By:
 Cleric
 Mage
 Thief
 Monk
 Beast Master~

@2149 = ~Paleon's Spear~
@2150 = ~This spear once belonged to an elf known as Paleon. It is superbly constructed and seems to be forged from an admantite source, much like the weapons of the drow. It is also highly enchanted; in your hands that you can feel the magic eminating from it. Paleon was an elf of virtue and would use this spear as an extension of his will. The spear was used against many of his enemies, including the drow, of whom he destroyed many. But for years the spear has rested, until now...

STATISTICS:

Enchantment: +5

THAC0: +5 Bonus
Damage: 1D6 +5
Damage Type: Piercing
Weight: 5
Speed Factor: 3
Proficiency Type: Spear
Type: 2-Handed
Requires: 5 Strength
Not Usable By:
 Cleric
 Mage
 Thief
 Monk
 Beast Master~

@2151 = ~Salamander Spear~
@2152 = ~This large spear, glows a fiery red. You can tell from the transparent look from the spear that it is not of this plane of existence. In fact, it is from the Elemental Plain of Fire. The spear tingles with small tips of fire, but as it is thrust towards an enemy, the fire erupts into large balls of flame, burning its target.

STATISTICS:

Enchantment: +2

Special Ability:
 Casts Fireseeds: Once per Day

THAC0: +2 Bonus
Damage: 1D6 +2, +2 Fire Damage
Damage Type: Piercing
Weight: 5
Speed Factor: 3
Proficiency Type: Spear
Type: 2-Handed
Requires: 5 Strength
Not Usable By:
 Cleric
 Mage
 Thief
 Monk
 Beast Master~

@2153 = ~Branching Free~
@2154 = ~This sword's hilt is made from a piece of pure wood. The wood was that of a large tree from one of the small towns inside the Spine of the World, known as Kuldahar. The sword was made especially for one of the woodsman of the area, who first tried to keep the area safe from predators. The sword was lost in a titanic battle between the woodsman, and a small group of barbarians who had strayed while looking for food. The blade made its way south in the hands of a small time thief who found it lying in the snow, but no-one seems to recall how the blade ever got this far.

STATISTICS:

Enchantment: +3

Special Abilities:
 Entangle: Thrice per Day
 Animal Summoning II: Once per Day

THAC0: +3 Bonus
Damage: 1D6 +3
Damage Type: Piercing
Weight: 2
Speed Factor: 1
Proficiency Type: Short Sword
Type: 1-Handed
Requires: 5 Strength
Only Usable By:
 Ranger~

@2155 = ~Insanity~
@2156 = ~Insanity is blade that will drive its user to the point of complete and utter madness. The blade will not let the wielder let go of it. The sword does have its benefits however, making the wielder stronger and more aggressive in combat. A most impressive weapon, if not a little odd.

STATISTICS:

**CURSED WEAPON**

Enchantment: +1

Equipped Abilities:
 Intelligence Set to 3
 +2 Strength Bonus
 +2 Dexterity Bonus
 +2 Constitution Bonus

THAC0: +1 Bonus
Damage: 1D6 +1
Damage Type: Piercing
Weight: 2
Speed Factor: 1
Proficiency Type: Short Sword
Type: 1-Handed
Requires: 4 Strength
Not Usable By:
 Mage
 Druid
 Cleric
 Beast Master~

@2157 = ~Nightshade~
@2158 = ~This sword pulsates slowly in your hand. You don't know where this sword came from, but you know it has strong magical capabilities. This sword seems to cast some sort of magical mist around you, enabling you to easily blend into the shadows around you.

STATISTICS:

Enchantment: +3

Equipped Ability:
 +25% Hide in Shadows

Special Ability:
 Improved Invisibility: Once per Day

Damage: 1D6 +3
THAC0: +3 Bonus
Damage Type: Piercing
Weight: 2
Speed Factor: 1
Proficiency Type: Short Sword
Type: 1-Handed
Requires: 5 Strength
Only Usable By:
 Thief
 Ranger
 Monk~

@2159 = ~Setting Sun~
@2160 = ~This sword seems to block out any sunlight that hits it, and absorb it as its own. The energy that radiates from the sword is quite immense. At certain times the sword can be held aloft so that it will suck not just the sun's energy, but that of negative energy in the area as well.

STATISTICS:

Enchantment: +2

Special Ability:
 False Dawn: Once per Day

THAC0: +2 Bonus
Damage: 1D6 +2
Damage Type: Piercing
Weight: 3
Speed Factor: 1
Proficiency Type: Short Sword
Type: 1-Handed
Requires: 5 Strength
Only Usable By:
 Halfling~

@2161 = ~Dragon's Hair Crossbow~
@2162 = ~This bow was crafted from the hide from the back of the dragon known as Yrentive'tusk'angor. This was a blue dragon that ravaged the land that surrounded it. A dwarven group of adventurers found, and subdued the creature with their overly large axes and sheer brute force. From the hide, they managed to extract several large hairs to use as a string. Then they intricately carved the remainder of the bow from the remnants of the dragon's treasury. It is said that Yrentive'tusk'angor's fury is instilled within the bow and that it has power that very few other crossbows could equally match.

STATISTICS:

Enchantment: +2

THAC0: +2 Bonus
Damage: +8 Bonus
Weight: 9
Speed Factor: 8
Proficiency Type: Crossbow
Type: 2-Handed
Requires: 8 Strength
Not Usable By:
 Druid
 Cleric
 Mage
 Monk
 Kensai
 Cavalier~

@2163 = ~Gorgon's Breath~
@2164 = ~This crossbow was enchanted once by a great mage, who held a great gorgon is his power. He used its amazing breath weapon to allow him to enchant this crossbow for his son, a mighty ranger. The spell worked, but at the cost of the mage's life for, as he finished the enchantment, the gorgon's strange mystical power turned on everyone. For miles around the mage's mighty fortress everything was turned to stone. All that was left was the crossbow in the middle of it all, for even the gorgon had not escaped the catastrophe.

