IF
  True()
THEN
  RESPONSE #100
    CutSceneId("ISAEAAS4")
    SmallWait(5)
    FaceObject(Player1)
    PlaySound("EFF_M23C")
    CreateVisualEffectObject("SPROTECT",Myself)
    SmallWait(5)
    ForceSpell(Player1,CUTSCENE_DAMAGE_1)
    SmallWait(5)
    PlaySound("EFF_M23C")
    CreateVisualEffectObject("SPROTECT",Myself)
    Wait(1)
    ForceSpell(Player1,CUTSCENE_DAMAGE_1B)
    PlaySound("EFF_M23C")
    CreateVisualEffectObject("SPROTECT",Myself)
    PlaySound("EFF_M23C")
    CreateVisualEffectObject("SPROTECT",Myself)
    Wait(1)
    ForceSpell(Player1,CUTSCENE_DAMAGE_1C)
    Wait(1)
    CreateVisualEffectObject("SPHOLMIG",Myself)
END

IF
  True()
THEN
  RESPONSE #100
    CutSceneId(Player1)
    Wait(1)
    SmallWait(19)
    CreateVisualEffectObject("EXPLODE",Myself)
    Wait(2)
    CreateVisualEffectObject("SPFIREPI",Myself)
    SmallWait(2)
    CreateVisualEffectObject("SPFSTRMI",Myself)
END

IF
  True()
THEN
  RESPONSE #100
    CutSceneId("ISAEAAS5")
    SmallWait(5)
    FaceObject(Player1)
    ForceSpell(Player1,SMALL_DAMAGE_SPELL)
    Wait(3)
    ForceSpell(Player1,FLASHY_4)
    CreateVisualEffectObject("SPNWCHRM",Myself)
END

IF
  True()
THEN
  RESPONSE #100
    CutSceneId("Nalia")
    Wait(7)
    ActionOverride(Player1,PlayDead(200))
    DisplayStringHead(Myself,@11)
    MoveToPointNoInterrupt([816.386])
    SmallWait(5)
    ClearAllActions()
    StartCutScene("ISAEAF04")
END

