IF
  True()
THEN
  RESPONSE #100
    CutSceneId(Player1)
    SmallWait(8)
    CreateCreatureDoor("CSCOWL1",[1000.500],0)
    CreateCreatureDoor("CSCOWL2",[1090.520],0)
    Wait(3)
    ActionOverride("CSCOWL1",FaceObject("ISAEAX"))
    ActionOverride("CSCOWL2",FaceObject("ISAEAX"))
    Wait(2)
    StartCutScene("ISAEAF08")
END