STATISTICS:

Enchantment: +3

Equipped Ability:
 Protection from Petrification

Special Ability:
 Create Special Bolt: Once per Day

THAC0: +3 Bonus
Damage: +3 Bonus
Weight: 10
Speed Factor: 9
Proficiency Type: Crossbow
Type: 2-Handed
Requires: 12 Strength
Not Usable By:
 Druid
 Cleric
 Mage
 Thief
 Monk
 Kensai
 Cavalier~

@2165 = ~Near Death~
@2166 = ~This crossbow seems heavily tainted with a smell of poisonous fumes. The crossbow almost reeks of death. But it is a successful weapon for the stealthy assassin, who may shoot his target from afar and watch the poison from the crossbow slowly kill them.

STATISTICS:

Enchantment: +3

Combat Ability:
 Poison Damage

THAC0: +3 Bonus
Damage: +5 Bonus
Weight: 8
Speed Factor: 7
Proficiency Type: Crossbow
Type: 2-Handed
Requires: 10 Strength
Not Usable By:
 Druid
 Cleric
 Mage
 Monk
 Kensai
 Cavalier~

@2167 = ~Frayed Sanity~
@2168 = ~This weapon echoes with the souls of the dead. You can constantly hear the cries and terror of the people struck with this weapon. Everything that this weapon hits it sends to madness, and traps a small part of their soul within the blade.

This blade was forged deep in the heart of the world, in one of the deeply dug out mines, by one of the ancient races that lived there. None can say for certain who created the weapon, but it is rumoured that it was enchanted by a lich, who wished to hear the eternal torment of all those that would strive to end his immortal reign.

This blade cannot fully be controlled, and is mightily heavy even to the strongest of human beings, and is very slow. But its true power does not lie there, rather in its deadly bite.

STATISTICS:

Enchantment: +4

Combat Abilities:
 Heals 4 HP of Wielder per Strike
 25% Chance of Berserking Target

THAC0: +4 Bonus
Damage: 2D6 +4
Damage Type: Slashing
Weight: 12
Speed Factor: 9
Proficiency Type: Two-Handed Sword
Type: 2-Handed
Requires: 14 Strength
Not Usable By:
 Druid
 Cleric
 Mage 
 Thief
 Monk
 Beast Master~

@2169 = ~Amulet of Thor'viatla~
@2170 = ~This amulet glows with a fierce purple glow. You look into the small set gem, and seem to quickly get lost in its wonder and exquisite look. This stone seems to have properties of charm and deception. It is cleverly crafted so it is easily concealed, if it is so required.

STATISTICS:

Special Abilities:
 Improved Invisibility: 20 Charges
 Dire Charm: Once per Day

Weight: 1
Not Usable By:
 Wizard Slayer~

@2171 = ~Armour of the Shield~
@2172 = ~The Armour of the Shield was crafted in the name of the "Order of the Shield". These were a group of paladins following in the name of Tyr.

This armour was kept by the Order for many, many years and was the symbol of hope for the entire order. 

The leader of the order was allowed to wear this armour on special occasions, and in times of great need. In battle this armour inspires all of the people nearby to be filled with new hope and courage. 

STATISTICS:

Enchantment: +3

Equipped Ability:
 Immunity to Fear

Armour Class: -2
Weight: 45
Requires: 15 Strength
Not Usable By:
 Bard
 Druid
 Mage
 Thief
 Archer
 Stalker
 Barbarian
 Beast Master
 Kensai
 Monk~

@2173 = ~Brukkar's Chain~
@2174 = ~Brukkar was a mighty barbarian warrior that lived in the mountains along the border between Amn and Tethyr. Brukkar wandered the wilds alone, and was very much a top predator. He was a skilled huntsman, and was wise in the ways of the mountains and of the forest. 

Brukkar found this armour when he flushed out a cave of many, many giants, all of which he killed single-handed with a few mighty swings of the huge sword he carried. 

This chain went everywhere with him, and helped the barbarian to many more feats of victory and heroism, unfortunately it also spelled the poor man's doom. He was found by a small group of adventurers, who took pity on the barbarian. Brukkar did not trust them very much, and tried to escape. The group didn't much like the barbarians hasty actions so attacked him. 

Spell after spell hit Brukkar, but he shook most of them off just with sheer will, his armour protecting him from a large majority of them. But he eventually fell, through sheer weight of numbers.

STATISTICS:

Enchantment: +3

Equipped Abilities:
 +5% Magic Resistance
 +50% Magical Damage Resistance
 +20% Fire Resistance 

Armour Class: 2
Weight: 9
Requires: 8 Strength
Not Usable By:
 Druid 
 Mage 
 Thief
 Kensai
 Monk
 Archer
 Beast Master
 Stalker~

@2175 = ~Falgar's Plate~
@2176 = ~This armour is also known as the "Hell Plate", as it seems to burn on the surface with a righteous fury. 

Falgar was a man of many different names, but he was known as Falgar more commonly. The strange man claimed to come from another world, and was said to have hailed from Mount Celestia. It seemed that Falgar had come to save Faerun from peril, and that he did in the form of an Aasimar.

This armour glows in strange colours, and this glowing seems to protect the wearer from a great many different types of attacks. However nice this plate may be, it is very cumbersome to use, and is heavier than conventional suits of armour of the same style.

STATISTICS:

Enchantment: +3

Equipped Abilities:
 +25% Fire Resistance
 +25% Cold Resistance
 +25% Acid Resistance 
 +25% Magical Damage Resistance 

Armor Class: -1
Weight: 87
Requires: 17 Strength
Not Usable By:
 Bard 
 Druid
 Mage
 Thief
 Archer
 Stalker
 Barbarian
 Beast Master
 Kensai
 Monk~

@2177 = ~Everchanging Jacket~
@2178 = ~This jacket seems to change and shift shapes at random, changing into all sorts, giving different styles of protection depending on how it is put on. This jacket was made while in a wild magic zone, and the wild magic seems to have had an effect on the jacket also. The randomness of the magic seems to have a great effect on the armour, and this armour should be used with great care. While it can bring great protection, it can also bring curses to the user.

