IF
  InParty(Myself)
  Global("EdwinInteractionx","GLOBAL",1)
  RealGlobalTimerExpired("EdwinTimerx","GLOBAL")
  CombatCounter(0)
  !See([ENEMY])
THEN
  RESPONSE #100
    SetGlobal("EdwinInteractionx","GLOBAL",2)
    StartDialogNoSet(Player1)
END
