IF
  Global("tb#spawnedlotr","global",0)
  XPGT(Player1,2500000)
  OR(8)
       AreaCheckObject("AR0020",Player1) //Cuty Gates
       AreaCheckObject("Ar0300",Player1) //Docks
       AreaCheckObject("Ar0400",Player1) //Slums
       AreaCheckObject("Ar0500",Player1) //Bridge
       AreaCheckObject("Ar0700",Player1) //Promenade
       AreaCheckObject("Ar0800",Player1) //Graveyard
       AreaCheckObject("Ar0900",Player1) //Temple
       AreaCheckObject("Ar1000",Player1) //Goverment
THEN
    RESPONSE #100
    	     CreateCreatureObject("tb#lotr",Player1,0,0,0)
    	     SetGlobal("tb#spawnedlotr","global",1)
END