STATISTICS:

Enchantment: None

Each time the jacket is put on, it randomly does one of the following:

 0-20% - Cursed, -5 to Dexterity, -3 to AC
 21-40% - +1 to AC, +30% Fire Resistance 
 41-60% - +25% Magic Resistance
 61-80% - Immunity to Fear and Confusion
 81-100% - +1 Dexterity, +1 Strength

Weight: 5
Requires: 4 Strength
Not Usable By:
 Mage
 Kensai
 Monk
 Shapeshifter~

@2179 = ~Baelden's Armour~
@2180 = ~This full plate is astoundingly well made, and individually crafted, giving the wearer huge resistance to enemy attacks.

STATISTICS:

Enchantment: +7

Armour Class: -6
Weight: 70
Requires: 15 Strength
Not Usable By:
 Bard
 Druid
 Mage
 Thief
 Archer
 Stalker
 Barbarian
 Beast Master
 Kensai
 Monk~

@2181 = ~Baelden's Piwafwi Cloak~
@2182 = ~Even Baelden's cloak is well made. As well as giving the same benefits of any normal drow Piwafwi, but also gives the wearer the benefit of enhanced perception.

STATISTICS:

Equipped Abilities:
 +75% Hide in Shadows
 +75% Move Silently
 +6 Save vs. Breath
 +1 Wisdom Bonus

Weight: 3
Not Usable By:
 Wizard Slayer~

@2183 = ~Baelden's Gauntlets~

@2184 = ~These are rare, and highly sort after gauntlets. These increase the speed of the hands, but also act as a protective barrier against missile weaponry. It also allows the hands to move exceptionally quickly negating most, if not all the damage from missile weaponry. 

STATISTICS:

Equipped Abilities:
  Extra 1/2 Attack per Round  
  90% Missile Resistance

THAC0: +1 Bonus  
Weight: 1
Not Usable By:
 Barbarian
 Bard
 Cleric
 Druid
 Mage
 Thief
 Kensai
 Wizard Slayer~

@2185 = ~Yvret'ilactil~
@2186 = ~This ornate long sword is another drow crafted weapon, made by the hands of Baelden himself. The blade was forged in his own small workshop, and was powerfully enchanted by one of the many priestesses in his large family. The blade is instilled with the fury of Lolth, and can grab its enemies in a thick entwining web for a short period of time, holding them in place at the mercy of their attacker.

STATISTICS:

Enchantment: +3

Combat Ability:
 25% Chance of Holding Target for 10 Seconds

THAC0: +5 Bonus
Damage: 1D8 +5
Damage Type: Slashing
Weight: 4
Speed Factor: 2
Proficiency Type: Long Sword
Type: 1-Handed
Requires: 6 Strength
Not Usable By:
 Druid
 Cleric
 Mage~

@2187 = ~Baelden's Ring~
@2188 = ~Baelden's Ring


The Black Knight also wears this.

STATISTICS:

**UNDROPPABLE**

Equipped Abilities:
 +7 AC Bonus
 Immunity to Stun
 Immunity to Power Word: Kill~ 

@2189 = ~Daerzen~
@2190 = ~Baelden's scimitar is a marvellous piece of drow craftsmanship. The blade slowly curves and is highly ornate and well decorated. It seems to be highly enchanted, even more so than most drow weapons. Over the surface of the weapon seems to be some sort of protection layer that seems to jump and dart, shining quickly on the surface. Here lies the power of the blade. The blade is nimble and quick to strike, increasing the user's reactions tenfold while wielding the blade, giving the edge needed in combat.

STATISTICS:

Enchantment: +4

Equipped Abilities: 
 +2 AC Bonus
 Increased Movement Rate
 
THAC0: +4 Bonus
Damage: 1D8 +5
Damage Type: Slashing
Weight: 3
Speed Factor: 2
Proficiency Type: Scimitar
Type: 1-Handed
Requires: 10 Strength
Not Usable By:
 Cleric
 Mage
 Thief~

@2191 = ~The Black Plate~
@2192 = ~This is the Black Knight's armour. It does not shine, and is completely black. It looks nice on you.

STATISTICS:

Enchantment: +3

Armour Class: -2
Weight: 45
Requires: 15 Strength
Not Usable By:
 Bard
 Druid
 Mage
 Thief
 Archer
 Stalker
 Barbarian
 Beast Master
 Kensai
 Monk~

@2193 = ~The Black Helmet~
@2194 = ~This helmet is much like any normal helmet, except for the fact that it is black.

STATISTICS:

Armor Class Bonus: None
Special: Protects Against Critical Hits
Weight: 2
Not Usable By:
 Mage
 Bard
 Thief
 Monk
 Kensai~

@2195 = ~The Black Sword~
@2196 = ~The legendary Black Sword is the weapon of the one and only black knight. This blade is mighty and powerful, and can slay the mightiest of creatures easily.

If the blade touches bare skin, it can transmit a disease that can proliferate on the target for a short amount of time causing various amounts of damage.

STATISTICS:

Enchantment: +3

Combat Ability:
 15% Chance of Diseasing Target

THAC0: +3 Bonus
Damage: 1D10 +3
Damage Type: Slashing
Weight: 15
Speed Factor: 10
Proficiency Type: Two-Handed Sword
Type: 2-Handed
Requires: 14 Strength
Not Usable By:
 Druid
 Cleric
 Mage 
 Thief
 Monk
 Beast Master~

@2197 = ~Evil Billy~
@2198 = ~Evil Billy glows in a strange bluish light and hue, but looks like a pretty typical mace.

Bob managed to pick this mace up on one of his huge treks around Faerun. While visiting Rasheman, Bob met a strange delusional man who said something about the mace having some sort of strange curse, that made magic "bend the rules". Bob didn't care much. He killed the strange man and took the mace.

Bob, didn't have a name for the mace, but decided to give it a generic name much like his own. He also thought the prefix of evil would make the mace work better. Weird.

STATISTICS:

Enchantment: +3

Equipped Ability:
 Speeds up Spell Casting

THAC0: +3 Bonus
Damage: 1D6 +4
Damage Type: Crushing
Weight: 6
Speed Factor: 4
Proficiency Type: Mace
Type: 1-Handed
Requires: 10 Strength
Not Usable By:
 Druid
 Mage
 Thief
 Monk
 Beast Master~

@2199 = ~Flat Elric~
@2200 = ~Flat Elric was so-called by this name after Bob picked up the hammer at a corner shop.

Soon after, Bob saw a beggar on the street known as Elric. Of course Bob got real angry at him for asking him for gold. So Bob flattened him with his new hammer.

You can guess the rest!

STATISTICS:

Enchantment: +2

THAC0: +2 Bonus
Damage: 1D4 +3, +1D6 Fire Damage 
Damage Type: Crushing
Weight: 5
Speed Factor: 2
Proficiency Type: War Hammer
Type: 1-Handed
Requires: 9 Strength
Not Usable By:
 Druid
 Mage 
 Thief
 Monk
 Beast Master~

@2201 = ~Boots of Endurance~
@2202 = ~These boots seem as bright as the day they were made. They don't seem to have any marks upon them at all, and feel sturdy. The enchantments that were obviously made on these boots were strong. The person who wears them no longer needs sleep, and could carry on going for an endless amount of time. Also the boots seem to make the wearer more light-footed, and makes them walk much more easily. 

STATISTICS:

Equipped Abilities:
 Increased Movement Rate
 Immunity to Fatigue

Weight: 3~

@2203 = ~Kandalmar's Bracers~
@2204 = ~These bracers were worn by the warrior known as Kandalmar. Kandalmar was a great warrior, but was also skilled in the ways of magic. He would train for days on end, using these bracers as the focus of all his powers. He could channel spells through the bracers, and allow himself more agility in combat, allowing him to bring spells faster into play. Of course, these bracers are not usable by every man, and are generally only usable by warrior spell casters.

STATISTICS

Equipped Abilities: 
 Increased Spell Casting Speed
 +1 Dexterity Bonus

Weight: 2
Only Usable By:
 Fighter/Mage(/Thief)
 Bard~

@2205 = ~Gauntlets of Shau'Usi~
@2206 = ~These gauntlets were originally worn by a drow priestess of House Shau'Usi who was on a raid to the surface. The gauntlets had been presented to her by her matron for several successful attacks on one of many of their enemy houses. They were on their way to attack the surface elves. It was an honourable position to be in. But the attack all went horribly awry, as a group of adventurers spotted the drow before they were able to reach the surface. Even in the realms of the Underdark, the drow took significant casualties including the famed priestess. These gauntlets were taken from her body, and quickly sold on. It has been proven these Gauntlets are incredibly powerful, and have many useful powers that may be called upon in times of need.

STATISTICS

Equipped Ability:
 +3 AC Bonus

Special Abilities: 
 Web: Thrice per Day
 Spider Spawn: Once per Day
 Dispel Magic: Once per Day

Weight: 2
Only Usable by
 Evil Cleric~

@2207 = ~Gauntlets of Verova~
@2208 = ~These gauntlets were made in the lands of Verova, far in the mountains of the north. These gauntlets were made by a skilled smith in order to help one of the local barbarians search the wilderness in the most bitter of conditions, to help him find food. The gauntlets are specially made to help resist the cold and other extreme conditions.

STATISTICS:

Equipped Abilities:
 +50% Cold Resistance
 +1 AC Bonus

Weight: 2
Not Usable By:
 Mage
 Kensai
 Wizard Slayer~

@2209 = ~Cloak of Asgarath~
@2210 = ~The Cloak of Asgarath gleams with strange colours and seeps with strange power. This cloak is not plain and simple like many other cloaks, but seems to be intricately woven and made. It seems of elvish make from what you can tell, and it seems that it brings mages great power in battle.

It was named after the place it was made, and was long kept as a secret, only to be used in times of great crisis. The robes, however well made, are very frail and only have so much power before it is spent, and completely spent. After this, it will bring no protection at all, and will feel more like a pile of dirty rags.

STATISTICS:

Special Abilitiy:
 Asgarath's Great Bane: 5 Charges
  +2 Strength Bonus
  +2 Dexterity Bonus
  +2 Constitution Bonus
  +2 Intelligence Bonus
  +2 Wisdom Bonus
  +2 Charisma Bonus
  +4 AC Bonus
  +50% Fire Resistance
  +50% Cold Resistance

Weight: 3
Not Usable By:
 Wizard Slayer~

@2211 = ~Dark Secrets~
@2212 = ~Dark Secrets is a weapon of secrecy and is shrouded in a black mist. You cannot properly see the weapon under this dark veil, and it feels cold and clammy to the touch, as though the surface of the blade were almost alive in your grasp.

This dagger has an air of strangeness about it, and it worries you deeply as you hold the blade. If you equip this blade for too long you don't know what may happen to you, and it is a blade to be extremely careful with.

STATISTICS:

**CURSED WEAPON** 

Enchantment: +4

Equipped Ability: 
 +50% Hide in Shadows

Combat Ability: 
 25% Chance of 3D6 Acid Damage

THAC0: +3 Bonus
Damage: 1D4 +3
Damage Type: Piercing
Weight: 1
Speed Factor: 0 
Proficiency Type: Dagger
Type: 1-Handed
Requires: 3 Strength
Not Usable By:
 Cleric
 Beast Master~

@2213 = ~The Forum Warrior Blade~
@2214 = ~The Forum Warrior Blade is entirely a new, but forgotten blade. It is passed to those with sufficient skill in defence of virtue and the mighty "Forum". The forum is a sacred place where people come to worship that which is known as the "Infinity Engine". A great machine that can do many things. 

But there are those that would come to destroy the machine, and the people who worship it. The Forum Warrior is destined to protect the "Forum" from the flames and fools that come to destroy. 

The blade brings many powers to those that wield it, including the mighty power to slay those too stupid, and burn them down in flames. Also once a day it brings the power of the forum as a whole to completely protect the wielder for a short while. 

STATISTICS:

Enchantment: +4

Equipped Ability:
 +75% Fire Resistance

THAC0: +4 Bonus, +2D6 Fire Damage
Damage: 1D10 +4
Damage Type: Slashing
Weight: 10
Speed Factor: 7
Proficiency Type: Two-Handed Sword
Type: 2-Handed
Requires: 14 Strength
Not Usable By:
 Any Evil Alignment
 Any Neutral Alignment
 Druid
 Cleric
 Mage 
 Thief
 Monk
 Beast Master~

@2215 = ~Abyssal Fury~
@2216 = ~As the name suggests, this blade was forged deep in the mighty abyss, were many demons lie. Forged by some foul abomination, this weapon smokes with fury of wood on a large bonfire. 

The inherent evil in the weapon is obviously apparent as you look at this weapon. Only the most evil and sadistic of creatures could even think about picking up this weapon and using it in combat.

In combat this weapon is like a nightmare at work, as it blinds its foes with an ash so thick it can even sting the eyes. Hits from the weapon can be life threatening, as the barbs on this weapon tear deep into the flesh of its victims.

However, there is respite for those that are confronted by this evil weapon, as it can sometimes work against its own wielder, with strange demonic suggestions that can put the wielder off for a few short seconds.

STATISTICS:

Enchantment: +5

Combat Ability: 
 Blinds Target

THAC0: +5 Bonus
Damage: 1D6 +6
Damage Type: Crushing
Weight: 8
Speed Factor: 4
Proficiency Type: Flail
Type: 1-Handed
Requires: 13 Strength
Not Usable By:
 Druid
 Cleric
 Mage 
 Thief
 Monk
 Beast Master~

@2217 = ~Call of the Harbinger~
@2218 = ~This weapon is one that signals doom and suffering upon the person that it strikes. This weapon has long been known as the "Doomsword" or "The One that brings Doom", in the land where this weapon originated.

It was originally crafted in the far land of Thay, by the evil wizards that dwell there. It is said that they crafted this to be used against the most powerful of their enemies, usually wielded by one of their most powerful assassins.

The weapon almost seems to bring a type of doom on the target of the weapon, eating at away at the person slowly, and draining what strength and hope they have. 

This only happens for a short while now though, as the weapon has lost a lot of the potency that it once had. But it is no less a destructive weapon for it.

STATISTICS:

Enchantment: +4

Combat Ability:
 25% Chance of:
  -2 THAC0 to Target for 25 Seconds
  -2 AC to Target for 25 Seconds
  -1 Strength to Target for 10 Seconds
  -1 Dexterity to Target for 10 Seconds 
  -1 Constituion to Target for 10 Seconds

THAC0: +4 Bonus
Damage: 1D10 +4
Damage Type: Slashing
Weight: 5
Speed Factor: 3
Proficiency Type: Katana
Type: 1-Handed
Requires: 6 Strength
Not Usable By:
 Any Good Alignment
 Mage
 Druid
 Cleric
 Beast Master~

@2219 = ~Scorn of the Virgins~
@2220 = ~The Scorn of Virgins is a harrowing weapon to behold. The weapon seems to sing to you in strange whispering voices and hallowed screams. 

The voices constantly are in your head as you use the weapon and every time you strike an opponent, the voices raise louder and louder, sometimes making you go insane. 

It is thought that this blade came from the the deep seas off the west coast of Amn, but how it came to be here is another thing entirely.

STATISTICS:

Enchantment: +4

Combat Abilities:
 0-50% Chance of Confusing Target
 51-100% of Causing Fear in Target

THAC0: +4 Bonus
Damage: 1D8 +4
Damage Type: Slashing
Weight: 4
Speed Factor: 2
Proficiency Type: Long Sword
Type: 1-Handed
Requires: 6 Strength
Not Usable By:
 Druid
 Cleric
 Mage
 Beast Master~

@2221 = ~Plague of Corruption~
@2222 = ~The weapon reeks of evil, and was a vile smell that can only be overcome by the most strong willed individuals. This weapon seems to be riddled with small bugs that seem to crawl around on the surface of the weapon.

Disease almost seems drawn to the weapon, yet it seems to keep the wielder of the weapon, completely and utterly unaffected by this. 

There is, however, one mighty drawback to the weapon. After wielding it, even the most strong of hearts cannot find it easy to talk to you ever again, even when the item is not in your presence any longer.

Despite its drawbacks, this weapon has a number of exceptional bonuses, and is highly useful to anyone who has the willpower to pick it up.

STATISTICS:

Enchantment: +5

Equipped Ability: 
 Immunity to Disease

Special Ability:
 Insect Swarm: Once per Day

Combat Ability: 
 0-25% Chance of Diseasing Target
 26-50% Chance of Poisoning Target unless Save vs. Poison (-2 Penalty)

THAC0: +5 Bonus
Damage: 1D6 +6
Damage Type: Crushing
Weight: 3
Speed Factor: 4
Proficiency Type: Mace
Type: 1-Handed
Requires:
 5 Strength
 15 Constitution
 15 Wisdom
Not Usable By:
 Mage~

@2223 = ~Portable Hole~
@2224 = ~A portable hole in non-dimensional space. Perhaps you could try storing items in it. Would you get them back though?

STATISTICS:

Capacity: Unknown
Weight: 0~


@2225 = ~Ring of Fortitude~
@2226 = ~This is a basic looking band of gold, but it seems very, very rusted. The band seems exceptionally strong to touch however, and seems to throb with strange power. It seems that this ring was created long ago under the earth, and now brings to the wielder, strange powers of toughness and hardiness in combat.
 
STATISTICS:

Equipped Abilities:
 Constitution Set to 22
 -2 Dexterity Penalty

Not Usable By:
 Wizard Slayer~

@2227 = ~Ring of Heating~
@2228 = ~This is a basic red banded ring, or so it appears. The ring seems to have strange magical properties, however. Whenever the wielder clenches the fist, the ring almost appears to ignite on the users hands. Pointing the ring at a potential target, will make them quickly burst into flames for a number of seconds, causing them large amounts of fire damage in the process of this.

STATISTICS:

Special Ability:
 Fire Burst: 25 Charges
  3 x Delayed 1D10 Fire Damage

Not Usable By:
 Wizard Slayer~

@2229 = ~Robe of Bounding Shadow~
@2230 = ~This robe is odd in that it almost seems incorporeal, and not quite real. It casts the wearer into a deep shadow making them very difficult to hit, and virtually impossible to shoot with an arrow from a distance.

The robe was made to be used on the negative plane, explaining the look of shadows on the robe, by a mage who regularly travelled there in order to find answers from the dead that lived there. 

Unfortunately the mage met an untimely end, when he was unfortunately destroyed and devoured by a soul he was interrogating. 

His cloak remained on the material plane, but still seemed to stay stuck in this "negative" form.

STATISTICS:

Enchantment: +3

Equipped Ability:
 +50% Missile Resistance

Special Ability:
 Summon Air Elemental: Once per Day

Armour Class: 3
Weight: 4
Only Usable By:
 Mage~

@2231 = ~The Reign of Virtue~
@2232 = ~This ring is highly ornate. Inscribed on it is a single passage that you cannot fathom the meaning of:

The Reign
 Of Virtue
 Of Freedom
 Of Honour
For all Eternity

You do not know why Sataraleth was carrying this ring, or what its purpose is. You assume it was destined for you, but you don't know why Sataraleth forced you to fight him for it. 

STATISTICS:

Equipped Abilities:

Virtue
 +2 AC Bonus
 +2 Charisma Bonus

Freedom
 Free Action 
 Extra Attack per Round

Honour
 Immunity to Fear
 Immunity to Confusion

For Eternity
 Immunity to Timestop
 Immunity to Fatigue

Not Usable By:
 Wizard Slayer~

@2233 = ~Sataraleth's Ring~
@2234 = ~Sataraleth's Ring


STATISTICS:

**UNDROPPABLE**

Equipped Abilities:
 Regenerate 3 HP per Second
 +50% Fire Resistance
 +50% Magic Resistance
 Immunity to Silver Weapons
 Immunity to Poison
 Immunity to Stun
 Immunity to Charm
 Immunity to Feeblemind
 Immunity to Polymorph
 Immunity to Panic
 Immunity to Confusion
 Immunity to Timestop
 Immunity to Power Word: Stun~

@2235 = ~Solution~
@2236 = ~This blade was fashioned by an old dwarven smith who was fed up of his wife's indecipherable nagging. A dwarf has high tolerance to many things, but to this one dwarven smith, it became intolerable.

His Solution to the problem was this, blade, which created an aura of silence around it, keeping everyone else from speaking, while yet still allowing the wielder to speak out aloud. 

The plan backfired however, as his wife became infuriated, and the wrath of a dwarven woman is something to behold. She managed to wrestle the blade from her husband's hands and furiously tortured the poor wretch for the next three weeks, while he was unable to say a word.

Somehow, this blade got lost in the mists of time, and has now reappeared, right here.

STATISTICS:

Enchantment: +4

Equipped Ability:
 Vocalise

Combat Abilities:
 15% Chance to Silence Target for 30 Seconds
 -2% Magic Resistance of Target per Strike

THAC0: +4 Bonus
Damage: 1D8 +1
Damage Type: Slashing
Weight: 3
Speed Factor: 4
Proficiency Type: Scimitar
Type: 1-Handed
Requires: 10 Strength
Not Usable By:
 Cleric
 Mage
 Beast Master~

@2237 = ~Garraxen's Bane~
@2238 = ~Garraxen, was the lord to a small kingdom, a little north of Waterdeep. The kingdom was only small, and most was farmland. He did not rule over much. His treasury was also small, but one item in particular, was one that he treasured most dear to his heart. It was a shield made from wood, but this was no simple wood. The shield almost seemed alive, and the ground beneath it shuddered below the wielder whenever it was placed on the arm. Garraxen seldom used the shield, only ever to occasionally practice his swordplay, but his love of the shield brought about his downfall.

Garraxen's land was not much known for its crime, though this time was an exception. A thief from lands afar, namely Calimshan, had heard of the shield. He came to Garraxen's lands in order to steal it; he knew he could sell it on for a tidy profit. The thief snuck into the lord's castle, without any problem and into the treasury, and past the guards. Though, the thief did not find the shield. 

Garraxen had the shield tightly guarded, near his own bed chamber, and Garraxen was not completely foolish, though when he heard a creak from that very room, Garraxen knew something was amiss. He leaped up with his sword, and charged into the room, to be promptly be dispatched by his own guards, and they found the shield to be gone in one fell swoop. The thief, thereafter, named the shield "Garraxen's Bane".

STATISTICS:

Enchantment: +3

Combat Ability:
 Entangles Enemies Striking the Shield

Armour Class Bonus: 4
Weight: 4
Requires: 12 Strength
Not Usable By:
 Bard
 Druid
 Mage
 Thief
 Monk
 Kensai~

@2239 = ~Many Mirrored Eyes~
@2240 = ~This shield was constructed, much like any other, in a forge. The forge was not different to any other, and the smith was possibly much like any normal smith of those parts.

But an accident occurred while forging this, a potion of some sorts, named a Potion of Many Mirrored Eyes, was poured all over the face of the shield. It gave it strange reactive properties.

This shield in battle, reflects light like no-other shield in existence. If used correctly, the shield can reflect light in such a way that it will blind anyone the light is reflected at. It also can protect from the gazes of umberhulks and their kin, as well as petrification and others.

STATISTICS:

Enchantment: +3

Equipped Abilities:
 Immunity to Confusion
 Immunity to Domination
 Protection from Petrification

Armor Class Bonus: 4
Weight: 8
Requires: 9 Strength
Not Usable By:
 Bard
 Druid
 Mage
 Thief
 Monk
 Kensai~

@2241 = ~Thief's Friend~
@2242 = ~This is a very small buckler, and seems to fit easily on the wrist and fits neatly. Although it is unusual for thieves to use a shield, this one seems light enough, and more useful than an average buckler. Tucked inside the top layer of the shield are several small style lock picking tools, among others to help a thief easily get through doors and other such things, and seems even to have a small set of loading weights tucked inside for use on detecting traps. This shield could be useful to even the most big time thief, and it also provides the thief with some minor protection as well.

STATISTICS:

Enchantment: +2

Equipped Abilities:
 +20% Lock Picking
 +20% Set Snares
 +20% Detect Traps

Armour Class Bonus: 3
Other: No Missile/Piercing Attack Protection
Weight: 2
Requires: 4 Strength
Only Usable By:
 Thief~

@2243 = ~Vriel's Shield of Might~
@2244 = ~Hell hath no fury compared to the might of the warrior known as Vriel. Vriel was a mighty warrior priest of the god, Tempus. She longed for glorious battle, and a glorious death, but it was as if Tempus did not want that to be. Every battle she was in, she seemed almost unstoppable through the power and will of her god, Tempus.

After a battle one day, against a large tide of orcs, she found a shield on one of her fallen comrades. Tempus willed her to keep the shield, and Tempus filled it with a large amount of godly power and strength, filling the wielder with a boost of energy. Not only does this shield provide protection, but it grants strength also.

STATISTICS:

Enchantment: +3

Equipped Abilities:
 +1 Strength Bonus
 +10 Maximum Hit Points

Armor Class Bonus: 4
Weight: 4
Requires: 10 Strength
Not Usable By:
 Bard
 Druid
 Mage
 Thief
 Monk
 Kensai~

@2245 = ~Spell Weaver~
@2246 = ~The book you look at, looks like no ordinary book. The bound leather on this book smells new and fresh, yet looking at the cover it looks as though it has been around for thousands upon thousands of years. It has stains all over the pages, yet as you read you become almost lost. It is a spell book, but contains only one cantrip. But within the words of the cantrip, there are different variations the reader may use. Once the cantrip is completed, it creates a small spell scroll containing a random spell, and can create any number of them as you desire. Though, the spell seems to work only once every 24 hours.

STATISTICS: 

Special Ability:
 Create Random Scroll: Once per Day
  0-5% - Magic Missile
  6-10% - Burning Hands
  11-15% - Acid Arrow
  16-20% - Fire Arrow
  21-25% - Fireball
  26-30% - Haste
  31-35% - Stoneskin
  36-40% - Melf's Minute Meteors
  41-45% - Cloudkill
  46-50% - Lower Resistance
  51-55% - Death Fog
  56-60% - Disintegrate
  61-65% - Delayed Blast Fireball
  66-70% - Mordenkainen's Sword
  71-80% - Simulacrum
  81-90% - Abi-Dahlzim's Horrid Wilting
  91-95% - Black Blade of Disaster
  96-100% - Meteor Swarm

Weight: 5
Not Usable By:
 Wizard Slayer

Note: To use place in your Quick Item Slot, and click on it.~

@2247 = ~Heart Render~
@2248 = ~This spear was made by one of the more warped denizens on the face of Faerun. Used for torturing victims, it can cause vile injuries to those it comes into contact with. It was made for a jailor, who used to prod and poke inmates held in his dungeon. Any miscreants would be punished with the long reach of the weapon from outside the door.

This spear contains several sharp barbs on the end of its shaft. The barbs on the spear excrete a disgusting stench, which is almost gut-wrenching. They are filled with a strange acidic fluid, that when it makes contact with the skin it immediately starts to burn it away, causing massive injuries. This, combined with the actual damage of the barbs, can cause significant damage in one fell stroke. Unfortunately the spear is not easily wielded as some others, and is mightily slow and unbalancing. 

STATISTICS

Enchantment: +5

THAC0: +4 Bonus
Damage: 1D6 +4, +1D6 Acid Damage, +1D6 Piercing Damage
Damage Type: Piercing
Weight: 30
Speed Factor: 9
Proficiency Type: Spear
Type: 2-Handed
Requires: 5 Strength
Not Usable By: 
 Cleric 
 Mage 
 Thief
 Monk
 Beast Master~

@2249 = ~Walls of Burning Anger~
@2250 = ~The whole of this spear glows with a bright red fury, and it seems alive with fire dancing across it's surface. The whole shaft is warm to the touch, yet it does not burn you in any way at all. 

When firmly grasped in two hands the spear seems to put up a large shield around itself, thus protecting the wielder of the weapon also. The shield burns as vigorously as the spear itself.

Unfortunately, fire does not react well to cold and, also unfortunately, the fire shield and the spear itself cause the body to be highly vulnerable to cold attacks. 

STATISTICS:

Enchantment: +3

Equipped Abilities:
 Fire Shield (Red) 
 -50% Cold Resistance

THAC0: +3 Bonus
Damage: 1D6 +3, +1D6 Fire Damage
Damage Type: Piercing
Weight: 5
Speed Factor: 5
Proficiency Type: Spear
Type: 2-Handed
Requires: 5 Strength
Not Usable By:
 Cleric
 Mage
 Thief
 Monk
 Beast Master~

@2251 = ~Unnecessary Divide~
@2252 = ~This looks to be a wondrous blade. It has marvellous crafting and a large pommel gem set at its hilt.

The pommel radiates a strange glow, and it seems as if the blade is whispering to you constantly, tell you to "divide and conquer". 

It seems that the history of this blade is largely unknown except for the fact that it is known to have one very potent power.

The sword can draw on the user's strength to create another, less potent version of itself. This power may only ever be used once, and once alone, and takes a toll on the wielder of this weapon, though the benefits are possibly worth the trouble.

STATISTICS:

Enchantment: +5

Special Ability:
 Can split into a second weaker blade, with a -1 penalty to Constitution permanently

THAC0: +5 Bonus
Damage: 1D6 +5, +1D6 Electrical Damage
Damage Type: Piercing
Weight: 1
Speed Factor: 0
Proficiency Type: Short Sword
Type: 1-Handed
Requires: 5 Strength
Not Usable By:
 Druid
 Cleric 
 Mage
 Beast Master~

@2253 = ~Unnecessary Divide~
@2254 = ~This is the smaller blade created from Unnecessary Divide. It looks the same, but it not anywhere near as powerful.

STATISTICS:

Enchantment: +3

THAC0: +3 Bonus
Damage: 1D6 +3, +1D3 Electrical Damage
Damage Type: Piercing
Weight: 1
Speed Factor: 0
Proficiency Type: Short Sword
Type: 1-Handed
Requires: 5 Strength
Not Usable By:
 Druid
 Cleric 
 Mage
 Beast Master~

@2255 = ~Staff of Horaldr'is~
@2256 = ~The Staff of Horaldr'is is only known to those of ancient times. The staff itself is mightily powerful and can only be wielded by those of sufficient power and control of the mighty magic that surrounds them.

The staff has some mighty secrets to tell of itself, is it was forged on one of the outer planes, though which one is entirely unknown. It has been to many planes, and many dimensions, but now it's residing on the lands of Faerun.

The staff has been wielded by many, but the most notable was a warrior named Horaldri'is, whom the staff is now named after. He came to the land of Faerun after chasing his arch nemesis across many planes. After he had finally destroyed his nemesis, Horaldr'is left the staff with an order of monks near to where he was staying, to reside on Faerun until it was needed for some greater calling.

The staff emanates power slowly, and glows mightily. With each pulse, the air around the staff seems to shimmer and groan with the power of the staff. Upon hitting a target with this staff, the target has a chance of being instantly knocked unconscious, just by the sheer force of the blow. Also it can grant mages an amazing inner strength, increasing their combat prowess to new heights.

STATISTICS:

Enchantment: +4

Equipped Ability: 
 Strength Set to 18/00

Combat Ability: 
 Knocks Out Opponent unless Save vs. Death

THAC0: +4 Bonus
Damage: 1D6 + 4
Damage Type: Crushing
Weight: 4
Speed Factor: 2
Proficiency Type: Staff
Type: 2-Handed
Requires: 5 Strength
Not Usable By:
 Monk~

@2257 = ~Nightmare~
@2258 = ~Bringing images that are attributed to nightmares, this blade is only wielded by the most fair of heart, who can embrace the strange dreams that this blade can bring.

The blade, Nightmare, brings strange hallucinations while it is being wielded, and can also be the cause of several nightmares to the weaker willed. It will cause the wielder to sweat profusely at times and will cause them to jabber to themselves. The blade can also cause strangeness to occur in the people it hits.

The blade was wrought in the one of the stranger places of the world, deep in the isles of the Moonshae's, where the weird and wonderful happens, and people know little of what happens there. The sword, made by an old hag, was taken from the island by one of many pirates that linger in the area. And now it is here, in Tethyr, probably brought by pirates from Calimshan. 

STATISTICS:

Enchantment: +4 

Combat Ability: 
 Chance of Random Attack due to Hallucinations:
  0-10% = Target becomes Confused
  11-20% = Causes Fear in Target
  21-30% = Normal Strike
  31-40% = +2D6 Acid Damage to Target
  41-50% = Normal Strike
  51-60% = +2D6 Fire Damage to Target
  61-70% = Normal Strike
  71-80% = Poisons Target for 10 seconds
  81-90% = Fear to User
  91-100% = User becomes Confused

THAC0: +4 Bonus
Damage: 1D8 +4
Damage Type: Piercing
Weight: 2
Speed Factor: 0
Proficiency Type: Wakizashi
Type: 1-Handed
Requires: 5 Strength
Not Usable By:
 Druid
 Cleric
 Mage
 Beast Master~

@3001 = ~Aegis-fang~
@3002 = ~This weapon was made specifically for Wulfgar by Bruenor Battlehammer, the strongest of its enchantments only function while in the young warrior's hands.

STATISTICS:

Enchantment: +3

THAC0: +3 Bonus
Damage: 2D4 +3
Damage Type: Crushing
Weight: 3
Speed Factor: 1
Proficiency Type: War Hammer
Type: 1-Handed
Requires: 18 Strength
Not Usable By:
 Druid
 Mage
 Thief
 Monk
 Beast Master~

@3003 = ~Drow Holy Flail of Lolth~
@3004 = ~This flail has been crafted finely by the drow, and specially treated to survive the glare of the sun.  It is made for surface raids by the subterranean race... and its black metal has been so enchanted that its victims will be stunned by its impact. The Flail requires holy power in order to wield it. It is also inherently evil - those pure of heart cannot touch it.

STATISTICS:

Enchantment: +3

Combat Ability:
 20% Chance of Stunning Target

THAC0: +3 Bonus
Damage: 1D6 +4
Damage type: Crushing
Weight: 15
Speed Factor: 4
Proficiency Type: Flail
Type: 1-Handed
Requires: 13 Strength
Only Usable By:
 Evil or Neutral Cleric~

@3005 = ~Icingdeath~
@3006 = ~This is the magical scimitar +3 Frostbrand, Icingdeath. It is one of Drizzt Do'Urden's personal weapons, taken from the white dragon, Icingdeath, he killed with the Barbarian Wulfgar. The dragon finally died from an icicle falling through its back.

Icingdeath almost seems sentient, and despises fire creatures. It also grants the wielder complete immunity to fire.

STATISTICS:

Enchantment: +3

Equipped Ability:
 +100% Fire Resistance

Combat Ability:
 Slays Fire Creatures

THAC0: +3 Bonus
Damage: 1D8 +3
Damage Type: Slashing
Weight: 3
Speed Factor: 2
Proficiency Type: Scimitar
Type: 1-Handed
Requires: 8 Strength
Not Usable By:
 Mage
 Cleric
 Beast Master~

@3007 = ~Twinkle~
@3008 = ~This is the magical scimitar +5 Defender that bears the name "Twinkle". It is one of the personal weapons of Drizzt Do'Urden. Due to its magical nature, only those pure of heart can use it. It was given to the drow by Malchor Harpell.

STATISTICS:

Enchantment: +5

Equipped Ability:
 +2 AC Bonus

THAC0: +5 Bonus
Damage: 1D8 +5
Damage Type: Slashing
Weight: 3
Speed Factor: 2
Proficiency Type: Scimitar
Type: 1-Handed
Requires: 8 Strength
Not Usable by:
 Any Evil Alignment
 Any Neutral Alignment
 Mage
 Cleric
 Beast Master~
